2
2
- Added detection and reaction code for timing assist bots
3
3
- /shuffle now works before you actually join a team
4
4
- Implemented /shout command and associated settings
5
- Fixed suspension and silenced status not being re-applied after a player
6
disconnects and rejoins a server.
7
5
- Tweaks to enemy influence system.
8
6
- Ingame menu and console now are drawn on top of a semi-transparent,
9
7
darkened area for increased readability.
22
20
- GAME_END, NEW_MATCH, and NEW_ROUND ladderlog events include date and time.
23
21
- Added ENCODING ladderlog event, which specifies the encoding for data in
25
- "--input" now can be used more than once to read from multiple files or pipes.
26
- new team management ladderlog messages:
27
TEAM_CREATED <team name>
28
TEAM_DESTROYED <team name>
29
TEAM_RENAMED <old team name> <new team name>
30
TEAM_PLAYER_ADDED <team name> <player>
31
TEAM_PLAYER_REMOVED <team name> <player>
32
- Manage external scripts on Unix dedicated servers. New commands:
33
SPAWN_SCRIPT, RESPAWN_SCRIPT, FORCE_RESPAWN_SCRIPT, KILL_SCRIPT,
34
LIST_SCRIPTS, SCRIPT_ENV.
35
- New setting ACCESS_LEVEL_ANNOUNCE_LOGIN that determines if a player's
36
login/logout message can be announced.
37
- Authentication is now enabled by default.
39
24
Changes since 0.2.8.3.1:
40
25
- security fix: old style action commands from clients no loger cause hangs and crashes
41
26
- security fix: oversized packets are ignored properly
42
27
- security fix: never read one byte outside of the received buffer
43
- security fix: only include .cfg files from the var subfolder
44
28
- compiler compatibility: adapted to gcc 4.60
45
- smaller spelling fixes
46
- FOV calculations now correct for widescreen and horizontal splitscreen
47
- Additional checks against illegal values passed to renderer
49
30
Changes since 0.2.8.3:
50
31
- fixed temporary sound disappearance when alt-tabbing away and back