1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
3037
3038
3039
3040
3041
3042
3043
3044
3045
3046
3047
3048
3049
3050
3051
3052
3053
3054
3055
3056
3057
3058
3059
3060
3061
3062
3063
3064
3065
3066
3067
3068
3069
3070
3071
3072
3073
3074
3075
3076
3077
3078
3079
3080
3081
3082
3083
3084
3085
3086
3087
3088
3089
3090
3091
3092
3093
3094
3095
3096
3097
3098
3099
3100
3101
3102
3103
3104
3105
3106
3107
3108
3109
3110
3111
3112
3113
3114
3115
3116
3117
3118
3119
3120
3121
3122
3123
3124
3125
3126
3127
3128
3129
3130
3131
3132
3133
3134
3135
3136
3137
3138
3139
3140
3141
3142
3143
3144
3145
3146
3147
3148
3149
3150
3151
3152
3153
3154
3155
3156
3157
3158
3159
3160
3161
3162
3163
3164
3165
3166
3167
3168
3169
3170
3171
3172
3173
3174
3175
3176
3177
3178
3179
3180
3181
3182
3183
3184
3185
3186
3187
3188
3189
3190
3191
3192
3193
3194
3195
3196
3197
3198
3199
3200
3201
3202
3203
3204
3205
3206
3207
3208
3209
3210
3211
3212
3213
3214
3215
3216
3217
3218
3219
3220
3221
3222
3223
3224
3225
3226
3227
3228
3229
3230
3231
3232
3233
3234
3235
3236
3237
3238
3239
3240
3241
3242
3243
3244
3245
3246
3247
3248
3249
3250
3251
3252
3253
3254
3255
3256
3257
3258
3259
3260
3261
3262
3263
3264
3265
3266
3267
3268
3269
3270
3271
3272
3273
3274
3275
3276
3277
3278
3279
3280
3281
3282
3283
3284
3285
3286
3287
3288
3289
3290
3291
3292
3293
3294
3295
3296
3297
3298
3299
3300
3301
3302
3303
3304
3305
3306
3307
3308
3309
3310
3311
3312
3313
3314
3315
3316
3317
3318
3319
3320
3321
3322
3323
3324
3325
3326
3327
3328
3329
3330
3331
3332
3333
3334
3335
3336
3337
3338
3339
3340
3341
3342
3343
3344
3345
3346
3347
3348
3349
3350
3351
3352
3353
3354
3355
3356
3357
3358
3359
3360
3361
3362
3363
3364
3365
3366
3367
3368
3369
3370
3371
3372
3373
3374
3375
3376
3377
3378
3379
3380
3381
3382
3383
3384
3385
3386
3387
3388
3389
3390
3391
3392
3393
3394
3395
3396
3397
3398
3399
3400
3401
3402
3403
3404
3405
3406
3407
3408
3409
3410
3411
3412
3413
3414
3415
3416
3417
3418
3419
3420
3421
3422
3423
3424
3425
3426
3427
3428
3429
3430
3431
3432
3433
3434
3435
3436
3437
3438
3439
3440
3441
3442
3443
3444
3445
3446
3447
3448
3449
3450
3451
3452
3453
3454
3455
3456
3457
3458
3459
3460
3461
3462
3463
3464
3465
3466
3467
3468
3469
3470
3471
3472
3473
3474
3475
3476
3477
3478
3479
3480
3481
3482
3483
3484
3485
3486
3487
3488
3489
3490
3491
3492
3493
3494
3495
3496
3497
3498
3499
3500
3501
3502
3503
3504
3505
3506
3507
3508
3509
3510
3511
3512
3513
3514
3515
3516
3517
3518
3519
3520
3521
3522
3523
3524
3525
3526
3527
3528
3529
3530
3531
3532
3533
3534
3535
3536
3537
3538
3539
3540
3541
3542
3543
3544
3545
3546
3547
3548
3549
3550
3551
3552
3553
3554
3555
3556
3557
3558
3559
3560
3561
3562
3563
3564
3565
3566
3567
3568
3569
3570
3571
3572
3573
3574
3575
3576
3577
3578
3579
3580
3581
3582
3583
3584
3585
3586
3587
3588
3589
3590
3591
3592
3593
3594
3595
3596
3597
3598
3599
3600
3601
3602
3603
3604
3605
3606
3607
3608
3609
3610
3611
3612
3613
3614
3615
3616
3617
3618
3619
3620
3621
3622
3623
3624
3625
3626
3627
3628
3629
3630
3631
3632
3633
3634
3635
3636
3637
3638
3639
3640
3641
3642
3643
3644
3645
3646
3647
3648
3649
3650
3651
3652
3653
3654
3655
3656
3657
3658
3659
3660
3661
3662
3663
3664
3665
3666
3667
3668
3669
3670
3671
3672
3673
3674
3675
3676
3677
3678
3679
3680
3681
3682
3683
3684
3685
3686
3687
3688
3689
3690
3691
3692
3693
3694
3695
3696
3697
3698
3699
3700
3701
3702
3703
3704
3705
3706
3707
3708
3709
3710
3711
3712
3713
3714
3715
3716
3717
3718
3719
3720
3721
3722
3723
3724
3725
3726
3727
3728
3729
3730
3731
3732
3733
3734
3735
3736
3737
3738
3739
3740
3741
3742
3743
3744
3745
3746
3747
3748
3749
3750
3751
3752
3753
3754
3755
3756
3757
3758
3759
3760
3761
3762
3763
3764
3765
3766
3767
3768
3769
3770
3771
3772
3773
3774
3775
3776
3777
3778
3779
3780
3781
3782
3783
3784
3785
3786
3787
3788
3789
3790
3791
3792
3793
3794
3795
3796
3797
3798
3799
3800
3801
3802
3803
3804
3805
3806
3807
3808
3809
3810
3811
3812
3813
3814
3815
3816
3817
3818
3819
3820
3821
3822
3823
3824
3825
3826
3827
3828
3829
3830
3831
3832
3833
3834
3835
3836
3837
3838
3839
3840
3841
3842
3843
3844
3845
3846
3847
3848
3849
3850
3851
3852
3853
3854
3855
3856
3857
3858
3859
3860
3861
3862
3863
3864
3865
3866
3867
3868
3869
3870
3871
3872
3873
3874
3875
3876
3877
3878
3879
3880
3881
3882
3883
3884
3885
3886
3887
3888
3889
3890
3891
3892
3893
3894
3895
3896
3897
3898
3899
3900
3901
3902
3903
3904
3905
3906
3907
3908
3909
3910
3911
3912
3913
3914
3915
3916
3917
3918
3919
3920
3921
3922
3923
3924
3925
3926
3927
3928
3929
3930
3931
3932
3933
3934
3935
3936
3937
3938
3939
3940
3941
3942
3943
3944
3945
3946
3947
3948
3949
3950
3951
3952
3953
3954
3955
3956
3957
3958
3959
3960
3961
3962
3963
3964
3965
3966
3967
3968
3969
3970
3971
3972
3973
3974
3975
3976
3977
3978
3979
3980
3981
3982
3983
3984
3985
3986
3987
3988
3989
3990
3991
3992
3993
3994
3995
3996
3997
3998
3999
4000
4001
4002
4003
4004
4005
4006
4007
4008
4009
4010
4011
4012
4013
4014
4015
4016
4017
4018
4019
4020
4021
4022
4023
4024
4025
4026
4027
4028
4029
4030
4031
4032
4033
4034
4035
4036
4037
4038
4039
4040
4041
4042
4043
4044
4045
4046
4047
4048
4049
4050
4051
4052
4053
4054
4055
4056
4057
4058
4059
4060
4061
4062
4063
4064
4065
|
#*****************************************
#*****************************************
#*****************************************
#*****************************************
#
# Help texts for the various configuration
# options that can be set via the console.
#
# The text item for a configuration item
# with name NAME has the ID name_help.
#
#*****************************************
#*****************************************
#*****************************************
#*****************************************
first_use_help Is this the first time you use \g?
include_help Includes the following file
sinclude_help Includes the following file silently, without error message if it is not found
rinclude_help Includes a file using the resource system. Use the direct link syntax to your profit here.
new_team_allowed_help Is it currently allowed to create a new team?
#********************************************
#********************************************
#
# lost settings
#
#********************************************
#********************************************
keyboard_help Keyboard settings
#********************************************
#********************************************
#
# keyboard settings
#
#********************************************
#********************************************
doublebind_time_help Time in seconds during which no two different keyboard events can trigger the same action
#********************************************
#********************************************
#
# Cycle physics related configuration options
#
#********************************************
#********************************************
cycle_speed_help Basic speed of your cycle if you drive straight and not close to walls
cycle_speed_min_help Minimal speed of your cycle, measured relative to CYCLE_SPEED
cycle_speed_max_help Maximal speed of your cycle, measured relative to CYCLE_SPEED. A value of 0 means no top speed.
cycle_speed_decay_below_help Rate of cycle speed approaching the value of CYCLE_SPEED from below
cycle_speed_decay_above_help Rate of cycle speed approaching the value of CYCLE_SPEED from above
cycle_start_speed_help Initial cycle speed
cycle_sound_speed_help Sound speed divisor
cycle_accel_help Wall acceleration factor
cycle_accel_self_help Multiplicator to CYCLE_ACCEL for your own wall
cycle_accel_team_help Multiplicator to CYCLE_ACCEL for your teammates' walls
cycle_accel_enemy_help Multiplicator to CYCLE_ACCEL for your enemies' walls
cycle_accel_rim_help Multiplicator to CYCLE_ACCEL for the rim walls
cycle_accel_slingshot_help Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between its own wall and another wall
cycle_accel_tunnel_help Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between two walls not created by it
cycle_accel_offset_help Minimum numeric wall distance, must be positive
cycle_wall_near_help Maximum accelerating wall distance
cycle_boost_self_help Speed boost when breaking from your own wall
cycle_boost_team_help Speed boost when breaking from a teammate's wall
cycle_boost_enemy_help Speed boost when breaking from an enemy wall
cycle_boost_rim_help Speed boost when breaking from the rim wall
cycle_boostfactor_self_help Factor your speed is multiplied with when breaking from your own wall
cycle_boostfactor_team_help Factor your speed is multiplied with when breaking from a teammate's wall
cycle_boostfactor_enemy_help Factor your speed is multiplied with when breaking from an enemy wall
cycle_boostfactor_rim_help Factor your speed is multiplied with when breaking from the rim wall
cycle_turn_memory_help Number of pending turns a cycle will memorize exactly
cycle_delay_help Minimum time between turns (must be greater than 0)
cycle_delay_bonus_help Extra fudge factor to CYCLE_DELAY applied on the dedicated server only.
cycle_delay_timebased_help Turn delays will be based on the time since the last turn if this is 1 (default) and the distance if this is 0. Intermediate values and values out of these bounds are supported as well.
