~saviq/unity8/bump-application-api

Viewing all changes in revision 1960.

  • Committer: CI Train Bot
  • Author(s): Albert Astals Cid
  • Date: 2015-09-15 12:05:22 UTC
  • mfrom: (1944.3.2 stabilize_shellwithpin_test)
  • Revision ID: ci-train-bot@canonical.com-20150915120522-qldw2g2hu9z34tc4
Stop animateTimer when starting the fadeOutAnimation

Fixes test randomly failing because the previous state had not triggered yet and we're calling fadeOut

while [ true ]; do make xvfbtestShellWithPin FUNCTION="ShellWithPin::test_longLeftEdgeDrags"; if [ $? -ne 0 ]; then break; fi; done
now works fine for a much longer time than it used to.
Approved by: Michael Zanetti

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