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Viewing changes to src/engine/eCamera.cpp

  • Committer: SwagTron
  • Date: 2019-03-24 05:43:34 UTC
  • Revision ID: swagtron-20190324054334-dhst2s4vcdpuehhd
Allowed show_position to be used made it more accurate. Was kind of odd the show_position definition wasnt also if debug, so the command was in the game just didnt do anything. 
Added /info to get general information about players. Stuff /players and /colors wouldnt show. Displays: Colored Name, Position, Direction, Used Rubber out of max, Speed, Spectating / Playing, Chatting, Sometimes Alive / Dead
Usage: /info - Returns own information
       /info playername - Returns that players name. (or more depending if the search word is found in more than one player) 
Fixed the /colors command a bit, also moved the function to a proper spot and made the output editable (added player_colors_text)

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static bool se_visibilityLowerWall = true; // flag indicating whether walls should be lowerd when they block the view
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static bool se_visibilityLowerWallSmart = false; // same specially for the smart camera
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static tConfItem<REAL> se_viscs("CAMERA_VISIBILITY_RECOVERY_SPEED", se_hitCacheSpeed );
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static tConfItem<REAL> se_viswd("CAMERA_VISIBILITY_WALL_DISTANCE", se_visibilityWallDistance );
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static tConfItem<REAL> se_viss("CAMERA_VISIBILITY_CLIP_SPEED", se_visibilitySpeed );
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static tConfItem<REAL> se_vise("CAMERA_VISIBILITY_EXTENSION", se_visibilityExtension );
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static tConfItem<REAL> se_vissk("CAMERA_VISIBILITY_SIDESKEW", se_visibilitySidewaysSkew );
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static tConfItem<bool> se_vislw("CAMERA_VISIBILITY_LOWER_WALL", se_visibilityLowerWall );
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static tConfItem<bool> se_vislws("CAMERA_VISIBILITY_LOWER_WALL_SMART", se_visibilityLowerWallSmart );
 
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static tSettingItem<REAL> se_viscs("CAMERA_VISIBILITY_RECOVERY_SPEED", se_hitCacheSpeed );
 
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static tSettingItem<REAL> se_viswd("CAMERA_VISIBILITY_WALL_DISTANCE", se_visibilityWallDistance );
 
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static tSettingItem<REAL> se_viss("CAMERA_VISIBILITY_CLIP_SPEED", se_visibilitySpeed );
 
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static tSettingItem<REAL> se_vise("CAMERA_VISIBILITY_EXTENSION", se_visibilityExtension );
 
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static tSettingItem<REAL> se_vissk("CAMERA_VISIBILITY_SIDESKEW", se_visibilitySidewaysSkew );
 
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static tSettingItem<bool> se_vislw("CAMERA_VISIBILITY_LOWER_WALL", se_visibilityLowerWall );
 
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static tSettingItem<bool> se_vislws("CAMERA_VISIBILITY_LOWER_WALL_SMART", se_visibilityLowerWallSmart );
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//static bool se_customGlance = true; // use the custom camera settings for glancing in the smart camera
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//static tSettingItem<bool> se_cg("CAMERA_SMART_GLANCE_CUSTOM", se_customGlance );
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static REAL s_startSmartX = 10, s_startSmartY = 30, s_startSmartZ = 2;
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static REAL s_startFreeX =  10, s_startFreeY = -70, s_startFreeZ = 100;
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static tConfItem<REAL> s_foX("CAMERA_FOLLOW_START_X", s_startFollowX);
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static tConfItem<REAL> s_smX("CAMERA_SMART_START_X", s_startSmartX);
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static tConfItem<REAL> s_frX("CAMERA_FREE_START_X", s_startFreeX);
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static tConfItem<REAL> s_foY("CAMERA_FOLLOW_START_Y", s_startFollowY);
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static tConfItem<REAL> s_smY("CAMERA_SMART_START_Y", s_startSmartY);
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static tConfItem<REAL> s_frY("CAMERA_FREE_START_Y", s_startFreeY);
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static tConfItem<REAL> s_foZ("CAMERA_FOLLOW_START_Z", s_startFollowZ);
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static tConfItem<REAL> s_smZ("CAMERA_SMART_START_Z", s_startSmartZ);
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static tConfItem<REAL> s_frZ("CAMERA_FREE_START_Z", s_startFreeZ);
 
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static tSettingItem<REAL> s_foX("CAMERA_FOLLOW_START_X", s_startFollowX);
 
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static tSettingItem<REAL> s_smX("CAMERA_SMART_START_X", s_startSmartX);
 
