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  • Committer: SwagTron
  • Date: 2019-03-03 20:57:16 UTC
  • Revision ID: swagtron-20190303205716-nk32wtrusb3tum54
As far as I am aware, compiling 2.9 sty+ct+ap was incredibly difficult and impossible without using older versions merged with the latest revision (thanks to Nelg's help). Created a proper win32 folder, a readme file, and made it simple to compile for windows.

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<?xml version="1.0"?>
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<!DOCTYPE CodeBlocks_project_file>
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<CodeBlocks_project_file>
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        <FileVersion major="1" minor="1"/>
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        <Project>
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                <Option title="SDL_image"/>
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                <Option makefile="Makefile"/>
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                <Option makefile_is_custom="0"/>
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                <Option default_target="-1"/>
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                <Option compiler="0"/>
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                <Build>
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                        <Target title="Win32 Release">
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                                <Option output="..\dist\SDL_image.dll"/>
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                                <Option working_dir="."/>
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                                <Option object_output="tmp\SDL_image___Win32_Release"/>
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                                <Option deps_output=".deps"/>
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                                <Option type="3"/>
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                                <Option compiler="0"/>
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                                <Option createDefFile="1"/>
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                                <Option createStaticLib="1"/>
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                                <Compiler>
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                                        <Add option="-O2"/>
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                                        <Add option="-W"/>
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                                        <Add option="-DNDEBUG"/>
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                                </Compiler>
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                                <Linker>
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                                        <Add library="..\dist\libSDL.a"/>
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                                </Linker>
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                        </Target>
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                        <Target title="Win32 Debug">
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                                <Option output="..\debug\SDL_image.dll"/>
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                                <Option working_dir="."/>
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                                <Option object_output="tmp\SDL_image___Win32_Debug"/>
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                                <Option deps_output=".deps"/>
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                                <Option type="3"/>
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                                <Option compiler="0"/>
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                                <Option createDefFile="1"/>
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                                <Option createStaticLib="1"/>
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                                <Compiler>
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                                        <Add option="-W"/>
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                                        <Add option="-g"/>
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                                        <Add option="-D_DEBUG"/>
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                                </Compiler>
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                                <Linker>
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                                        <Add library="..\debug\libSDL.a"/>
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                                </Linker>
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                        </Target>
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                </Build>
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                <Compiler>
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                        <Add option="-fexceptions"/>
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                        <Add option="-DWIN32"/>
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                        <Add option="-D_WINDOWS"/>
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                        <Add option="-DLOAD_BMP"/>
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                        <Add option="-DLOAD_GIF"/>
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                        <Add option="-DLOAD_LBM"/>
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                        <Add option="-DLOAD_PCX"/>
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                        <Add option="-DLOAD_PNM"/>
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                        <Add option="-DLOAD_XPM"/>
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                        <Add option="-DLOAD_JPG"/>
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                        <Add option="-DLOAD_PNG"/>
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                        <Add option="-DLOAD_TGA"/>
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                        <Add option="-DPNG_USE_DLL"/>
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                        <Add option="-DZLIB_DLL"/>
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                        <Add directory="..\winlibs\SDL_image\VisualC\graphics\include"/>
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                        <Add directory="..\winlibs\SDL\include"/>
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                </Compiler>
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                <Linker>
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                        <Add library="..\winlibs\SDL_image\VisualC\graphics\lib\jpeg.lib"/>
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                        <Add library="..\winlibs\SDL_image\VisualC\graphics\lib\libpng13.lib"/>
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                        <Add library="..\winlibs\SDL_image\VisualC\graphics\lib\zlib1.lib"/>
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                </Linker>
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                <Unit filename="..\winlibs\SDL_image\IMG.c">
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                        <Option compilerVar="CC"/>
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                        <Option target="Win32 Release"/>
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                        <Option target="Win32 Debug"/>
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                </Unit>
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                <Unit filename="..\winlibs\SDL_image\IMG_bmp.c">
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                        <Option compilerVar="CC"/>
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                        <Option target="Win32 Release"/>
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                        <Option target="Win32 Debug"/>
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                </Unit>
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                <Unit filename="..\winlibs\SDL_image\IMG_gif.c">
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                        <Option compilerVar="CC"/>
