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/*
* Copyright 2013 Canonical Ltd.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
import QtQuick 2.0
import QtQuick.Window 2.0
// We must use Item element because Screen component does not works with QtObject
Item {
property string naturalOrientation: Screen.primaryOrientation == Qt.LandscapeOrientation ? "landscape" : "portrait"
/* Is the device currently rotated to be in lanscape orientation ? */
property bool isLandscape: Screen.orientation == Qt.LandscapeOrientation ||
Screen.orientation == Qt.InvertedLandscapeOrientation
/* Is the device currently rotated upside down ? */
property bool isInverted: Screen.orientation == Qt.InvertedLandscapeOrientation ||
Screen.orientation == Qt.InvertedPortraitOrientation
/* The rotation angle in 90 degrees increments with respect to the device being in its
default position */
property int rotationAngle: Screen.angleBetween(Screen.primaryOrientation, Screen.orientation)
visible: false
}
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