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static tSettingItem<REAL> s_frX("CAMERA_FREE_START_X", s_startFreeX);
 
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static tSettingItem<REAL> s_foY("CAMERA_FOLLOW_START_Y", s_startFollowY);
 
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static tSettingItem<REAL> s_smY("CAMERA_SMART_START_Y", s_startSmartY);
 
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static tSettingItem<REAL> s_frY("CAMERA_FREE_START_Y", s_startFreeY);
 
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static tSettingItem<REAL> s_foZ("CAMERA_FOLLOW_START_Z", s_startFollowZ);
 
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static tSettingItem<REAL> s_smZ("CAMERA_SMART_START_Z", s_startSmartZ);
 
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static tSettingItem<REAL> s_frZ("CAMERA_FREE_START_Z", s_startFreeZ);
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// custom camera displacement
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static REAL s_customBack = 30, s_customRise = 20, s_customBackSpeed = 0, s_customRiseSpeed = 0 , s_customPitch = -.7, s_customZoom = 0.5, s_customTurnSpeed=40, s_customTurnSpeed180 = 2;
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static REAL s_serverGlanceBack = 30, s_serverGlanceRise = 20, s_serverGlanceBackSpeed = 0, s_serverGlanceRiseSpeed = 0, s_serverGlancePitch = -.7;
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static tConfItem<REAL> s_iBack("CAMERA_CUSTOM_BACK", s_customBack);
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static tConfItem<REAL> s_iRise("CAMERA_CUSTOM_RISE", s_customRise);
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static tConfItem<REAL> s_iBackSpeed("CAMERA_CUSTOM_BACK_FROMSPEED", s_customBackSpeed);
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static tConfItem<REAL> s_iRiseSpeed("CAMERA_CUSTOM_RISE_FROMSPEED", s_customRiseSpeed);
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static tConfItem<REAL> s_iPitch("CAMERA_CUSTOM_PITCH", s_customPitch);
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static tConfItem<REAL> s_iZoom("CAMERA_CUSTOM_ZOOM", s_customZoom);
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static tConfItem<REAL> s_iCustomTurnSpeed("CAMERA_CUSTOM_TURN_SPEED", s_customTurnSpeed);
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static tConfItem<REAL> s_iCustomTurnSpeed180("CAMERA_CUSTOM_TURN_SPEED_180", s_customTurnSpeed180);
 
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static tSettingItem<REAL> s_iBack("CAMERA_CUSTOM_BACK", s_customBack);
 
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static tSettingItem<REAL> s_iRise("CAMERA_CUSTOM_RISE", s_customRise);
 
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static tSettingItem<REAL> s_iBackSpeed("CAMERA_CUSTOM_BACK_FROMSPEED", s_customBackSpeed);
 
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static tSettingItem<REAL> s_iRiseSpeed("CAMERA_CUSTOM_RISE_FROMSPEED", s_customRiseSpeed);
 
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static tSettingItem<REAL> s_iPitch("CAMERA_CUSTOM_PITCH", s_customPitch);
 
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static tSettingItem<REAL> s_iZoom("CAMERA_CUSTOM_ZOOM", s_customZoom);
 
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static tSettingItem<REAL> s_iCustomTurnSpeed("CAMERA_CUSTOM_TURN_SPEED", s_customTurnSpeed);
 
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static tSettingItem<REAL> s_iCustomTurnSpeed180("CAMERA_CUSTOM_TURN_SPEED_180", s_customTurnSpeed180);
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static tConfItem<REAL> s_iGBack("CAMERA_GLANCE_BACK", s_glanceBack);
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static tConfItem<REAL> s_iGRise("CAMERA_GLANCE_RISE", s_glanceRise);
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static tConfItem<REAL> s_iGBackSpeed("CAMERA_GLANCE_BACK_FROMSPEED", s_glanceBackSpeed);
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static tConfItem<REAL> s_iGRiseSpeed("CAMERA_GLANCE_RISE_FROMSPEED", s_glanceRiseSpeed);
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static tConfItem<REAL> s_iGPitch("CAMERA_GLANCE_PITCH", s_glancePitch);
 
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static tSettingItem<REAL> s_iGBack("CAMERA_GLANCE_BACK", s_glanceBack);
 
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static tSettingItem<REAL> s_iGRise("CAMERA_GLANCE_RISE", s_glanceRise);
 
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static tSettingItem<REAL> s_iGBackSpeed("CAMERA_GLANCE_BACK_FROMSPEED", s_glanceBackSpeed);
 
