~sdague/onehundredscopes/unity-lens-pidgin

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
#! /usr/bin/python

#    Copyright (c) 2011 David Calle <davidc@framli.eu>

#    This program is free software: you can redistribute it and/or modify
#    it under the terms of the GNU General Public License as published by
#    the Free Software Foundation, either version 3 of the License, or
#    (at your option) any later version.

#    This program is distributed in the hope that it will be useful,
#    but WITHOUT ANY WARRANTY; without even the implied warranty of
#    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#    GNU General Public License for more details.

#    You should have received a copy of the GNU General Public License
#    along with this program.  If not, see <http://www.gnu.org/licenses/>.

import sys
import os
from gi.repository import GLib, GObject, Gio
from gi.repository import Dee
# FIXME: Some weird bug in Dee or PyGI makes Dee fail unless we probe
#        it *before* we import the Unity module... ?!
_m = dir(Dee.SequenceModel)
from gi.repository import Unity

BUS_NAME = "net.launchpad.lens.ohscopes"

class Daemon:

	def __init__ (self):
		# The path for the Lens *must* also match the one in our .lens file
		self._lens = Unity.Lens.new ("/net/launchpad/lens/ohscopes", "ohscopes")
		self._scope = Unity.Scope.new ("/net/launchpad/lens/ohscopes/main")
		
		self._lens.props.search_hint = "Test Scopes"
		self._lens.props.visible = True;
		self._lens.props.search_in_global = False;
		
		# Populate categories
		cats = []
		cats.append (Unity.Category.new ("Unity.CategoryRenderer.VERTICAL_TILE",
		                                 Gio.ThemedIcon.new("None"),
		                                 Unity.CategoryRenderer.VERTICAL_TILE))
		cats.append (Unity.Category.new ("Unity.CategoryRenderer.HORIZONTAL_TILE",
		                                 Gio.ThemedIcon.new("None"),
		                                 Unity.CategoryRenderer.HORIZONTAL_TILE))

		self._lens.props.categories = cats
		
		# Populate filters
		filters = []
		self._lens.props.filters = filters

		self._lens.export ();

if __name__ == "__main__":
	session_bus_connection = Gio.bus_get_sync (Gio.BusType.SESSION, None)
	session_bus = Gio.DBusProxy.new_sync (session_bus_connection, 0, None,
	                                      'org.freedesktop.DBus',
	                                      '/org/freedesktop/DBus',
	                                      'org.freedesktop.DBus', None)
	result = session_bus.call_sync('RequestName',
	                               GLib.Variant ("(su)", (BUS_NAME, 0x4)),
	                               0, -1, None)
	                               
	# Unpack variant response with signature "(u)". 1 means we got it.
	result = result.unpack()[0]
	
	if result != 1 :
		print >> sys.stderr, "Failed to own name %s. Bailing out." % BUS_NAME
		raise SystemExit (1)
	
	daemon = Daemon()
	GObject.MainLoop().run()