cycle_turn_speed_factor_help Factor the speed of a lightcycle is multiplied with when turning
cycle_delay_doublebind_bonus_help Factor CYCLE_DELAY is multiplied with for consecutive turns in the same direction
cycle_brake_help Brake intensity
cycle_width_help The width of the cycle collision object. It can only squeeze through tunnels wider than that without taking harm.
cycle_width_side_help Minimum distance of a cycle to a wall on either side before it takes harm.
cycle_width_rubber_min_help If the cycle_width conditions are barely violated, use up this much rubber.If set to 1, the rubber usage rate is the same as if you were sitting in front of a wall.
cycle_width_rubber_max_help If the cycle_width conditions are massively violated, use up this much rubber.If set to 1, the rubber usage rate is the same as if you were sitting in front of a wall.
cycle_rubber_help Niceness factor to allow you drive really close to a wall
cycle_rubber_time_help Timescale rubber is restored on.
cycle_rubber_legacy_help Revert to old, framerate dependent and old-clients-ripping, rubber code if old clients are present. Old means <= 0.2.7.0 here.
cycle_rubber_timebased_help Rubber usage is based on distance travelled if this is 0 (default) and the time passed if this is 1. Intermediate values and values out of these bounds are supported as well.
cycle_rubber_speed_help Logarithmic speed of wall approximation when rubber is in effect (every second, you get closer to the wall by a factor of ~0.4^{this value})
cycle_rubber_mindistance_help The minimal distance rubber code keeps you from the wall in front of you
cycle_rubber_mindistance_gap_help If > 0, CYCLE_RUBBER_MINDISTANCE effectively is never taken to be bigger than this value times the size of any detected gaps the cycle can squeeze through. For "Open" gameplay.
cycle_rubber_mindistance_gap_backdoor_help If > 0, CYCLE_RUBBER_MINDISTANCE effectively is never taken to be bigger than this value times the size of any detected backdoor gaps the cycle can squeeze through. For "Open" gameplay. If = 0, CYCLE_RUBBER_MINDISTANCE_GAP applies to backdoors, too.
cycle_rubber_mindistance_gap_side_help Gap detection only sees gaps that the cycle may reach in no less than this many seconds.
cycle_rubber_mindistance_ratio_help Additional distance to CYCLE_RUBBER_MINDISTANCE for every length unit of the wall you have in front of you
cycle_rubber_mindistance_reservoir_help Additional distance if you have an empty rubber meter (gets faded out gradually as you use up all your rubber)
cycle_rubber_mindistance_unprepared_help Additional distance for unprepared grinds; it gets applied when the cycle's last turn was just a fraction of a second ago and faded out preparation times larger than CYCLE_RUBBER_MINDISTANCE_PREPARATION.
cycle_rubber_mindistance_preparation_help Timescale in seconds a cycle's last turn time is compared with to determine the effect of CYCLE_RUBBER_MINDISTANCE_UNPREPARED.
cycle_rubber_mindistance_legacy_help Extra factor for minimal distance to walls enforced by the rubber code, active when peers with the rip bug are connected
cycle_rubber_minadjust_help When adjusting to or 180ing into a wall, allow going closer by at least this amount (relative to the last distance)
cycle_rubber_delay_help During this fraction of the cycle delay time after each turn, rubber efficiency will be multiplied with CYCLE_RUBBER_DELAY_BONUS.
cycle_rubber_delay_bonus_help Factor for CYCLE_RUBBER_DELAY rubber efficiency.
cycle_ping_rubber_help Additional niceness for high ping players
cycle_rubber_wall_shrink_help With finite length trails, the used rubber is multiplied with this value and the result is subtracted from the wall length.
cycle_brake_refill_help Rate at which the brake reservoir refills when you are not braking
cycle_brake_deplete_help Rate at which the brake reservoir depletes when you are braking
cycle_sync_interval_enemy_help Time in seconds between server-client updates of enemy cycles
cycle_sync_interval_self_help Time in seconds between server-client updates of enemy cycles owned by the client itself
cycle_avoid_oldclient_bad_sync_help If set to 1, old clients will not get sync messages in situations that are known to confuse them
cycle_fair_antilag_help If set to 1, this deactivates the anti lag-sliding code when old clients are connected
cycle_time_tolerance_help Maximum time difference of execution of turns on server and client (for clients that send timing information)
cycle_packetloss_tolerance_help Cycle death is prevented as long as the player's failure to turn can be explained by the loss of this many network packets. Enabling this allows cheating.
cycle_sync_ff_help Speed of simulation of the extrapolating sync; decrease for lower CPU load, but higher effective ping
cycle_sync_ff_steps_help Number of extrapolation simulation timesteps each real timestep; increase for better accuracy
topology_police_help The topology police does posterior checks to determine whether game moves were legal.
topology_police_parallel_help Extra topology police flag to check for walls that are put into the grid data-structure exactly parallel to each other. Requites TOPOLOGY_POLICE to be active.
cycle_smooth_time_help Timescale for smoothing options. Increasing this will make interpolation smoother, but less accurate. Decreasing it will make network synchronization jumpy.
cycle_smooth_min_speed_help Minimum speed of smooth correction relative to cycle speed.
cycle_smooth_threshold_help Only syncs that differ from your position by less than this amount (measured in speed) will be handled smoothly, bigger differences will be applied instantly.
cycle_max_refcount_help Maximum allowed reference count on cycles before they self destruct. This setting is to protect against performance related DOS attacks.
#********************************************
#********************************************
#
# Chatbot settings
#
#********************************************
#********************************************
chatbot_always_active_help if set to 1, the chatbot is active all of the time
chatbot_new_wall_blindness_help the chatbot won't see walls that were built less than this many seconds ago
chatbot_min_timestep_help minimal time in seconds between chatbot thoughts
chatbot_delay_help time between entering chat and chatbot activation
chatbot_range_help time in seconds the bot is capable of planning ahead
chatbot_decay_help rate at which the quality of the chatbot decays over time
#********************************************
#********************************************
#
# Score rules configuration items
#
#********************************************
#********************************************
enemy_teammate_penalty_help Penalty on the effective time in seconds if the enemy influence detection is from a teammate
enemy_dead_penalty_help Penalty on the effective time in seconds if the enemy influence detection comes from a dead player
enemy_chatbot_penalty_help Penalty in seconds if the victim is in chatbot state and the enemy influence is just the chatbot evading a wall
enemy_currenttime_influence_help If set to 1, not the build time of the encountered wall, but the current time enters the comparison of enemy influences. Arbitrary blending values are allowed.
enemy_suicide_timeout_help If no enemy influence can be found for the last this many seconds, a player's death counts as a suicide.
score_die_help What you get for dying
score_survive_help What you get for surviving
score_hole_help What you get for making a hole for your teammates
score_kill_help What you get for killing someone
score_suicide_help What you get for stupidly dying
score_win_help What you get for winning a round
score_deathzone_help What you get for hitting the Death Zone
score_deathzone_team_help What you get for hitting a team Death Zone
score_race_help What you get for reaching the win zone in a race
score_blastzone_help What you get for hitting the Blast Zone
score_explosion_owner_help Points the owner of an explosion gains for destroying another enemy cycle.
score_explosion_help Points the enemy cycle destroyed in an explosion gains.
deadly_explosions_help Should cycles in the blast radius of an explosion be destroyed?
sp_score_win_help What you get for winning a round in single player mode
sp_walls_stay_up_delay_help Number of seconds the walls stay up after a player died; negative values will keep them up forever.
sp_walls_length_help Length of the cycle walls in meters; negative values will make the walls infinite.
sp_explosion_radius_help Blast radius of the cycle explosions in single player mode
sp_team_balance_on_quit_help Balance teams on player quit in single player mode?
sp_team_balance_with_ais_help Balance teams with AI players in single player mode?
sp_team_max_imbalance_help Maximum allowed team imbalance in single player mode
sp_team_max_players_help Maximum number of players per team in single player mode
sp_team_min_players_help Minimum number of players per team in single player mode
sp_teams_max_help Maximum number of teams in single player mode
sp_teams_min_help Minimum number of teams in single player mode
sp_finish_type_help What happens when the last human is dead in single player mode?
sp_game_type_help Type of game played in single player mode. 0 for freestyle, 1 for last team standing and 2 for humans vs. AIs.
sp_auto_iq_help Automatically adjust AI IQ in single player mode?
sp_auto_ais_help Automatically spawn AI players in single player mode?
sp_ai_iq_help IQ of the AI opponents in single player mode
sp_min_players_help Minimum number of players in single player mode
sp_num_ais_help Number of AI players in single player mode
sp_limit_score_help End the match when a player reaches this score in single player mode
sp_limit_rounds_help End the match after this number of rounds in single player mode
sp_limit_time_help End the match after this number of minutes in single player mode
spawn_wingmen_back_help Determines how much each wingman is placed backwards in a team.
spawn_wingmen_side_help Determines how much each wingman is placed sidewards in a team.
walls_stay_up_delay_help Number of seconds the walls stay up after a player died; negative values will keep them up forever.
walls_length_help Length of the cycle walls in meters; negative values will make the walls infinite.
explosion_radius_help Blast radius of the cycle explosions
explosion_radius_speed_factor_help Positive values will increase EXPLOSION_RADIUS the faster the cycle is, negative value will decrease it.
team_balance_on_quit_help Balance teams on player quit?
team_balance_with_ais_help Balance teams with AI players?
team_max_imbalance_help Maximum allowed team imbalance
team_max_players_help Maximum number of players per team
team_min_players_help Minimum number of players per team
team_allow_shuffle_up_help If set to 1, players are allowed to change their position in the team as they wish. If 0, they only can drop in rank.
team_center_is_boss_help If set to 1, the center player is the team's boss. If at 0, it's the player who is on that team longest.
team_elimination_mode_help Defines the way ArmagetronAd should eliminate teams when there's more teams than TEAMS_MAX: Set to 0 it will try to keep as many players as possible, kicking teams that have the lowest score if teams are balanced; Set to 1 it will try to keep the best team colors (Team blue, then Team gold, then Team red, etc); Set to 2 it will kick out the teams that have the lowest score, regardless of balance.
teams_max_help Maximum number of teams
teams_min_help Minimum number of teams
finish_type_help What happens when the last human is dead?
game_type_help Type of game played. 0 for freestyle, 1 for last team standing and 2 for humans vs. AIs.
auto_iq_help Automatically adjust AI IQ?
auto_ais_help Automatically spawn AI players?
ai_iq_help IQ of the AI opponents
min_players_help Minimum number of players
num_ais_help Number of AI players
limit_score_help End the match when a player reaches this score
limit_rounds_help End the match after this number of rounds
limit_time_help End the match after this number of minutes
auto_team_help Flag indicating whether players should be put into teams automatically.
auto_team_spec_spam_help If set to 0, spectators won't be announced when joining or leaving, provided AUTO_TEAM is set to 0.
allow_team_name_color_help Allow a team to be named after a color
allow_team_name_leader_help Allow team leader to set a team.
