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**** UPDATED 03/03/2019 ****
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- Make sure you have downloaded CodeBlocks 10.05 mingw (Newer versions will not work)
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- https://sourceforge.net/projects/codeblocks/files/Binaries/10.05/Windows/
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- Make sure you have downloaded the latest version of 0.2.8-winlibs-work
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- https://code.launchpad.net/~armagetronad-dev/armagetronad/0.2.8-winlibs-work
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Create a main directory (such as Armagetron Project) and add the 0.2.8-winlibs and sty+ct+ap source to the directory
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Rename 0.2.8-winlibs-work to "winlibs" and the sty+ct+ap folder to "armagetronad"
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It should look like this:
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Run the makeadist.bat found in win32, then open the "Armagetron.workspace" located in the code_blocks directory.
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Then, you can either build the individual codeblocks modules or build the entire workspace.
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Currently, there are a few compiling errors that arise when compiling.
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Here are the known errors and how to solve them:
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- mingw32-g++.exe: ..\..\..\libSDL.a: No such file or directory
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- Run "renamelibSDL.bat" or manually rename libSDL.dll.a to libSDL.a (This process only needs to be done when compiling the source code for the first time)
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- mingw32-g++.exe: ..\..\..\libSDL_image.a: No such file or directory
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- mingw32-g++.exe: ..\..\..\libSDL_mixer.a: No such file or directory
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- Run "renamelibSDL_mixerANDimage.bat" or manually rename libSDL_mixer.dll.a to libSDL_mixer.a and libSDL_image.dll.a to libSDL_image.a (This process only needs to be done when compiling the source code for the first time)
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If your build looks like it has finished but did not export an executable file, rerun build "build workspace;" by doing so, you can get the proper error message.
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After compiling, you should find your armagetronad.exe and other executables in "Armagetron Project\dist"
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For more information and help visit: http://wiki.armagetronad.org/index.php/Windows_Development or https://forums3.armagetronad.net/
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