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Committer:
smspillaz at gmail
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Date:
2016-05-13 06:42:58 UTC
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Revision ID:
smspillaz@gmail.com-20160513064258-bh9d2jod6loolz82
blur: Port the blur plugin to use Modern OpenGL and enable it
The whole plugin needed to be re-written to a large extent in order to
use GLSL-based shaders instead of the old ASM based ones, use the new
GLFramebufferObject API and also play nice with damage tracking.
There's still a lot of work to do as the code is very messy.
Notably, generating mipmaps of FBOs seems to be an edge case which is
broken on a lot of hardware.