allow_team_name_player_help Allow a team to be named after the leading player
play_time_total_help Total time in minutes someone has played with this client
play_time_online_help Total time in minutes someone has played with this client online
play_time_team_help Total time in minutes someone has played with this client in a team
min_play_time_total_help Total play time in minutes required to play here
min_play_time_online_help Online play time in minutes required to play here
min_play_time_team_help Team play time in minutes required to play here
play_time_total_lacking You cannot play here; first, you need to get more general experience. Play somewhere else (local games count) for \1 minutes, then you can come back here and play.\n
play_time_online_lacking You cannot play here; first, you need to get more online experience. Play on other servers for \1 minutes, then you can come back here and play.\n
play_time_team_lacking You cannot play here; first, you need to get more team play experience. Play on other team servers for \1 minutes, then you can come back here and play.\n
team_name_1_help name of team 1
team_name_2_help name of team 2
team_name_3_help name of team 3
team_name_4_help name of team 4
team_name_5_help name of team 5
team_name_6_help name of team 6
team_name_7_help name of team 7
team_name_8_help name of team 8
team_red_1_help red portion of team 1's color
team_red_2_help red portion of team 2's color
team_red_3_help red portion of team 3's color
team_red_4_help red portion of team 4's color
team_red_5_help red portion of team 5's color
team_red_6_help red portion of team 6's color
team_red_7_help red portion of team 7's color
team_red_8_help red portion of team 8's color
team_green_1_help green portion of team 1's color
team_green_2_help green portion of team 2's color
team_green_3_help green portion of team 3's color
team_green_4_help green portion of team 4's color
team_green_5_help green portion of team 5's color
team_green_6_help green portion of team 6's color
team_green_7_help green portion of team 7's color
team_green_8_help green portion of team 8's color
team_blue_1_help blue portion of team 1's color
team_blue_2_help blue portion of team 2's color
team_blue_3_help blue portion of team 3's color
team_blue_4_help blue portion of team 4's color
team_blue_5_help blue portion of team 5's color
team_blue_6_help blue portion of team 6's color
team_blue_7_help blue portion of team 7's color
team_blue_8_help blue portion of team 8's color
# wall length modification
cycle_dist_wall_shrink_help Distance multiplier in wall length calculation. All values are legal. See settings.cfg for full docs.
cycle_dist_wall_shrink_offset_help Distance offset in wall length calculation. See settings.cfg for full docs.
# respawn relevant settings (no server supports respawning yet, but the client is prepared)
cycle_blink_frequency_help Frequency in Hz an invulnerable cycle blinks with.
cycle_invulnerable_time_help Time in seconds a cycle is invulnerable after a respawn.
cycle_wall_time_help Time in seconds a cycle does not make a wall after a respawn. Values below 0 disable wall building.
cycle_first_spawn_protection_help Set to 1 if the invulnerability and wall delay should already be active on the initial spawn at the beginning of a round.
#********************************************
#********************************************
#
# Game rules configuration items
#
#********************************************
#********************************************
# map file
map_file_help File that contains the map used for playing
map_uri_help DEPRECIATED - use RESOURCE_REPOSITORY_SERVER and MAP_FILE instead
arena_axes_help In how many directions a cycle can turn 4 is the default, 6 is hexatron
resource_repository_client_help URI the client uses to search for map files if they aren't stored locally. Better leave it alone
resource_repository_server_help URI clients and the server use to search for map files if they aren't stored locally
default_map_file_help The default map to revert to when no players are active
default_map_file_on_empty_help If set to 1, the DEFAULT_MAP_FILE is selected when no players are active
# rotation
rotation_type_help Determines when map and config rotation should occur. Possible values: (0) Do not do any rotation, (1) Ordered Rotate every round, (2) Ordered Rotate every match, (3) Random Rotate every round, (4) Random Rotate every match, (5) Activates ROTATION_MAX, (6) Activates for rotation where maps and configs load depending on the round they are set for.
map_rotation_help A list of map files to rotate through, with values separated by semicolons. Optionally you can enter in the round like this: map|round_number;
map_rotation_list List of maps currently in rotation:\n
map_rotation_list_show Showing \1 maps out of \2 in rotation.\n
map_rotation_add_help Add a map item to the MAP_ROTATION list of items. Optionally you can also add in the round of selection. Usage: MAP_ROTATION_ADD <map>{|round_number}
map_rotation_load_help Loads the selected map from it's designated id from the list of MAP_ROTATION items. Usage: MAP_ROTATION_LOAD <map_id>
map_rotation_remove_help Removed the selected map from the list of MAP_ROTATION items. Usage: MAP_ROTATION_REMOVE <map>
map_rotation_set_help Set the selected map to the round provided. Usage: MAP_ROTATION_SET <map> <round>
config_rotation_help A list of config files to rotate through, with values separated by semicolons. Optionally you can enter in the round like this: config|round_number;
config_rotation_type_help How will the CONFIG_ROTATION files load? 0-INCLUDE or 1-RINCLUDE?; Default: 0
config_rotation_list List of configs currently in rotation:\n
config_rotation_list_show Showing \1 cofigs out of \2m in rotation.\n
config_rotation_add_help Add a config item to the CONFIG_ROTATION list of items. Optionally you can also add in the round of selection. Usage: CONFIG_ROTATION_ADD <config>{|round_number}
config_rotation_load_help Loads the selected config from it's designated id from the list of CONFIG_ROTATION items. Usage: CONFIG_ROTATION_LOAD <config_id>
config_rotation_remove_help Removed the selected config from the list of CONFIG_ROTATION items. Usage: CONFIG_ROTATION_REMOVE <config>
config_rotation_set_help Set the selected config to the round provided. Usage: CONFIG_ROTATION_SET <config> <round>
map_remove_success An Administrator removed "0x88ff22\10xRESETT" from the map rotation.\n
map_remove_failed 0xff7777Could not find map "\1" in rotation.\n
config_remove_success An Administrator removed "0x88ff22\10xRESETT" from the config rotation.\n
config_remove_failed 0xff7777Could not find map "\1" in rotation.\n
reset_rotation_help Resets map and config rotation
reset_rotation_on_start_new_match_help If enabled, map and config rotation will be reset when a START_NEW_MATCH command is issued
reset_rotation_message Map and config rotation have been reset.
rotation_max_help The maximum number of rounds the currently loaded map should remain before new map should be selected and loaded.
rotation_max_type_help The type of rotation to occur at the end of ROTATION_MAX: ordered rotation or random rotation.
rotation_search_other You probably want:\n
rotation_search_usage 0xffff7f/rotation usage: /rotation <type: map or cfg> [name].\n
rotation_search_failed 0xffff7f/rotation failed: 0xff9999\1.\n
rotation_search_found_toomanyfiles 0xff7777\2 more matches are found for search term "\1".\n
rotation_search_found 0xffff7f/rotation: 0xff55ff\1: 0x33ffff\2.\n
# non-rotation
map_storage_help Is mainly use for non-rotation purposes, queue mainly. Usage is similar to MAP_ROTATION, except without round.
map_storage_list List of maps currently in storge:\n
map_storage_list_show Showing \1 maps out of \2 in storage.\n
config_storage_help Is mainly use for non-rotation purposes, queue mainly. Usage is similar to CONFIG_ROTATION, except without round.
config_storage_list List of configs currently in storage:\n
config_storage_list_show Showing \1 cofigs out of \2m in storage.\n
# limits
speed_factor_help Speed modifier for the cycles
sp_speed_factor_help Speed modifier for the cycles
size_factor_help Arena size modifier
sp_size_factor_help Arena size modifier
# single player settings (used by dedicated server only)
sp_ais_help number of AI Players in Single-Player-mode
start_new_match_help Initiates a new match
# ladder and highscore rules
ladder_min_bet_help Minimum score you put in the ladder pot
ladder_percent_bet_help Percentage of your score you put in the ladder pot
ladder_tax_help Percentage of the ladder pot the IRS takes
ladder_lose_percent_on_load_help Percentage of your ladder score lost on each load
ladder_lose_min_on_load_help Minimum of you ladder score lost on each load
ladder_gain_extra_help Ping dependent ladder extra score for the winner
real_arena_size_factor_help The currently active arena size. Leave it alone! Change size_factor instead.
real_cycle_speed_factor_help The currently active cycle speed multiplier. Leave it alone! Change speed_factor instead.
sp_win_zone_min_round_time_help Minimum number of seconds the round has to be going on before the instant win zone is activated in single player mode
sp_win_zone_min_last_death_help Minimum number of seconds since the last death before the instant win zone is activated in single player mode
win_zone_min_round_time_help Minimum number of seconds the round has to be going on before the instant win zone is activated
win_zone_min_last_death_help Minimum number of seconds since the last death before the instant win zone is activated
win_zone_expansion_help Expansion speed of the instant win zone
win_zone_initial_size_help Initial size of the instant win zone
win_zone_deaths_help A value of 1 turns it into a death zone.
win_zone_randomness_help Randomness factor of the initial win zone position. 0 fixes it at the arena center, 1 spreads the zone all over it.
swap_winzone_deathzone_colors_help 0:Default, original colors and 1:Swap, swaps their colors with each other.
game_timeout_help Base timeout for game state synchronisation; gives approximately the maximum time between rounds.
last_chat_break_time_help Last round time a player in chat mode is able to pause the timer
extra_round_time_help Length of an extra pause at the beginning of the round
player_chat_wait_max_help Maximum time in seconds to wait for a single player to stop chatting.
player_chat_wait_fraction_help Maximum fraction of time to wait for a single player to stop chatting.
player_chat_wait_single_help Set to 1 if only one player should get his chat wait time reduced at any given time.
player_chat_wait_teamleader_help Set to 1 if only team leaders, and 0 if all players, should be allowed to pause the timer.
wait_for_external_script_help Let the server wait for an external script between two rounds until the script switches this setting back to 0.
wait_for_external_script_timeout_help If the server has been paused by WAIT_FOR_EXTERNAL_SCRIPT for more seconds than this, kickstart the game.
spawn_script_help Spawns an external script from a scripts/ subdirectory on the data path.
respawn_script_help Spawns an external script from a scripts/ subdirectory on the data path if no already running instance is found.
force_respawn_script_help Spawns an external script from a scripts/ subdirectory on the data path after killing the other possibly running instance.
kill_script_help Kills a script. Argument must match the SPAWN_SCRIPT argument.
list_scripts_help Lists active scripts.
script_env_help Set custom environment variables for scripts. Usage: SCRIPT_ENV <variable name> <value>
chatter_remove_time_help Time in seconds after which a permanent chatter is removed from the game
idle_remove_time_help Time in seconds after which an inactive player is removed from the game
idle_kick_time_help Time in seconds after which an inactive player is kicked
idle_kick_exempt_help Exempt the access_level from being idle kicked. USAGE: IDLE_KICK_EXEMPT [access_level]
keep_player_slot_help If set to 1, every time the server gets full, an unworthy spectator is kicked.
respawn_time_help Seconds greater than 0 makes sure any dead player will be respawned within that time of them being dead. Default: -1.
respawn_player_help Respawns a player that had been killed.\nUSAGE: RESPAWN_PLAYER <player> <xpos> <ypos> <xdir> <ydir>.
respawn_all_help Respawns all players that were killed during the round at a random spot.
