// -*- Mode: C++; indent-tabs-mode: nil; tab-width: 2 -*-
/*
* Copyright (C) 2012 Canonical Ltd
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 3 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* Authored by: Jason Smith
*/
#ifndef UNITYWINDOWSTYLE_H
#define UNITYWINDOWSTYLE_H
#include
#include
namespace unity {
namespace ui {
class UnityWindowStyle
{
public:
typedef std::shared_ptr Ptr;
typedef nux::ObjectPtr BaseTexturePtr;
UnityWindowStyle();
~UnityWindowStyle();
nux::BaseTexture* GetBackgroundTop() const;
nux::BaseTexture* GetBackgroundLeft() const;
nux::BaseTexture* GetBackgroundCorner() const;
int GetBorderSize() const;
int GetInternalOffset() const;
private:
BaseTexturePtr background_top_;
BaseTexturePtr background_left_;
BaseTexturePtr background_corner_;
};
}
}
#endif