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Committer:
smspillaz at gmail
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Date:
2016-05-14 02:30:44 UTC
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Revision ID:
smspillaz@gmail.com-20160514023044-wsapo16ikzgopcjq
opengl: Don't invalidate the scratch buffer frame age every time it is queried
We only want to do this when we query the scratch buffer age and then
use it - as it is only on use when the age resets back to an invalidated
state.
Previously, the age would re-set every time it is queried, which would
cause it to appear invalidated the next time damageCutoff was reached.