#********************************************
#********************************************
#
# Player Configuration items
#
#********************************************
#********************************************
player_name_confitem_help Player name
player_teamname_confitem_help Team name
player_user_confitem_help Global player ID
auto_login_confitem_help Should this player automatically request authentication?
hide_identity_confitem_help Should this player hide his ID?
camcenter_help Center internal camera on driving direction
start_cam_help Initial Camera
start_fov_help Initial field of vision
allow_cam_help Allow/forbid the different camera modes
instant_chat_string_help Instant chat available with hotkeys
name_team_after_player_help If set, the team is named after the leading player
fav_num_per_team_player_help The favourite number of players per team for this player
spectator_mode_help Sets spectator mode for this player
auto_incam_help Automatically switch to internal camera in a maze
camwobble_help Lets the internal camera move with your cycle
speak_as_admin Allows you to speak as admin. Displays Admin: [message]
speak_to_enemies Allows you to speak to enemies. Displays Admin --> Enemies: [message]
speak_to_everyone Allows you to speak to everyone. Displays Admin --> Everyone: [message]
announce_help Use like a public announcement. Displays Announcement: [message]
color_b_help Cycle and wall colour, blue component.
color_g_help Cycle and wall colour, green component.
color_r_help Cycle and wall colour, red component.
player_random_color_help Color Randomization: 0 = None, 1 = Random (completely random), 2 = Unique (attempts to change to a color no one has).
player_colors_text Player Colors: \n
player_info_text Player Information: \n
#********************************************
#********************************************
#
# Convenience
#
#********************************************
#********************************************
history_size_console_help Number of lines kept in the console history.
history_size_chat_help Number of lines kept in the chat history.
#********************************************
#********************************************
#
# Spam protection
#
#********************************************
#********************************************
ping_flood_time_10_help Minimum time for 10 ping packets from one machine to arrive.
ping_flood_time_20_help Minimum time for 20 ping packets from one machine to arrive.
ping_flood_time_50_help Minimum time for 50 ping packets from one machine to arrive.
ping_flood_time_100_help Minimum time for 100 ping packets from one machine to arrive.
ping_flood_global_help The times PING_FLOOD_TIME_X, multiplied by this value, count for all pings from all machines. Negative values disable global flood protection.
connection_flood_sensitivity_help The times PING_FLOOD_TIME_X, multiplied by this value, count for all incoming messages from clients not connected already. A flood here activates turtle mode. Negative values disable global flood protection.
connection_limit_help Maximum number of packets from unknown peers to handle at one
anti_spoof_help If set to 1, checks connecting clients for spoofed IPs. Only clients passing a connectivity test are allowed in. This is done in turtle mode automatically, but may be useful to have on at all times.
turtle_mode_activated Server is under heavy load. Turtle mode activated. Communication with new clients is on a budget.\n
turtle_mode_deactivated The high load seems to have normalized for now. Turtle mode deactivated.\n
shuffle_spam_messages_per_round_help Per round, per player limit on the number of shuffle messages displayed. A negative or zero value disables this check.
spam_protection_repeat_help Minimum time between identical chat messages.
spam_protection_help Harshness of spam protection; determines min delay between chat messages accepted.
spam_protection_vote_help Extra factor for SPAM_PROTECTION for votes.
spam_protection_chat_help Extra factor for SPAM_PROTECTION for chat messages.
spam_penalty_help Number of seconds to silence a spammer.
spam_maxlen_help Maximal length of chat message.
spam_autokick_help Spam score that causes you to get kicked instantly.
spam_autokick_count_help Number of spam warnings before a player gets spamkicked.
silence_default_help If set to 1, new players will be silenced
enable_chat_help If set to 0, all chat will be suppressed (if reset on the server, messages from logged in players and private/team messages are still shown)
allow_team_change_help If set to 1, all players can change teams. If set to 0, players can only change teams if they've been specifically allowed to by ALLOW_TEAM_CHANGE_PLAYER
# spam prefix settings
prefix_spam_enable_help Should spam prefix checking be enabled? Set to 1 to enable, 0 to disable.
prefix_spam_start_color_multiplier_help If a prefix begins with a color code it will have this multiplier applied to its score.
prefix_spam_length_multiplier_help Multiplier applied to prefix length when calculating prefix spam score.
prefix_spam_number_color_codes_multiplier_help Multiplier applied to the number of color codes in prefix when calculating prefix spam score.
prefix_spam_number_known_prefixes_multiplier_help Multiplier applied to the number of known spam prefixes when calculating prefix spam score.
prefix_spam_required_score_help The required prefix spam score a prefix must have for it to be considered spam.
prefix_spam_timeout_multiplier_help Multiplier applied to time calculation to determine how long a known prefix is remembered.
# spam kick messages
spam_chat You chatted too much.
spam_teamchage You switched teams too often.
spam_vote_kick_issue You issued too many kick votes.
spam_vote_rejected Too many of your votes got rejected.
# default shouting
default_shout_spectator_help 1 if the default chat action for spectators should be shouting, 0 if it should be spectator chat. 2 if the default action should be shouting and the access level requirement should be overridden.
default_shout_player_help 1 if the default chat action for players should be shouting, 0 if it should be team chat. 2 if the default action should be shouting and the access level requirement should be overridden.
#********************************************
#********************************************
#
# Cheat protection
#
#********************************************
#********************************************
allow_enemies_same_ip_help If set to 1, this allows two players that apparently come from the same machine to fight for points with each other.
allow_enemies_same_client_help If set to 1, this allows two players that play on the same client to fight for points with each other.
whitelist_enemies_username_help Allow players from the same IP address to be enemies if one of them is authenticated, and in this list. WHITELIST_ENEMIES_USERNAME <authenticated name1> <authenticated name2> ...
whitelist_enemies_ip_help Allow any players from the specified IP address to be enemies. Usage: WHITELIST_ENEMIES_IP <ip1> ...
whitelist_enemies_success Added \1 entries to the whitelist.
allow_control_during_chat_help If set to 1, this allows a player to issue cycle and camera control commands during chat (losing the chatbot and the yellow chat pyramid).
allow_imposters_help If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed.
allow_impostors_help If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed.
timebot_kick_severity_help If players get kicked by the timebot detection, it's done with this severity level.
timebot_sensitivity_help The sensitivity of the timebot detection code. 1.0 is the default and you probably shouldn't deviate more than .5 from that.
timebot_action_medium_help Action to take on a medium suspicion of timebottery. 0: do nothing, 1: log it, 2: message moderators, 3: message all players, 4: kick the offending player.
timebot_action_high_help Action to take on a high suspicion of timebottery. 0: do nothing, 1: log it, 2: message moderators, 3: message all players, 4: kick the offending player.
timebot_action_max_help Action to take on a very high suspicion of timebottery. 0: do nothing, 1: log it, 2: message moderators, 3: message all players, 4: kick the offending player.
timebot_action_medium \1 is showing excellent timing ability, almost too good for a human.\n
timebot_action_high \1 is showing suspiciously superhuman timing ability.\n
timebot_action_max \1 is very likely using timing assistance software.\n
#********************************************
#********************************************
#
# Lag compensation
#
#********************************************
#********************************************
lag_max_speedup_timer_help Maximal speed increase of timer while lag is compensated for.
lag_slow_time_help Timescale the slow lag measurement decays on.
lag_fast_time_help Timescale the fast lag measurement decays on.
lag_slow_weight_help Extra weight lag reports from the server influence the slow lag compensation with.
lag_fast_weight_help Extra weight lag reports from the server influence the fast lag compensation with.
lag_credit_help Maximal seconds of total lag credit.
lag_credit_single_help Maximal seconds of lag credit for a single lag credit event.
lag_credit_variance_help Maximal multiple of the lag variance for a single lag credit event.
lag_sweet_spot_help Sweet spot, the fill ratio of lag credit the server tries to keep the client at.
lag_credit_time_help Timescale lag credit is restored on.
lag_offset_client_help Extra amount of lag compensation, determined by the client.
lag_offset_server_help Extra amount of lag compensation, determined by the server.
lag_offset_legacy_help Extra amount of lag compensation for clients that don't support automatic compensation, determined by the server.
lag_threshold_help Amount of lag not compensated for on each lag event.
lag_frequency_threshold_help Minimal frequency of lag events (measured against the total number of input events) that needs to be exceeded before the server informs the client. Should be between 0 and 1.
#********************************************
#********************************************
#
# Banning
#
#********************************************
#********************************************
network_min_ban_help When a client's connection is blocked because he's banned, make him banned for at least this many seconds.
network_autoban_offset_help Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get.
network_autoban_factor_help Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get.
network_autoban_max_kph_help Maximal value of the kicks per hour; larger values are smoothly clamped.
network_spectator_time_help If set to something bigger than zero, this is the maximal time in seconds a client without players is tolerated.
#********************************************
#********************************************
#
# Voting settings
#
#********************************************
#********************************************
vote_use_server_controlled_kick_help Set to 1 to use the enhanced server controlled vote items for kick votes. Does not work for clients prior to 0.2.8.0_rc1.
voting_timeout_help Votes older than this time out and are rejected.
voting_timeout_per_voter_help Additional value for VOTING_TIMEOUT for every voter present.
allow_voting_help If set to 1, voting will be allowed for players.
allow_voting_spectator_help If set to 1, voting will be allowed for spectators.
min_voters_help Number of voters that need to be online to enable voting.
max_votes_help The maximum number of total votes that can be active at any given moment.
votes_cancel_help Cancels all running polls.
max_votes_per_voter_help The maximum number of votes suggested by each voter that can be active at any given moment.
voting_start_decay_help Number of seconds after that the non-voters start to get ignored.
voting_decay_help One non-voter is ignored every time this many seconds pass.
voting_bias_help Add virtual voters that oppose every change.
voting_bias_silence_help Add virtual voters that oppose every silence vote.
voting_bias_voice_help Add virtual voters that oppose every voice vote.
voting_bias_kick_help Add virtual voters that oppose every kick vote.
voting_bias_suspend_help Add virtual voters that oppose every suspend vote.
voting_bias_include_help Add virtual voters that oppose every include vote.
voting_bias_command_help Add virtual voters that oppose every command vote.
voting_privacy_help Controls logging of voting process. 2: nothing gets logged 1: vote submission is logged for the server admin 0: voting is logged for the server admin -1: vote submission is made public -2: everything is made public
voting_spam_issue_help The spam level of issuing a vote.
voting_spam_reject_help The spam level of getting your vote rejected.
voting_harm_time_help The minimum time in seconds between two harmful votes against the same player.
voting_kick_time_help The minimum time in seconds between two kick votes against the same player.
voting_maturity_help The minimum time in seconds a player needs to be online with the same name before he can issue votes.
voting_suspend_rounds_help The number of rounds "/vote suspend <player>" suspends a player for.
voting_kick_minharm_help Minimal number of harmful votes (suspension, kick,..) that need to have been issued (success is not required) against a player before a kick vote issued via the menu really results in a kick; otherwise, the result is a simple suspension.
votes_suspend_help Suspends voting for n minutes.
votes_suspend_default_help Default value for VOTES_SUSPEND.
votes_unsuspend_help Allows voting again.
voting_suspended Voting has been suspended for the next \1 minutes.\n
voting_unsuspended Voting is allowed again.\n
vote_rejected_voting_suspended Voting has been suspended by the Administrator.\n
#********************************************
#********************************************
#
# Name Display
#
#********************************************
#********************************************
fadeout_name_delay_help Time the player names are shown. Set to 0 if you don't want to show them at all or -1 if you want to show them always.
show_own_name_help Should your name be displayed above your cycle on your screen?
show_colored_name_help Should names appear to be colored above the cycles that players control?
dead_console_decoration *DEAD*
spectator_console_decoration *SPEC*
#********************************************
#********************************************
#
# Recording and playback
#
#********************************************
#********************************************
recording_debuglevel_help Level of additional information in recording file.
fast_forward_maxstep_help Maximum recording time between rendered frames in fast forward mode
fast_forward_maxstep_real_help Maximum real time between rendered frames in fast forward mode
fast_forward_maxstep_rel_help Maximum fraction of the time left until the end of FF mode between rendered frames
stop_recording_help Stops a currently running recording to save resources. Resuming is impossible.