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static tSettingItem<REAL> s_iGRiseSpeed("CAMERA_GLANCE_RISE_FROMSPEED", s_glanceRiseSpeed);
 
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static tSettingItem<REAL> s_iGPitch("CAMERA_GLANCE_PITCH", s_glancePitch);
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static nSettingItem<REAL> s_iSBack("CAMERA_SERVER_CUSTOM_BACK", s_serverCustomBack);
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static nSettingItem<REAL> s_iSRise("CAMERA_SERVER_CUSTOM_RISE", s_serverCustomRise);
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// turn speed of internal camera
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static REAL s_inTurnSpeed=40;
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static tConfItem<REAL> s_iInTurnSpeed("CAMERA_IN_TURN_SPEED", s_inTurnSpeed);
 
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static tSettingItem<REAL> s_iInTurnSpeed("CAMERA_IN_TURN_SPEED", s_inTurnSpeed);
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bool eCamera::InterestingToWatch(eGameObject const *g){
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    return g &&
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// distance scale for tests measured relative to cycle speed
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static REAL se_cameraSmartDistanceScale = .2;
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static tConfItem< REAL > se_confCameraSmartDistanceScale( "CAMERA_SMART_DISTANCESCALE", se_cameraSmartDistanceScale );
 
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static tSettingItem< REAL > se_confCameraSmartDistanceScale( "CAMERA_SMART_DISTANCESCALE", se_cameraSmartDistanceScale );
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// minimal distance scale of tests in meters
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static REAL se_cameraSmartMinDistanceScale = 5.0;
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static tConfItem< REAL > se_confCameraSmartMinDistanceScale( "CAMERA_SMART_MIN_DISTANCESCALE", se_cameraSmartMinDistanceScale );
 
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static tSettingItem< REAL > se_confCameraSmartMinDistanceScale( "CAMERA_SMART_MIN_DISTANCESCALE", se_cameraSmartMinDistanceScale );
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// minimal distance of the camera to the cycle in meters
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static REAL se_cameraSmartMinDistance = 10.0;
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static tConfItem< REAL > se_confCameraSmartMinDistance( "CAMERA_SMART_MIN_DISTANCE", se_cameraSmartMinDistance );
 
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static tSettingItem< REAL > se_confCameraSmartMinDistance( "CAMERA_SMART_MIN_DISTANCE", se_cameraSmartMinDistance );
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// typical cycle speed
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static REAL se_cameraSmartCycleSpeed = 20.0;
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static tConfItem< REAL > se_confCameraSmartCycleSpeed( "CAMERA_SMART_CYCLESPEED", se_cameraSmartCycleSpeed );
 
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static tSettingItem< REAL > se_confCameraSmartCycleSpeed( "CAMERA_SMART_CYCLESPEED", se_cameraSmartCycleSpeed );
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// typical height in speed units
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static REAL se_cameraSmartHeight = 2.0;
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static tConfItem< REAL > se_confCameraSmartHeight( "CAMERA_SMART_HEIGHT", se_cameraSmartHeight );
 
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static tSettingItem< REAL > se_confCameraSmartHeight( "CAMERA_SMART_HEIGHT", se_cameraSmartHeight );
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// typical height in speed units
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static REAL se_cameraSmartDistance = 4.0;
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static tConfItem< REAL > se_confCameraSmartDistance( "CAMERA_SMART_DISTANCE", se_cameraSmartDistance );
 
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static tSettingItem< REAL > se_confCameraSmartDistance( "CAMERA_SMART_DISTANCE", se_cameraSmartDistance );
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// extra factor for height
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static REAL se_cameraSmartHeightExtra = .5f;
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static tConfItem< REAL > se_confCameraSmartHeightExtra( "CAMERA_SMART_HEIGHT_EXTRA", se_cameraSmartHeightExtra );
 
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static tSettingItem< REAL > se_confCameraSmartHeightExtra( "CAMERA_SMART_HEIGHT_EXTRA", se_cameraSmartHeightExtra );
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// influence of turning
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static REAL se_cameraSmartHeightTurning = .5;
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static tConfItem< REAL > se_confCameraSmartHeightTurning( "CAMERA_SMART_HEIGHT_TURNING", se_cameraSmartHeightTurning );
 
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static tSettingItem< REAL > se_confCameraSmartHeightTurning( "CAMERA_SMART_HEIGHT_TURNING", se_cameraSmartHeightTurning );
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// influence of grinding
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static REAL se_cameraSmartHeightGrinding = 0;
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static tConfItem< REAL > se_confCameraSmartHeightGrinding( "CAMERA_SMART_HEIGHT_GRINDING", se_cameraSmartHeightGrinding );
 
