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// **************************************************
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static REAL sr_bigFontThresholdWidth = 0;
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static REAL sr_bigFontThresholdHeight = 0;
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static REAL sr_bigFontThresholdWidth = 12;
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static REAL sr_bigFontThresholdHeight = 24;
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static tConfItem< REAL > sr_bigFontThresholdWidthConf( "FONT_BIG_THRESHOLD_WIDTH", sr_bigFontThresholdWidth );
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static tConfItem< REAL > sr_bigFontThresholdHeightConf( "FONT_BIG_THRESHOLD_HEIGHT", sr_bigFontThresholdHeight );
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static tSettingItem< REAL > sr_bigFontThresholdWidthConf( "FONT_BIG_THRESHOLD_WIDTH", sr_bigFontThresholdWidth );
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static tSettingItem< REAL > sr_bigFontThresholdHeightConf( "FONT_BIG_THRESHOLD_HEIGHT", sr_bigFontThresholdHeight );
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static REAL sr_smallFontThresholdWidth = 5;
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static REAL sr_smallFontThresholdHeight = 8;
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static tConfItem< REAL > sr_smallFontThresholdWidthConf( "FONT_SMALL_THRESHOLD_WIDTH", sr_smallFontThresholdWidth );
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static tConfItem< REAL > sr_smallFontThresholdHeightConf( "FONT_SMALL_THRESHOLD_HEIGHT", sr_smallFontThresholdHeight );
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static tSettingItem< REAL > sr_smallFontThresholdWidthConf( "FONT_SMALL_THRESHOLD_WIDTH", sr_smallFontThresholdWidth );
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static tSettingItem< REAL > sr_smallFontThresholdHeightConf( "FONT_SMALL_THRESHOLD_HEIGHT", sr_smallFontThresholdHeight );
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rTextField::rTextField(REAL Left,REAL Top,
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REAL Cwidth,REAL Cheight,
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static bool sr_renderBrightBackground = false;
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static tConfItem<bool> rbb("TEXT_BRIGHT_BACKGROUND",sr_renderBrightBackground);
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static bool sr_renderBrighenText = true;
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static tConfItem<bool> rbt("TEXT_BRIGHTEN",sr_renderBrighenText);
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void rTextField::FlushLine(int len,bool newline){
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#ifndef DEDICATED
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// reload textures if alpha blending changed
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glEnable(GL_TEXTURE_2D);
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//Text too dark lets brighten it
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if ( color_.IsDark() && sr_renderBrighenText)
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se_MakeColorValid(r,g,b,1.0f);