#********************************************
#********************************************
#
# Camera Configuration items
#
#********************************************
#********************************************
camera_forbid_smart_help Forbids the use of the internal camera on all clients
camera_forbid_in_help Forbids the use of the internal camera on all clients
camera_forbid_free_help Forbids the use of the free camera on all clients
camera_forbid_follow_help Forbids the use of the fixed external camera on all clients
camera_forbid_custom_help Forbids the use of the custom camera on all clients
camera_forbid_server_custom_help Forbids the use of the server custom camera
camera_forbid_custom_glance_help Forbids use of special glance camera settings
camera_override_custom_glance_help Overrides custom glance settings with values from the server
camera_override_custom_glance_server_custom_help Overrides custom glance settings with values from the server only for the server custom camera
camera_follow_start_x_help Start position of the fixed external camera
camera_follow_start_y_help Start position of the fixed external camera
camera_follow_start_z_help Start position of the fixed external camera
camera_smart_start_x_help Start position of the smart camera
camera_smart_start_y_help Start position of the smart camera
camera_smart_start_z_help Start position of the smart camera
camera_smart_glance_custom_help Use custom camera settings when glancing with the smart camera
camera_smart_glance_custom_text Custom Glance
camera_free_start_x_help Start position of the free camera
camera_free_start_y_help Start position of the free camera
camera_free_start_z_help Start position of the free camera
camera_custom_back_help Position of the custom camera: how much is it moved back from the cycle?
camera_custom_rise_help Position of the custom camera: how much is it moved up from the cycle?
camera_custom_back_fromspeed_help This value is multiplied with the current speed and added to CAMERA_CUSTOM_BACK.
camera_custom_rise_fromspeed_help This value is multiplied with the current speed and added to CAMERA_CUSTOM_RISE.
camera_custom_pitch_help Position of the custom camera: how much does it look up/down?
camera_custom_zoom_help Position of the custom camera: how much the camera zooms in your cycle at the beginning of the round (to show the team's formation
camera_custom_turn_speed_help Speed the custom camera turns with
camera_custom_turn_speed_180_help Extra factor to CAMERA_CUSTOM_TURN_SPEED after a quick reverse
camera_in_turn_speed_help Speed the internal camera turns with
camera_server_custom_back_help Position of the custom camera: how much is it moved back from the cycle?
camera_server_custom_rise_help Position of the custom camera: how much is it moved up from the cycle?
camera_server_custom_back_fromspeed_help This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_BACK.
camera_server_custom_rise_fromspeed_help This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_RISE.
camera_server_custom_pitch_help Position of the custom camera: how much does it look up/down?
camera_server_custom_turn_speed_help Speed the server custom camera turns with. Turn values are taken from the client-side settings if this is negative.
camera_server_custom_turn_speed_180_help Extra factor to CAMERA_SERVER_CUSTOM_TURN_SPEED after a quick reverse
camera_glance_back_help Position of the glance camera: how much is it moved back from the cycle?
camera_glance_rise_help Position of the glance camera: how much is it moved up from the cycle?
camera_glance_back_fromspeed_help This value is multiplied with the current speed and added to CAMERA_GLANCE_BACK.
camera_glance_rise_fromspeed_help This value is multiplied with the current speed and added to CAMERA_GLANCE_RISE.
camera_glance_pitch_help Position of the glance camera: how much does it look up/down?
camera_server_glance_back_help Position of the server glance camera: how much is it moved back from the cycle?
camera_server_glance_rise_help Position of the server glance camera: how much is it moved up from the cycle?
camera_server_glance_back_fromspeed_help This value is multiplied with the current speed and added to CAMERA_SERVER_GLANCE_BACK.
camera_server_glance_rise_fromspeed_help This value is multiplied with the current speed and added to CAMERA_SERVER_GLANCE_RISE.
camera_server_glance_pitch_help Position of the server glance camera: how much does it look up/down?
camera_visibility_recovery_speed_help The speed the external visibility targets recovers from wall hits
camera_visibility_wall_distance_help The distance the visibility targets keep from walls
camera_visibility_clip_speed_help Speed with which the visibility targets is brought into view
camera_visibility_extension_help Distance (measured in seconds, gets multiplied by speed) of the visibility targets from the watched object
camera_visibility_sideskew_help Extra forward component of the sideways visibility targets
camera_visibility_lower_wall_help If set to 1, walls are lowered when they block the view and the camera is not moved
camera_visibility_lower_wall_smart_help Like CAMERA_VISIBILITY_LOWER_WALL, but special setting for the smart camera
bug_transparency_help Unsupported: make all rim walls semi-transparent by rendering them without occlusion tests
bug_transparency_demand_help Unsupported: use transparency instead of lowering walls
#********************************************
#********************************************
#
# Network Configuration items
#
#********************************************
#********************************************
custom_server_name_help Name of the server to connect to
dedicated_idle_help After running this time (in hours), the dedicated server takes the next chance to quit.
dedicated_fps_help Maximum simulation steps per second the dedicated server will perform
dedicated_fps_idle_factor_help Number of times per frame the server should check whether simulation can be done if no network input is coming
talk_to_master_help Announce this server on the Internet?
add_master_server_help Announce this server to another master server. Usage: ADD_MASTER_SERVER host port(optional, default=4533).
max_out_rate_help Maximum network output rate
max_in_rate_help Maximum network input rate
ping_charity_help How much ping are you willing to take over from your opponent?
ping_charity_max_help Server option: maximum ping charity value. Set to 0 to avoid instant kills. Active only if all clients are 0.2.8.3 or better.
ping_charity_min_help Server option: minimum ping charity value. Use to enforce fairness. Active only if all clients are 0.2.8.3 or better.
ping_charity_server_help Don't touch: the server says this is the maximal ping compensation.
big_brother_help Did we already send the big brother information?
server_name_help Name of this server
server_options_help Short description of the options on this server
server_ip_help IP the server listens on
server_dns_help If your server is on dynamic IP and you set up a dynamic DNS that always points to it, you can set this variable to the DNS name to help clients remember your server across IP changes.
server_port_help Port this server listens on
client_port_help Port we try to connect to
client_download_settings_help If set to 1, clients with the supported feature can download the server settings.
port_max_help The highest network port that is scanned when looking for a LAN server.
port_min_help The lowest network port that is scanned when looking for a LAN server.
max_clients_help Maximum number of network clients to accept
max_clients_high Warning: MAX_CLIENTS can not be greater than \1. Setting not changed.
max_clients_low Warning: MAX_CLIENTS of \1 cannot be lower than 1. Setting not changed.
max_clients_same_ip_soft_help Maximum number of network clients to accept from the same IP; more logins will get kicked when the server is full
max_clients_same_ip_hard_help Maximum number of network clients to accept from the same IP; more logins will be ignored
max_players_same_ip_help maximum number of players from the same IP (note that each client can legally host up to four players)
url_help HTTP URI associated with a server
# settings compatibility
setting_legacy_behavior_breaking_help Default legacy behavior for settings that absolutely break the client and make play impossible. Example of an affected setting: MAP_FILE
setting_legacy_behavior_bumpy_help Default legacy behavior for settings that allow play on old clients in principle, but with severe limitations (cycles bouncing around, player commands not executed on time). Example: CYCLE_DELAY_TIMEBASED
setting_legacy_behavior_annoying_help Default legacy behavior for settings that only cause minor annoyances on old clients, like enemy cycles stopping for .1 seconds after each turn. Example: CYCLE_RUBBER_MINDISTANCE
setting_legacy_behavior_cheating_help Default legacy behavior for settings where the default behavior could be considered cheating if non-default was set. Example: DOUBLEBIND_TIME
setting_legacy_behavior_visual_help Default legacy behavior for settings that only affect status displays and visuals, not game physics. Example: CYCLE_RUBBER_* (the client displays the rubber meter, but it's not used for anything)
#********************************************
#********************************************
#
# Graphics Configuration items
#
#********************************************
#********************************************
png_screenshot_help Store screenshots as PNG files, not BMP files.
white_sparks_help Draw sparks in white (instead of cycle colors).
keep_window_active_help Keeps rendering active when the program window loses input focus.
# hud
show_brake_help Show the brake meter on the HUD?
show_alive_help Show the number of enemies and friends left on the HUD?
show_fastest_help Show the fastest player on the HUD?
show_hud_help Show the HUD?
show_ping_help Show your ping on the HUD?
show_rubber_help Show the rubber meter on the HUD?
show_score_help Show your single player scores on the HUD?
show_speed_help Show the speed meter on the HUD?
show_time_help Show the current time in the top- right corner?
show_time_24_help Show the time in 24 hour format?
speed_gauge_locx_help Horizontal position of the speed meter
speed_gauge_locy_help Vertical position of the speed meter
speed_gauge_size_help Size of the speed meter
rubber_gauge_locx_help Horizontal position of the rubber meter
rubber_gauge_locy_help Vertical position of the rubber meter
rubber_gauge_size_help Size of the rubber meter
brake_gauge_locx_help Horizontal position of the brake meter
brake_gauge_locy_help Vertical position of the brake meter
brake_gauge_size_help Size of the brake meter
alive_locx_help Horizontal position of the alive headcount display
alive_locy_help Vertical position of the alive headcount display
alive_size_help Size of the alive headcount display
fastest_locx_help Horizontal position of the fastest player display
fastest_locy_help Vertical position of the fastest player display
fastest_size_help Size of the fastest player display
ping_locx_help Horizontal position of the ping display
ping_locy_help Vertical position of the ping display
ping_size_help Size of the ping display
score_locx_help Horizontal position of the score display
score_locy_help Vertical position of the score display
score_size_help Size of the score display
cm_locy_help Vertical position of the center messages
hud_cache_threshold_help Update threshold for HUD gauges, only in effect when display lists are activated: if the relative change times the amount of time since the last update is bigger than this, the gauge gets updated.
forbid_hud_map Disallow clients to display the HUD minimap?