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                        <Option target="Win32 Release"/>
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                        <Option target="Win32 Debug"/>
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                </Unit>
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                <Unit filename="..\winlibs\SDL_image\IMG_jpg.c">
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                        <Option compilerVar="CC"/>
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                        <Option target="Win32 Release"/>
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                        <Option target="Win32 Debug"/>
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                </Unit>
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                <Unit filename="..\winlibs\SDL_image\IMG_lbm.c">
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                        <Option compilerVar="CC"/>
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                        <Option target="Win32 Release"/>
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                        <Option target="Win32 Debug"/>
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                </Unit>
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                <Unit filename="..\winlibs\SDL_image\IMG_pcx.c">
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                        <Option compilerVar="CC"/>
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                        <Option target="Win32 Release"/>
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                        <Option target="Win32 Debug"/>
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                </Unit>
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                <Unit filename="..\winlibs\SDL_image\IMG_png.c">
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                        <Option compilerVar="CC"/>
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                        <Option target="Win32 Release"/>
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                        <Option target="Win32 Debug"/>
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                </Unit>
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                <Unit filename="..\winlibs\SDL_image\IMG_pnm.c">
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                        <Option compilerVar="CC"/>
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                        <Option target="Win32 Release"/>
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                        <Option target="Win32 Debug"/>
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                </Unit>
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                <Unit filename="..\winlibs\SDL_image\IMG_tga.c">
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                        <Option compilerVar="CC"/>
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                        <Option target="Win32 Release"/>
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                        <Option target="Win32 Debug"/>
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                </Unit>
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                <Unit filename="..\winlibs\SDL_image\IMG_tif.c">
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                        <Option compilerVar="CC"/>
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                        <Option target="Win32 Release"/>
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                        <Option target="Win32 Debug"/>
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                </Unit>
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                <Unit filename="..\winlibs\SDL_image\IMG_xcf.c">
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                        <Option compilerVar="CC"/>
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                        <Option target="Win32 Release"/>
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                        <Option target="Win32 Debug"/>
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                </Unit>
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                <Unit filename="..\winlibs\SDL_image\IMG_xpm.c">
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                        <Option compilerVar="CC"/>
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                        <Option target="Win32 Release"/>
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                        <Option target="Win32 Debug"/>
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                </Unit>
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                <Unit filename="..\winlibs\SDL_image\IMG_xxx.c">
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                        <Option compilerVar="CC"/>
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                        <Option target="Win32 Release"/>
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                        <Option target="Win32 Debug"/>
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                </Unit>
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                <Unit filename="..\winlibs\SDL_image\SDL_image.h">
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                        <Option compilerVar=""/>
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                        <Option compile="0"/>
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                        <Option link="0"/>
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                        <Option target="Win32 Release"/>
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                        <Option target="Win32 Debug"/>
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                </Unit>
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                <Unit filename="..\winlibs\SDL_image\VisualC\Version.rc">
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                        <Option compilerVar="WINDRES"/>
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                        <Option objectName="winlibs\SDL_image\VisualC\Version.res"/>
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                        <Option target="Win32 Release"/>
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                        <Option target="Win32 Debug"/>
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                </Unit>
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                <Unit filename="..\winlibs\SDL_image\VisualC\graphics\lib\jpeg.lib">
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                        <Option compilerVar=""/>
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                        <Option compile="0"/>
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                        <Option link="0"/>
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                        <Option target="Win32 Release"/>
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                        <Option target="Win32 Debug"/>
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                </Unit>
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                <Unit filename="..\winlibs\SDL_image\VisualC\graphics\lib\libpng13.lib">
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                        <Option compilerVar=""/>
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                        <Option compile="0"/>
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                        <Option link="0"/>
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                        <Option target="Win32 Release"/>
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                        <Option target="Win32 Debug"/>
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                </Unit>
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                <Unit filename="..\winlibs\SDL_image\VisualC\graphics\lib\zlib1.lib">
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                        <Option compilerVar=""/>
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                        <Option compile="0"/>
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                        <Option link="0"/>
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                        <Option target="Win32 Release"/>
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                        <Option target="Win32 Debug"/>
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                </Unit>
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        </Project>
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</CodeBlocks_project_file>