~smspillaz/compiz/compiz.static_vertex_buffers

Viewing all changes in revision 3363.

  • Committer: Sam Spilsbury
  • Date: 2012-09-09 15:53:18 UTC
  • Revision ID: sam.spilsbury@canonical.com-20120909155318-5ng7rcxyfz5wm85c
Don't call glAddGeometry if the geometry is
going to be exactly the same. Saves a vertex
buffer bind

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