/* ************************************************************************* ArmageTron -- Just another Tron Lightcycle Game in 3D. Copyright (C) 2000 Manuel Moos (manuel@moosnet.de) ************************************************************************** This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *************************************************************************** */ #ifndef ArmageTron_SYSDEP_H #define ArmageTron_SYSDEP_H class rSysDep { public: enum rSwapMode { rSwap_Fastest = 0, rSwap_glFlush = 1, rSwap_glFinish = 2 /* rSwap_150Hz = 5, rSwap_100Hz = 7, rSwap_80Hz = 9, rSwap_60Hz = 11 */ }; #ifndef DEDICATED // graphics initialisation and cleanup: static bool InitGL(); static void ExitGL(); // buffer swap: static void SwapGL(); static void ClearGL(); // not really system depentent....... // starting and stopping of background network processing class rNetIdler { public: virtual ~rNetIdler(){}; // only during Do(), gamestate may be modified. virtual bool Wait() = 0; //!< wait for something to do, return true fi there is work virtual void Do() = 0; //!< do the work. }; static void StartNetSyncThread( rNetIdler * idler ); static void StopNetSyncThread(); #endif static rSwapMode swapMode_; }; #endif