#floor
grid_size_help Distance between grid lines
grid_size_moviepack_help Distance between grid lines when moviepack is active
floor_red_help Floor colour
floor_green_help Floor colour
floor_blue_help Floor colour
upper_sky_red_help Upper sky colour
upper_sky_green_help Upper sky colour
upper_sky_blue_help Upper sky colour
upper_sky_scale_help Upper sky scaling (decrease to make features larger)
upper_sky_height_help Upper sky height (changes during gameplay cause graphical errors)
lower_sky_height_help Lower sky height (changes during gameplay cause graphical errors)
rim_wall_stretch_x_help Extension of the rim wall texture in the horizontal direction
rim_wall_stretch_y_help Extension of the rim wall texture in the vertical direction
rim_wall_wrap_y_help Set to 1 if the rim wall texture should repeat in the vertical direction
#moviepack settings
moviepack_floor_red_help Floor colour
moviepack_floor_green_help Floor colour
moviepack_floor_blue_help Floor colour
moviepack_wall_stretch_help The distance of the vertical lines on the moviepack walls
moviepack_rim_wall_stretch_x_help Extension of one square of rim wall texture in the horizontal direction for the moviepack
moviepack_rim_wall_stretch_y_help Extension of the rim wall texture in the vertical direction for the moviepack
#detail settings
swapmode_text Swap Mode:
swapmode_help Determines the commands used to sync graphics and input every frame. The current value implies:
swapmode_fastest_text Fastest
swapmode_fastest_help No sync commands. This is fastest and uses the least CPU, but may cause graphics to severely lag behind input. Use at your own risk.
swapmode_glflush_text Flush
swapmode_glflush_help Calls glFlush() to sync graphics output. Very little overhead and prevents graphics lag. This is the default.
swapmode_glfinish_text Finish
swapmode_glfinish_help Calls glFinish() to sync graphics output. This is guaranteed to prevent graphics lagging behind input, but causes loss of framerate on some systems and full CPU load on others. Use if Flush does not work.
swap_mode_help Determines the commands used to sync graphics and input. 0: do nothing, 1: call glFlush(), 2: call glFinish().
texture_mode_0_help Floor Texture:
texture_mode_1_help Wall Textures:
texture_mode_2_help Object Textures:
texture_mode_3_help Font:
gl_extensions_help OpenGL system information
gl_version_help OpenGL system information
gl_renderer_help OpenGL system information
gl_vendor_help OpenGL system information
alpha_blend_help Enable alpha blending
text_bright_background_help Enable the bright white background behind text considered dark
zone_alpha_toggle_help This is XORd with ALPHA_BLEND to determine the way to draw zones
zone_segments_help How many segments the zone is formed with. Default is 11
zone_seg_length_help The rendered fraction of every segment. Default is .5
zone_bottom_help Where to put the zone along the Z axis. Default is 0.0
zone_height_help The zone segments' height. Default is 5.0
smooth_shading_help Enable smooth shading
text_out_help Enable console text output
console_columns_help Number of characters in each line of console output
console_rows_help Number of lines of console output without user intervention
console_rows_max_help Number of lines of console output when scrolling back
console_indent_help Number of spaces each continuation of a wrapped console line is indented by
console_decorate_id_help Decorates every line of console output with the client ID
console_decorate_ip_help Decorates every line of console output with the client IP
console_decorate_timestamp_help Decorates every line of console output with the current date and time
console_ladder_log_help Sends ladder log output to the console
ladderlog_decorate_timestamp_help Decorates every line of ladderlog output with the current date and time
ladderlog_write_all_help Set all the LADDER_LOG_WRITE_* settings to the same value
ladderlog_write_all_usage Usage: LADDER_LOG_WRITE_ALL 1|0
ladderlog_write_all_enabled Enabled full ladderlog output.
ladderlog_write_all_disabled Disabled ladderlog output.
ladderlog_write_admin_command_help Write to ladderlog: ADMIN_COMMAND <name> <setting>
ladderlog_write_authority_blurb_help Write to ladderlog: AUTHORITY_BLURB <name> <value> <text>
ladderlog_write_ball_vanish_help Write to ladderlog: BALL_VANISH <object id> <zone_name> <cx> <cy>
ladderlog_write_base_enemy_respawn_help Write to ladderlog: BASE_ENEMY_RESPAWN <spawner> <spawned>
ladderlog_write_base_respawn_help Write to ladderlog: BASE_RESPAWN <spawner> <spawned>
ladderlog_write_basezone_conquered_help Write to ladderlog: BASEZONE_CONQUERED <team> <cx> <cy>
ladderlog_write_basezone_conquerer_help Write to ladderlog: BASEZONE_CONQUERER <player> <% of zone>
ladderlog_write_basezone_conquerer_team_help Write to ladderlog: BASEZONE_CONQUERER_TEAM <team> <score>
ladderlog_write_cycle_created_help Write to ladderlog: CYCLE_CREATED [auth_name] [posx] [posy] [dirx] [diry] [team_name]
ladderlog_write_cycle_destroyed_help Write to ladderlog: CYCLE_DESTROYED [auth_name] [posx] [posy] [dirx] [diry] [team_name]
ladderlog_write_chat_help Write to ladderlog: CHAT <chatter> [/me] <chat string>
ladderlog_write_command_help Write to ladderlog: COMMAND <player> <ip> <auth level> <command> <options>
ladderlog_write_current_map_help Write to ladderlog: CURRENT_MAP [size_factor] [size_multiplier] [MAP_FILE]
ladderlog_write_death_basezone_conquered_help Write to ladderlog: DEATH_BASEZONE_CONQUERED <player> [NO_ENEMIES]
ladderlog_write_blastzone_player_enter_help Write to ladderlog: DEATH_BLASTZONE_PLAYER_ENTER <player>
ladderlog_write_death_deathshot_help Write to ladderlog: DEATH_DEATHSHOT <prey> <predator>
ladderlog_write_death_deathzone_help Write to ladderlog: DEATH_DEATHZONE <player>
ladderlog_write_death_deathzone_team_help Write to ladderlog: DEATH_DEATHZONE_TEAM <team> <player>
ladderlog_write_death_frag_help Write to ladderlog: DEATH_FRAG <prey> <predator>
ladderlog_write_death_rubberzone_help Write to ladderlog: DEATH_RUBBERZONE <player>
ladderlog_write_death_self_destruct_help Write to ladderlog: DEATH_SELF_DESTRUCT <prey> <predator>
ladderlog_write_death_shot_frag_help Write to ladderlog: DEATH_SHOT_FRAG <prey> <predator>
ladderlog_write_death_shot_suicide_help Write to ladderlog: DEATH_SHOT_SUICIDE <player>
ladderlog_write_death_shot_teamkill_help Write to ladderlog: DEATH_SHOT_TEAMKILL <prey> <predator>
ladderlog_write_death_explosion_help Write to ladderlog: DEATH_EXPLOSION <prey> <predator>
ladderlog_write_death_suicide_help Write to ladderlog: DEATH_SUICIDE <player>
ladderlog_write_death_teamkill_help Write to ladderlog: DEATH_TEAMKILL <prey> <predator>
ladderlog_write_death_zombiezone_help Write to ladderlog: DEATH_ZOMBIEZONE <prey> [predator]
ladderlog_write_flag_conquest_round_win_help Write to ladderlog: FLAG_CONQUEST_ROUND_WIN <player> <flag team>
ladderlog_write_flag_drop_help Write to ladderlog: FLAG_DROP <player> <flag team>
ladderlog_write_flag_held_help Write to ladderlog: FLAG_HELD <player>
ladderlog_write_flag_return_help Write to ladderlog: FLAG_RETURN <player>
ladderlog_write_flag_score_help Write to ladderlog: FLAG_SCORE <player> <flag team>
ladderlog_write_flag_take_help Write to ladderlog: FLAG_TAKE <player> <flag team>
ladderlog_write_flag_timeout_help Write to ladderlog: FLAG_TIMEOUT <player> <flag team>
ladderlog_write_encoding_help Write to ladderlog: ENCODING <charset>. Specifies the encoding for data in ladderlog.txt.
ladderlog_write_game_end_help Write to ladderlog: GAME_END <date and time>
ladderlog_write_game_time_help Write to ladderlog: GAME_TIME <time> (see also: GAME_TIME_INTERVAL)
ladderlog_write_match_winner_help Write to ladderlog: MATCH_WINNER <team> <players>
ladderlog_write_new_match_help Write to ladderlog: NEW_MATCH <date and time>
ladderlog_write_new_round_help Write to ladderlog: NEW_ROUND <date and time>
ladderlog_write_num_humans_help Write to ladderlog: NUM_HUMANS <number of humans>
ladderlog_write_online_player_help Write to ladderlog: ONLINE_PLAYER <name> <id> <r> <g> <b> <access_level> <did_login?> [<ping> <team>]
ladderlog_write_online_ai_help Write to ladderlog: ONLINE_AI <name> <team> <score>
ladderlog_write_online_team_help Write to ladderlog: ONLINE_TEAM <name> <screen name>
ladderlog_write_online_players_alive_help Write to ladderlog: ONLINE_PLAYERS_ALIVE <player1> <player2> <player3> ...
ladderlog_write_online_players_count_help Write to ladderlog: ONLINE_PLAYERS_COUNT <humans> <ais> <humans alive> <ai alive> <humans dead> <ai dead>
ladderlog_write_online_players_dead_help Write to ladderlog: ONLINE_PLAYERS_DEAD <player1> <player2> <player3> ...