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static tSettingItem< REAL > se_confCameraSmartHeightGrinding( "CAMERA_SMART_HEIGHT_GRINDING", se_cameraSmartHeightGrinding );
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// influence of wall in front
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static REAL se_cameraSmartHeightObstacle = 1.0;
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static tConfItem< REAL > se_confCameraSmartHeightObstacle( "CAMERA_SMART_HEIGHT_OBSTACLE", se_cameraSmartHeightObstacle );
 
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static tSettingItem< REAL > se_confCameraSmartHeightObstacle( "CAMERA_SMART_HEIGHT_OBSTACLE", se_cameraSmartHeightObstacle );
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// factor moving the camera to the side if it is in front of the cycle
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static REAL se_cameraSmartAvoidFront = 10.0;
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static tConfItem< REAL > se_confCameraSmartAvoidFront( "CAMERA_SMART_AVOID_FRONT", se_cameraSmartAvoidFront );
 
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static tSettingItem< REAL > se_confCameraSmartAvoidFront( "CAMERA_SMART_AVOID_FRONT", se_cameraSmartAvoidFront );
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// factor moving the camera to the side if it is in front of the cycle
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static REAL se_cameraSmartAvoidFront2 = 0.1;
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static tConfItem< REAL > se_confCameraSmartAvoidFront2( "CAMERA_SMART_AVOID_FRONT2", se_cameraSmartAvoidFront2 );
 
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static tSettingItem< REAL > se_confCameraSmartAvoidFront2( "CAMERA_SMART_AVOID_FRONT2", se_cameraSmartAvoidFront2 );
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// amount of turning from grinding
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static REAL se_cameraSmartTurn = 5.0;
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static tConfItem< REAL > se_confCameraSmartTurn( "CAMERA_SMART_TURN_GRINDING", se_cameraSmartTurn );
 
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static tSettingItem< REAL > se_confCameraSmartTurn( "CAMERA_SMART_TURN_GRINDING", se_cameraSmartTurn );
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// speed of center pos smoothing
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static REAL se_cameraSmartCenterPosSmooth = 6.0;
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static tConfItem< REAL > se_confCameraSmartCenterPosSmooth( "CAMERA_SMART_CENTER_POS_SMOOTH", se_cameraSmartCenterPosSmooth );
 
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static tSettingItem< REAL > se_confCameraSmartCenterPosSmooth( "CAMERA_SMART_CENTER_POS_SMOOTH", se_cameraSmartCenterPosSmooth );
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// speed of center dir smoothing
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static REAL se_cameraSmartCenterDirSmooth = 3.0;
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static tConfItem< REAL > se_confCameraSmartCenterDirSmooth( "CAMERA_SMART_CENTER_DIR_SMOOTH", se_cameraSmartCenterDirSmooth );
 
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static tSettingItem< REAL > se_confCameraSmartCenterDirSmooth( "CAMERA_SMART_CENTER_DIR_SMOOTH", se_cameraSmartCenterDirSmooth );
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// amount of lookahead relative to speed
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static REAL se_cameraSmartCenterLookahead = .5;
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static tConfItem< REAL > se_confCameraSmartCenterLookahead( "CAMERA_SMART_CENTER_LOOKAHEAD", se_cameraSmartCenterLookahead );
 
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static tSettingItem< REAL > se_confCameraSmartCenterLookahead( "CAMERA_SMART_CENTER_LOOKAHEAD", se_cameraSmartCenterLookahead );
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// max amount of lookahead
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static REAL se_cameraSmartCenterMaxLookahead = 5;
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static tConfItem< REAL > se_confCameraSmartCenterMaxLookahead( "CAMERA_SMART_CENTER_MAX_LOOKAHEAD", se_cameraSmartCenterMaxLookahead );
 
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static tSettingItem< REAL > se_confCameraSmartCenterMaxLookahead( "CAMERA_SMART_CENTER_MAX_LOOKAHEAD", se_cameraSmartCenterMaxLookahead );
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/*
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        netPlayer = localPlayer->netPlayer;
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    }
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    // If our START_FOV_ value doesnt match our current fov, update.
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    if (fov != localPlayer->startFOV)
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    {
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        fov = localPlayer->startFOV;
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    }
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    // the best center is always our own vehicle. Focus on it if possible.
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    if (netPlayer)
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    {