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/*
* Copyright 2010 Inalogic® Inc.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License, as
* published by the Free Software Foundation; either version 2.1 or 3.0
* of the License.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranties of
* MERCHANTABILITY, SATISFACTORY QUALITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the applicable version of the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of both the GNU Lesser General Public
* License along with this program. If not, see <http://www.gnu.org/licenses/>
*
* Authored by: Jay Taoko <jaytaoko@inalogic.com>
*
*/
#ifndef GLSH_COLORPICKER_H
#define GLSH_COLORPICKER_H
#include "IOpenGLGLSLShader.h"
#include "GLShaderParameter.h"
#include "GLDeviceObjects.h"
namespace nux
{
class GLSh_ColorPicker
{
public:
GLSh_ColorPicker(color::Channel cc);
~GLSh_ColorPicker();
void SetColor(float R, float G, float B, float A);
void SetScreenPositionOffset(float x, float y);
void Render(int x, int y, int z, int width, int height, int WindowWidth, int WindowHeight);
private:
float _R, _G, _B, _A;
float _ScreenOffsetX, _ScreenOffsetY;
ObjectPtr<IOpenGLPixelShader> GlobalPixelShader;
ObjectPtr<IOpenGLShaderProgram> sprog;
#ifndef NUX_OPENGLES_20
ObjectPtr<IOpenGLAsmShaderProgram> m_AsmProg;
#endif
UINT ViewPortX;
UINT ViewPortY;
UINT ViewPortWidth;
UINT ViewPortHeight;
};
}
#endif // GLSH_COLORPICKER_H
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