ladderlog_write_player_ai_entered_help Write to ladderlog: PLAYER_AI_ENTERED <name> <screen name>
ladderlog_Write_player_ai_left_help Write to ladderlog: PLAYER_AI_LEFT <name>
ladderlog_write_player_entered_grid_help Write to ladderlog: PLAYER_ENTERED_GRID <name> <IP> <screen name>
ladderlog_write_player_entered_spectator_help Write to ladderlog: PLAYER_ENTERED_SPECTATOR <name> <IP> <screen name>
ladderlog_write_player_left_help Write to ladderlog: PLAYER_LEFT <name> <IP>
ladderlog_write_player_renamed_help Write to ladderlog: PLAYER_RENAMED <old name> <new name> <ip> <did_login?> <screen name>
ladderlog_write_positions_help Write to ladderlog: POSITIONS <team> <player1 player2 ...>
ladderlog_write_round_score_help Write to ladderlog: ROUND_SCORE <score difference> <player> [<team>]
ladderlog_write_round_score_team_help Write to ladderlog: ROUND_SCORE_TEAM <score difference> <team>
ladderlog_write_round_winner_help Write to ladderlog: ROUND_WINNER <team> <players>
ladderlog_write_sacrifice_help Write to ladderlog: SACRIFICE <player who used the hole> <player who created the hole> <player owning the wall the hole was made into>
ladderlog_write_shutdown_help Write to ladderlog: SHUTDOWN <time> when the server has been shut down using exit/quit commands
ladderlog_write_soccer_ball_player_entered_help Write to ladderlog: SOCCER_BALL_PLAYER_ENTERED [player_auth_name] [team]
ladderlog_write_soccer_goal_player_entered_help Write to ladderlog: SOCCER_GOAL_PLAYER_ENTERED [player_auth_name] [player_team] [team owner of the goal]
ladderlog_write_targetzone_conquered_help Write to ladderlog: TARGETZONE_CONQUERED <object_id> <zone_name> <cx> <cy> [<player> [<team>]]
ladderlog_write_targetzone_player_left_help Write to ladderlog: TARGETZONE_PLAYER_LEFT <object_id> <zone_name> <cx> <cy> <player> <x> <y> <xdir> <ydir>
ladderlog_write_targetzone_player_enter_help Write to ladderlog: TARGETZONE_PLAYER_ENTER <object_id> <zone_name> <cx> <cy> <player> <x> <y> <xdir> <ydir> <time>
ladderlog_write_targetzone_timeout_help Write to ladderlog: TARGETZONE_TIMEOUT <object_id> <zone_name> <cx> <cy>
ladderlog_write_wait_for_external_script_help Write to ladderlog: WAIT_FOR_EXTERNAL_SCRIPT (see also: WAIT_FOR_EXTERNAL_SCRIPT and WAIT_FOR_EXTERNAL_SCRIPT_TIMEOUT)
ladderlog_write_winzone_player_enter_help Write to ladderlog: WINZONE_PLAYER_ENTER <player> <x> <y> <xdir> <ydir> <time>
ladderlog_write_zone_collapsed_help Write to ladderlog: ZONE_COLLAPSED <zone_id> <object_id> <cx> <cy>
ladderlog_write_zone_spawned_help Write to ladderlog: ZONE_SPAWNED <zone_effect> <object id> <zone_name> <x> <y> <xdir> <ydir>
ladderlog_write_team_created_help Write to ladderlog: TEAM_CREATED <team name>
ladderlog_write_team_destroyed_help Write to ladderlog: TEAM_DESTROYED <team name>
ladderlog_write_team_renamed_help Write to ladderlog: TEAM_RENAMED <old team name> <new team name>
ladderlog_write_team_player_added_help Write to ladderlog: TEAM_PLAYER_ADDED <team name> <player>
ladderlog_write_team_player_removed_help Write to ladderlog: TEAM_PLAYER_REMOVED <team name> <player>
ladderlog_game_time_interval_help If non-negative, write a line with the current game time to the ladder log every n seconds.
chat_log_help Write machine parsable chat messages to var/chatlog.txt
chat_log_colors_help Writes chat messages to var/chatlog_colors.txt
chatlog_write_team_help Write /team messages to chatlog [1: on | 0:off]
chatlog_write_pm_help Write Private messages (/msg) to chatlog [1: on | 0:off]
chatlog_write_enemy_help Write /enemy messages to chatlog [1: on | 0: off]
chatlog_write_player_help Write /player messages to chatlog [1: on | 0: off]
console_log_help Write all console messages to var/consolelog.txt
admin_log_help Write all admin chat commands to var/adminlog.txt (Works only in a server)
show_fps_help Enable fps display
floor_mirror_help Floor mirror mode
floor_detail_help Floor detail settings
high_rim_help Draw high rim walls
dither_help Use dithering
upper_sky_help Draw upper sky plane
lower_sky_help Draw lower sky plane
sky_wobble_help Sky animation
infinity_plane_help Use infinite points (Does not work properly on most Windows systems)
lag_o_meter_help Draw Lag-O-Meter in network play
lag_o_meter_scale_help Scale of the Lag-O-Meter. 1.0 is the "correct" value, older clients were hardcoded to .5 due to a bug.
lag_o_meter_threshold_help The Lag-O-Meter will only be drawn if the product of cycle speed and lag is bigger than this value.
lag_o_meter_blend_help Amount the player color should be blended with white to get the color of the Lag-O-Meter. 1 means white, 0 means the color of the player.
lag_o_meter_use_old_help Should we use the old buggy Lag-O-Meter? This functionality will go away soon.
axes_indicator_help Should the Axis Indicator be rendered?
predict_objects_help Predict cycle movement in network play
predict_walls_help Predict cycle walls. Useful for avoiding instant kills
textures_hi_help Use high colour textures
sparks_help Draw sparks when going too close to a wall
explosion_help Enable explosions?
wrap_menu_help If set, you leave a menu to the top and reenter it at the bottom.
floor_mirror_int_help Intensity of the floor mirror effect
color_strings_help Generate strings that will be rendered with color effects.
filter_color_strings_help Filter color codes from strings coming in over the network.
filter_dark_color_strings_help Filter dark color codes from strings coming in over the network.
filter_color_names_help Filter color codes from player names.
filter_dark_color_names_help Filter dark color codes from player names.
filter_name_ends_help Filter whitespace and other junk from beginnings and ends of player names.
filter_name_middle_help Filter excess whitespace and other junk from the middle of player names.
filter_color_server_names_help Filter color codes from server names in the server browser.
filter_dark_color_server_names_help Filter dark color codes from server names in the server browser.
filter_color_team_help Filter color codes from /team messages.
filter_dark_color_team_help Filter dark color codes from /team messages.
zone_alpha_help Transparency factor for zone rendering. 1.0 gives full strength.
zone_alpha_server_help Transparency factor for zone rendering, controlled by the server. 1.0 gives full strength.
#color winzone and deathzone commands
color_winzone_red_help Default: 0, red portion of the zone's color
color_winzone_blue_help Default: 0, blue portion of the zone's color
color_winzone_green_help Default: 15, green portion of the zone's color
color_deathzone_red_help Default: 15, red portion of the zone's color
color_deathzone_blue_help Default: 0, blue portion of the zone's color
color_deathzone_green_help Default: 0, green portion of the zone's color
set_zones_flash All zones on the field will start flashing with random colors. WARNING: This will cause eye problems. Be carefull!
random_dz_colors All deathzones on field will start flashing with random colors. WARNING: This will cause eye problems. Be carefull!
#screen mode
custom_screen_height_help Custom screen size
custom_screen_width_help Custom screen size
custom_screen_aspect_help Custom screen aspect ratio ( pixel width/pixel height)
screen_size_desktop Desktop
armagetron_screenmode_help Screen resolution
armagetron_last_screenmode_help Last screen resolution
armagetron_windowsize_help Window size
armagetron_last_windowsize_help Last Window size
fullscreen_help Fullscreen or windowed mode?
last_fullscreen_help Fullscreen or windowed mode, last successful init
check_errors_help Listen to errors claiming a video mode does not exist
last_check_errors_help Listen to errors claiming a video mode does not exist, last successful init
colordepth_help Colour depth to use (0: 16 1: desktop 2: 24)
last_colordepth_help Colour depth, last successful init
zdepth_help z buffer depth to use (0: 16 1: from colour depth 2: 32)
last_zdepth_help z buffer depth, last successful init
use_sdl_help Use SDL to init OpenGL?
last_use_sdl_help Use SDL to init OpenGL, last successful init
failed_attempts_help Number of failed attempts to initialise graphics mode
software_renderer_help Is the OpenGL renderer not hardware accelerated?
#model
use_displaylists_help Use display lists for rendering the cycles?
#walls
simple_trail_help If set to 1, trails are rendered simplified for better performance.
#********************************************
#********************************************
#
# Sound Configuration items
#
#********************************************
#********************************************
sound_buffer_shift_help Buffer size multiplier
sound_quality_help Sound quality [0=off, 3=high]
sound_sources_help Number of sound sources to be heard at the same time
#********************************************
#********************************************
#
# Viewport Configuration items
#
#********************************************
#********************************************
viewport_conf_help Viewport configuration; decides how many players can play on this computer
viewport_belongs_help Assign this viewport to a player
#********************************************
#********************************************
#
# Misc. Configuration items
#
#********************************************
#********************************************
word_delimiters_help Characters that count as word delimiters when skipping over words in a text input field.
mouse_grab_help Grab the mouse pointer, so it can't leave the window
moviepack_help Use the moviepack if available
armagetron_version_help your version of \g
message_of_day_help Message sent to clients on connection, if supported by the client, it will be displayed fullscreen
title_of_day_help If fullscreen display is supported, this will be the title above message_of_day
message_of_day_timeout_help Time message_of_day is displayed for in fullscreen mode
round_console_message_help Message sent to clients after every round. Each time this is used, the message is stored and executed at round start.
round_console_message_clear_help Clear all messages stored in the console message.
round_center_message_help Big message sent to clients after every round
password_storage_help Determines where your passwords are stored: 1 means on hard disk (dangerous), 0 in memory and -1 means they are not stored at all.
protect_sensitive_files_help Try to protect user.cfg from read access by other users?
admin_pass_help Password for the basic in game admin
backward_compatibility_help Maximum number of old protocol versions to support.
new_feature_delay_help Disable features that only came in during the last X protocol versions.
min_protocol_version_help Minimum protocol version allowed to play.
max_protocol_version_help If > 0, maximum protocol version allowed to play; features not supported by this version are going to be permanently disabled.
# program control
quit_help Shuts the dedicated server down and quits.
exit_help Shuts the dedicated server down and quits.
