// -*- Mode: C++; indent-tabs-mode: nil; tab-width: 2 -*- /* * Copyright (C) 2012 Canonical Ltd * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License version 3 as * published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Authored by: Jason Smith */ #ifndef UNITYWINDOWSTYLE_H #define UNITYWINDOWSTYLE_H #include #include namespace unity { namespace ui { class UnityWindowStyle { public: typedef std::shared_ptr Ptr; typedef nux::ObjectPtr BaseTexturePtr; UnityWindowStyle(); ~UnityWindowStyle(); nux::BaseTexture* GetBackgroundTop() const; nux::BaseTexture* GetBackgroundLeft() const; nux::BaseTexture* GetBackgroundCorner() const; int GetBorderSize() const; int GetInternalOffset() const; private: BaseTexturePtr background_top_; BaseTexturePtr background_left_; BaseTexturePtr background_corner_; }; } } #endif