/*
* Copyright 2011 Canonical Ltd.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License version 3, as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranties of
* MERCHANTABILITY, SATISFACTORY QUALITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the applicable version of the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of both the GNU Lesser General Public
* License version 3 along with this program. If not, see
*
**
* Authored by: Gordon Allott
*
*/
#ifndef UNITYSHELL_RATINGSBUTTONWIDGET_H
#define UNITYSHELL_RATINGSBUTTONWIDGET_H
#include
#include
#include
#include "unity-shared/Introspectable.h"
namespace unity
{
class RatingsButton : public unity::debug::Introspectable, public nux::ToggleButton
{
public:
RatingsButton(int star_size, int star_gap, NUX_FILE_LINE_PROTO);
virtual ~RatingsButton();
void SetEditable(bool editable);
virtual void SetRating(float rating);
virtual float GetRating() const;
protected:
virtual void Draw(nux::GraphicsEngine& GfxContext, bool force_draw);
// Key-nav
virtual bool AcceptKeyNavFocus();
virtual bool InspectKeyEvent(unsigned int eventType, unsigned int keysym, const char* character);
// Introspectable methods
std::string GetName() const;
void AddProperties(GVariantBuilder* builder);
private:
void OnKeyDown(unsigned long event_type, unsigned long event_keysym,
unsigned long event_state, const TCHAR* character,
unsigned short key_repeat_count);
void RecvMouseUp(int x, int y, unsigned long button_flags, unsigned long key_flags);
void RecvMouseDrag(int x, int y, int dx, int dy, unsigned long button_flags, unsigned long key_flags);
void RecvMouseMove(int x, int y, int dx, int dy, unsigned long button_flags, unsigned long key_flags);
void UpdateRatingToMouse(int x);
protected:
bool editable_;
float rating_;
int focused_star_;
int star_size_;
int star_gap_;
};
} // namespace unity
#endif // UNITYSHELL_RATINGSBUTTONWIDGET_H