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Committer:
Alejandro Piñeiro
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Date:
2011-02-22 17:59:59 UTC
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mfrom:
(854.4.1 unity)
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Revision ID:
apinheiro@igalia.com-20110222175959-0vm5jo8fp1nbzr9l
[a11y] Object destruction management
* Updates the state of the accessible object when the base object is destroyed
* Also updates the internal pointer to this base object
* Removes the object from the hash table of accessibles when:
* ... the base object is destroyed
* ... the accessible object is destroyed
Add some temporal custom unit tests. When the issue on the Launcher gets solved
will be moved to the unit test framework (with some adaptations).