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/*
* Copyright (C) 2011 Canonical, Ltd.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef UNITY2DDECLARATIVEVIEW_H
#define UNITY2DDECLARATIVEVIEW_H
#include <QDeclarativeView>
class ScreenInfo;
class Unity2DDeclarativeView : public QDeclarativeView
{
Q_OBJECT
Q_PROPERTY(bool useOpenGL READ useOpenGL WRITE setUseOpenGL NOTIFY useOpenGLChanged)
Q_PROPERTY(bool transparentBackground READ transparentBackground WRITE setTransparentBackground NOTIFY transparentBackgroundChanged)
Q_PROPERTY(QPoint globalPosition READ globalPosition NOTIFY globalPositionChanged)
Q_PROPERTY(ScreenInfo* screen READ screen NOTIFY screenChanged)
Q_PROPERTY(bool visible READ isVisible NOTIFY visibleChanged)
Q_PROPERTY(unsigned int lastFocusedWindow READ lastFocusedWindow NOTIFY lastFocusedWindowChanged)
public:
Unity2DDeclarativeView(QWidget *parent = 0);
~Unity2DDeclarativeView();
// getters
bool useOpenGL() const;
bool transparentBackground() const;
QPoint globalPosition() const;
ScreenInfo* screen() const;
unsigned int lastFocusedWindow() const;
// setters
void setUseOpenGL(bool);
void setTransparentBackground(bool);
Q_SIGNALS:
void useOpenGLChanged(bool);
void transparentBackgroundChanged(bool);
void globalPositionChanged(QPoint);
void screenChanged(ScreenInfo*);
void visibleChanged(bool);
void activeWorkspaceChanged();
void lastFocusedWindowChanged(unsigned int);
protected:
void setupViewport();
virtual void moveEvent(QMoveEvent* event);
virtual void showEvent(QShowEvent *event);
virtual void hideEvent(QHideEvent* event);
ScreenInfo* m_screenInfo;
protected Q_SLOTS:
void forceActivateWindow();
void forceDeactivateWindow();
private Q_SLOTS:
void onActiveWorkspaceChanged();
private:
void saveActiveWindow();
void forceActivateThisWindow(WId);
bool m_useOpenGL;
bool m_transparentBackground;
WId m_last_focused_window;
};
Q_DECLARE_METATYPE(Unity2DDeclarativeView*)
#endif // UNITY2DDECLARATIVEVIEW_H
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