~smspillaz/unity/unity.6.0.fix_1036521

Viewing all changes in revision 2692.

  • Committer: Sam Spilsbury
  • Date: 2012-09-19 06:35:30 UTC
  • Revision ID: sam.spilsbury@canonical.com-20120919063530-ehqbcpjlr4njo5x7
Don't call GraphicsContext::DeactivateFramebuffer which will immediately restore the backbuffer. Instead call WindowCompositor::RestoreMainFramebuffer to bind either the backbuffer or reference framebuffer for reading as that is the one we're drawing to as is the most-up-to-date

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