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// Copyright 2012, 2013 Canonical Ltd.
// Licensed under the AGPLv3, see LICENCE file for details.
package main
import (
"fmt"
"launchpad.net/gnuflag"
"launchpad.net/juju-core/cmd"
"launchpad.net/juju-core/juju"
"launchpad.net/juju-core/state"
)
// ResolvedCommand marks a unit in an error state as ready to continue.
type ResolvedCommand struct {
EnvCommandBase
UnitName string
Retry bool
}
func (c *ResolvedCommand) Info() *cmd.Info {
return &cmd.Info{
Name: "resolved",
Args: "<unit>",
Purpose: "marks unit errors resolved",
}
}
func (c *ResolvedCommand) SetFlags(f *gnuflag.FlagSet) {
c.EnvCommandBase.SetFlags(f)
f.BoolVar(&c.Retry, "r", false, "re-execute failed hooks")
f.BoolVar(&c.Retry, "retry", false, "")
}
func (c *ResolvedCommand) Init(args []string) error {
if len(args) > 0 {
c.UnitName = args[0]
if !state.IsUnitName(c.UnitName) {
return fmt.Errorf("invalid unit name %q", c.UnitName)
}
args = args[1:]
} else {
return fmt.Errorf("no unit specified")
}
return cmd.CheckEmpty(args)
}
func (c *ResolvedCommand) Run(_ *cmd.Context) error {
conn, err := juju.NewConnFromName(c.EnvName)
if err != nil {
return err
}
defer conn.Close()
unit, err := conn.State.Unit(c.UnitName)
if err != nil {
return err
}
return unit.Resolve(c.Retry)
}
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