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static wxMidiDatabaseGM* GetInstance();
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void PopulateWithInstruments(wxControlWithItems* pCtrol, int nSection, int nInstr=0,
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void PopulateWithPercusionInstr(wxControlWithItems* pCtrol, int iSel=0);
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int PopulateWithSections(wxControlWithItems* pCtrol, int nSelInstr=-1);
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void PopulateWithAllInstruments(wxControlWithItems* pCtrol, int nInstr=0);