// -*- Mode: C++; indent-tabs-mode: nil; tab-width: 2 -*-
/*
* Copyright (C) 2011 Canonical Ltd
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 3 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* Authored by: Jason Smith
*/
#ifndef LAUNCHERHIDEMACHINE
#define LAUNCHERHIDEMACHINE
#include
#include
#include
#include "Decaymulator.h"
class LauncherHideMachine : public sigc::trackable
{
public:
typedef enum
{
HIDE_NEVER,
AUTOHIDE,
DODGE_WINDOWS,
DODGE_ACTIVE_WINDOW,
} HideMode;
typedef enum
{
DEFAULT = 0,
LAUNCHER_HIDDEN = 1 << 0,
MOUSE_OVER_LAUNCHER = 1 << 1,
QUICKLIST_OPEN = 1 << 4,
EXTERNAL_DND_ACTIVE = 1 << 5,
INTERNAL_DND_ACTIVE = 1 << 6,
TRIGGER_BUTTON_SHOW = 1 << 7,
DND_PUSHED_OFF = 1 << 10,
MOUSE_MOVE_POST_REVEAL = 1 << 11,
VERTICAL_SLIDE_ACTIVE = 1 << 12,
KEY_NAV_ACTIVE = 1 << 13,
PLACES_VISIBLE = 1 << 14,
LAST_ACTION_ACTIVATE = 1 << 15,
SCALE_ACTIVE = 1 << 16,
EXPO_ACTIVE = 1 << 17,
MT_DRAG_OUT = 1 << 18,
REVEAL_PRESSURE_PASS = 1 << 19,
LAUNCHER_PULSE = 1 << 20,
LOCK_HIDE = 1 << 21
} HideQuirk;
nux::Property reveal_pressure;
nux::Property edge_decay_rate;
nux::Property reveal_progress;
LauncherHideMachine();
virtual ~LauncherHideMachine();
void SetMode(HideMode mode);
HideMode GetMode() const;
void AddRevealPressure(int pressure);
void SetQuirk(HideQuirk quirk, bool active);
bool GetQuirk(HideQuirk quirk, bool allow_partial = true) const;
bool ShouldHide() const;
sigc::signal should_hide_changed;
std::string DebugHideQuirks() const;
private:
void EnsureHideState(bool skip_delay);
void SetShouldHide(bool value, bool skip_delay);
static gboolean OnHideDelayTimeout(gpointer data);
static gboolean EmitShouldHideChanged(gpointer data);
void OnDecayRateChanged (int value);
unity::ui::Decaymulator::Ptr decaymulator_;
bool _should_hide;
bool _latest_emit_should_hide;
HideQuirk _quirks;
HideMode _mode;
unsigned int _hide_delay_timeout_length;
guint _hide_delay_handle;
guint _hide_changed_emit_handle;
};
#endif