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/*
*************************************************************************
ArmageTron -- Just another Tron Lightcycle Game in 3D.
Copyright (C) 2000 Manuel Moos (manuel@moosnet.de)
**************************************************************************
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
***************************************************************************
*/
#include "tHeap.h"
#include <iostream>
/* ************************
Heap data structure
************************ */
bool tHeapBase::SwapIf(int i,int j)
{
if (i==j || i<0) return false; // safety
tHeapElement *e1=operator()(i),*e2=operator()(j);
tASSERT( e1->hID == i );
tASSERT( e2->hID == j );
if (e1->Val() > e2->Val()){
Swap(tList< tHeapElement >::operator()(i),tList< tHeapElement >::operator()(j));
e1->hID=j;
e2->hID=i;
return true;
}
else
return false;
}
tHeapBase::~tHeapBase(){}
//#ifdef EVENT_DEB
void tHeapBase::CheckHeap(){
for(int i=Len()-1;i>0;i--){
tHeapElement *current=operator()(i);
tHeapElement *low=operator()(Lower(i));
if (Lower(UpperL(i))!=i || Lower(UpperR(i))!=i)
tERR_ERROR_INT("Error in lower/upper " << i << "!");
if (low->Val() > current->Val() )
tERR_ERROR_INT("Heap structure corrupt!");
if ( current->hID != i )
tERR_ERROR_INT("Heap list structure corrupt!");
}
}
//#endif
void tHeapBase::SwapDown(int j){
int i=j;
// e is now at position i. swap it down
// as far as it goes:
do{
j=i;
i=Lower(j);
}
while(SwapIf(i,j)); // mean: relies on the fact that SwapIf returns -1
// if i<0.
#ifdef EVENT_DEB
CheckHeap();
#endif
}
void tHeapBase::SwapUp(int i){
#ifdef EVENT_DEB
// static int su=0;
// if (su%100 ==0 )
// con << "su=" << su << '\n';
// if (su > 11594 )
// con << "su=" << su << '\n';
// su ++;
#endif
int ul,ur;
bool goon=1;
while(goon && UpperL(i)<Len()){
ul=UpperL(i);
ur=UpperR(i);
if(ur>=Len() ||
operator()(ul)->Val() < operator()(ur)->Val() ){
goon=SwapIf(i,ul);
i=ul;
}
else{
goon=SwapIf(i,ur);
i=ur;
}
}
#ifdef EVENT_DEB
CheckHeap();
#endif
}
void tHeapBase::Insert(tHeapElement *e){
#ifdef EVENT_DEB
CheckHeap();
#endif
Add(e,e->hID); // relies on the implementation of List: e is
// put to the back of the heap.
tASSERT(e->hID == Len()-1);
SwapDown(Len()-1); // bring it to the right place
#ifdef EVENT_DEB
CheckHeap();
#endif
}
void tHeapBase::Remove(tHeapElement *e){
int i=e->hID;
#ifdef EVENT_DEB
CheckHeap();
#endif
if(i<0 || this != e->Heap())
tERR_ERROR_INT("Element is not in this heap! (Note: this usually is a followup error when the system fails to recover from another error. When reporting, please also include whatever happened before this.)");
Remove(i);
#ifdef EVENT_DEB
CheckHeap();
#endif
}
void tHeapBase::Replace(int i){
if (i>=0 && i < Len()){
if (i==0 || operator()(i)->Val() > operator()(Lower(i))->Val() )
SwapUp(i); // put it up where it belongs
else
SwapDown(i);
#ifdef EVENT_DEB
CheckHeap();
#endif
}
}
void tHeapBase::Replace(tHeapElement *e){
int i=e->hID;
if(i<0 || this != e->Heap())
tERR_ERROR_INT("Element is not in this heap! (Note: this usually is a followup error when the system fails to recover from another error. When reporting, please also include whatever happened before this.)");
Replace(i);
#ifdef EVENT_DEB
CheckHeap();
#endif
}
tHeapElement * tHeapBase::Remove(int i){
#ifdef EVENT_DEB
CheckHeap();
#endif
if (i>=0 && i<Len())
{
tHeapElement *ret=operator()(i);
tASSERT( ret->hID == i );
tList<tHeapElement>::Remove(ret,ret->hID);
// now we have an misplaced element at pos i. (if i was not at the end..)
if (i<Len())
Replace(i);
#ifdef EVENT_DEB
CheckHeap();
#endif
return ret;
}
return NULL;
}
/* ************************
Events:
************************ */
tHeapElement::~tHeapElement()
{
tASSERT( hID < 0 );
}
void tHeapElement::RemoveFromHeap(){
tASSERT( this );
if (hID>=0)
{
tASSERT( Heap() );
Heap()->Remove(this);
}
}
void tHeapElement::SetVal( REAL value, tHeapBase& heap )
{
tASSERT( !Heap() || Heap() == &heap );
this->value_ = value;
if ( hID>=0 )
{
tASSERT( heap( hID ) == this );
heap.Replace( this );
}
else
{
heap.Insert( this );
}
}
// in wich heap are we?
tHeapBase *tHeapElement::Heap() const
{
tASSERT( 0 );
return NULL;
}
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