# manning and kicking commands
only_works_on_server The console command \1 only works on the server. You probably want to say "/admin \1 \2".\n
players_help Prints list of currently active players
teams_help Get a list of all teams with a somewhat graphic representation of their formation. Same as saying /teams
kill_help Kill a specific player (as warning before a kick)
kill_all_help Kills everyone on the grid.
kill_id_help Kill a specific player using their id.
silence_help Silence a specific player so he can't use public chat any more (/msg and /team still work)
silence_all_help Silence everyone present in the server.
unsilence_help Reverts a SILENCE command
unsilence_all_help Reverts a SILENCE_ALL command
suspend_help Suspend a player from playing for the following N rounds (default is set by SUSPEND_DEFAULT_ROUNDS)
unsuspend_help Removes a player suspension.
suspend_default_rounds_help Sets default round timeout for SUSPEND.
voice_help Reverse of SILENCE
voice_all_help Reverse of SILENCE_ALL
allow_team_change_player_help Allow a specific player to change teams even if ALLOW_TEAM_CHANGE is disabled
disallow_team_change_player_help Reverse of ALLOW_TEAM_CHANGE_PLAYER
kick_help Kicks the specified player from the server.
boot_help Kicks the specified player from the server.
default_kick_reason_help The reason given to a player kicked by KICK if none is specified.
kick_to_help Kicks the specified player from the server and, if the client supports it, redirects him to a different server.
move_to_help Kicks the specified player from the server and, if the client supports it, redirects him to a different server. Does not imply an autoban penalty.
default_kick_to_reason_help The reason given to a player kicked by KICK_TO or MOVE_TO if none is specified.
default_kick_to_server_help Default server IP/name a player is redirected to by KICK_TO and MOVE_TO.
default_kick_to_port_help Default server port a player is redirected to by KICK_TO and MOVE_TO.
vote_kick_to_server_help Server IP/name a player is redirected to by vote kicks.
vote_kick_to_port_help Default server port a player is redirected to by vote kicks.
vote_kick_reason_help Default reason given to players when they're vote-kicked.
ban_help Bans the specified player from the server (kicks him first) for a variable time in minutes.
ban_ip_help Bans the specified IP address from the server for a variable time.
ban_list_help Prints a list of currently banned IPs.
unban_ip_help Revokes the ban of the specified IP address.
player_list_hidden_player_prefix_help The prefix that is shown on hidden players' Global ID and access level when we can see it.
player_list_search \1: Search string "\2" matches:\n
player_list_search_no_results \1: Search string "\2" returned no result.\n
player_list_search_end \1: End of search (\2 matches).\n
player_list_end \1: Listed \2 players.\n
player_list_disconnected Past players and their last chat:\n
admins_help Lists the server admins. You should use /admins or /listadmins instead of this.
admin_list_cant_see \1: You are not allowed to list these admins.\n
admin_list_authoritylevel users from authority \1
admin_list_end \1: Listed \2 users and \3 authorities on \4 access levels.\n
admin_list_colors_best_red_help Red color component to the best access level listed by /admins
admin_list_colors_best_green_help Green color component to the best access level listed by /admins
admin_list_colors_best_blue_help Blue color component to the best access level listed by /admins
admin_list_colors_worst_red_help Red color component to the worst access level listed by /admins
admin_list_colors_worst_green_help Green color component to the worst access level listed by /admins
admin_list_colors_worst_blue_help Blue color component to the worst access level listed by /admins
admin_list_min_access_level_help Minimal access level to be shown in /admins
# communication
console_message_help Prints a message on the console of all connected clients.
center_message_help Prints a big message on the screen of all connected clients.
fullscreen_message_help Prints a big message all over the screen, interrupting gameplay for a configurable timeout. Use with care.
say_help Dedicated server only: let the server administrator say something.
rename_help Renames the given player.
allow_rename_player_help Gives the given player the ability to rename.
disallow_rename_player_help Prevents the given player from rename-ing.
silence_enemies_help When enabled, chat sent from enemies is not displayed on your client if you are alive. If you are dead all chat is displayed.
# chatters commands
chatters_kill_help All players in chat mode are killed by an administrator.
chatters_silence_help All players in chat mode are silenced by an administrator.
chatters_suspend_help All players in chat mode are suspended for this-many rounds by an administrator.
chatters_list_help All players in chat mode are listed.
player_chatter_die All players that were in chat mode are killed by an administrator.\n
player_chatter_silence All players that were in chat mode are silence by an administrator.\n
player_chatter_suspend_success All players that were in chat mode are suspended by an administrator for \1 rounds.\n
#********************************************
#********************************************
#
# Bugs
#
#********************************************
#********************************************
bug_rip_help Allows the rim wall to be ripped open by a VERY close grind.
bug_tunnel_help Allows players to pass through walls on odd occasions.
bug_color_overflow_help Allows the player's colors to overflow and wrap around for the cycle, allowing different colors for cycle and trail.
#********************************************
#********************************************
#********************************************
#
# Key bindings; every input ITEM item gets two
# strings: the short description string
# appearing in the configuration menus
# (named input_item_text) and the help message
# you see below the input configuration menu
# when you select the input item for a longer
# time (named input_item_help).
#
#********************************************
#********************************************
#********************************************
#********************************************
#generic texts
input_items_unbound Unbound
input_items_global Global Controls
# used for listing key bindings
input_or or
#********************************************
#********************************************
#
# Misc. Configuration items
#
#********************************************
#********************************************
input_console_input_text Console input
input_console_input_help Lets you enter a message for the console system.
input_screenshot_text Screenshot
input_screenshot_help Makes a screenshot and saves it as screenshot_X.bmp in the var directory
input_chat_tooltip Press \1 to chat.
input_chat_text Chat
input_chat_help Lets you talk to other players over the network.
input_toggle_spectator_tooltip Press \1 to toggle spectator mode.
input_toggle_spectator_text Toggle Spectator
input_toggle_spectator_help Toggles spectator mode, conveniently taking you out of the game so you can take a call (of nature, possibly) and back into the game when you're done.
input_score_text Score
input_score_help Shows you the score table.
input_toggle_fullscreen_text Toggle fullscreen
input_toggle_fullscreen_help Toggles windowed and fullscreen mode
input_toggle_mousegrab_text Toggle mousegrab
input_toggle_mousegrab_help Frees the mouse pointer or constrains it to the program window
input_reload_textures_text Reload textures
input_reload_textures_help Reloads all textures. Useful for content creators.
input_ingame_menu_tooltip Press \1 to access the in-game menu.
input_ingame_menu_text In-game menu
input_ingame_menu_help Triggers the in-game menu. ESC is hardcoded to this function so you don't get trapped in the game :)
input_pause_game_text Pause game
input_pause_game_help Stops the game timer or resumes it.
#********************************************
#********************************************
#
# console scrolling items
#
#********************************************
#********************************************
input_mess_up_text Scroll up
input_mess_up_help Scrolls the messages up a page.
input_mess_down_text Scroll down
input_mess_down_help Scrolls the messages down a page.
input_mess_end_text Scroll to end
input_mess_end_help Scrolls to the end of the messages to show the most recent ones.
#********************************************
#********************************************
#
# cycle control keys
#
#********************************************
#********************************************
input_cycle_brake_tooltip Press \1 to brake (or activate other special functions).
input_cycle_brake_text Brake
input_cycle_brake_help decreases your speed in critical situations
input_cycle_brake_toggle_text Toggle Brake
input_cycle_brake_toggle_help turns your brake on and off permanently without you needing to hold down a key
input_cycle_turn_right_tooltip Press \1 to turn right.
input_cycle_turn_right_text Turn right
input_cycle_turn_right_help Makes a 90 degrees turn to the right
input_cycle_turn_left_tooltip Press \1 to turn left.
input_cycle_turn_left_text Turn left
input_cycle_turn_left_help Makes a 90 degrees turn to the left
#********************************************
#********************************************
#
# camera control keys
#
#********************************************
#********************************************
input_move_back_text Move back
input_move_back_help Moves the camera backward if the camera position is not fixed.
input_move_forward_text Move forward
input_move_forward_help Moves the camera forward if the camera position is not fixed.
input_move_down_text Move down
input_move_down_help Moves the camera down or turns it down if the camera position is fixed.
input_move_up_text Move up
input_move_up_help Moves the camera up or turns it up if the camera position is fixed.
input_move_right_text Move right
input_move_right_help Moves the camera to the right or turns it right if the camera position is fixed.
input_move_left_text Move left
input_move_left_help Moves the camera to the left or turns it left if the camera position is fixed.
input_zoom_out_text Zoom out
input_zoom_out_help Shows more of the scene, but with less details.
input_zoom_in_text Zoom in
input_zoom_in_help Reduces the field of vision and reveals more details on faraway objects.
input_glance_back_tooltip Press \1 to glance back.
input_glance_back_text Glance back
input_glance_back_help Turns the camera temporarily backwards.
input_glance_right_tooltip Press \1 to glance right.
input_glance_right_text Glance right
input_glance_right_help Turns the camera temporarily to the right.
input_glance_left_tooltip Press \1 to glance left.
input_glance_left_text Glance left
input_glance_left_help Turns the camera temporarily to the left.
input_bank_down_text Look down
input_bank_down_help Turns the camera down or moves it up if the camera direction is fixed.
input_bank_up_text Look up
input_bank_up_help Turns the camera up or moves it down if the camera direction is fixed.
input_look_right_text Look right
input_look_right_help Turns the camera to the right or moves it left if the camera direction is fixed.
input_look_left_text Look left
input_look_left_help Turns the camera to the left or moves it right if the camera direction is fixed.
input_switch_view_tooltip Press \1 to switch camera modes.
input_switch_view_text Switch view
input_switch_view_help Switches the camera perspective. Available views: Smart external camera (default) and dumb external camera (both fixed to look at your cycle), free floating and internal camera (position fixed at your cycle ).
#********************************************
#********************************************
#
# instant chat keys
#
#********************************************
#********************************************
input_instant_chat_text Instant Chat \1
input_instant_chat_help Issues a special instant chat macro
#********************************************
#********************************************
#********************************************
#********************************************
#
# Menu texts (titles, menuitems and
# selection items) and their corresponding
# help texts (the texts that appear when
# you don't press up and down in the menu
# for a while)
#
#********************************************
#********************************************
#********************************************
#********************************************
#********************************************
#********************************************
#
# console
#
#********************************************
#********************************************
console_repetition (\1 times)\n
#********************************************
#********************************************
#
# special setup menu
#
#********************************************
#********************************************
special_setup_menu_text Special Setup
special_setup_menu_help Configure settings to change features of game.
hide_cycles_walls_menu_text Hide Cycle Walls
hide_cycles_walls_menu_help Hides the tails of cycles while you are alive.
hide_cycles_menu_text Hide Cycles
hide_cycles_menu_help Hides all cycles playing on the grid while you are alive.
highlight_name_menu_text Highlight Name
highlight_name_menu_help If enabled, if your name is in chats, it will get highlited. Disabled will leave the chat string alone.
tab_completion_with_colors_menu_text Tab Completion With Colors
tab_completion_with_colors_menu_help If enabled, after typing someone's initial name, hit tab and it should automatically fill their colored name in your string. When it's disabled, it won't do it. This applies to all tab completion features avilable.
tab_completion_menu_text Tab Completion
tab_completion_menu_help If enabled, after typing someone's initial name, hit tab and it should automatically fill their name in your string. When it's disabled, it won't do it. This applies to all tab completion features avilable.
#********************************************
#********************************************
#
# config setup menu
#
#********************************************
#********************************************
config_setup_menu_text Config Setup
config_setup_menu_help Configuration settings to load or save per options.
config_user_save_text Save User Config
config_user_save_help Saves the user config to user.cfg in var directory.
config_user_load_text Load User Config
config_user_load_help Load the user config from user.cfg in var directory.
config_save_changed_text Save Changed Config
config_save_changed_help Save the changed config to config_changed.cfg in var directory.
config_save_all_text Save All
config_save_all_help Saves all the config to config_all.cfg in var directory.
config_load_all_text Load All
config_load_all_help Loads all the config from the beginning of game start.
#********************************************
#********************************************
#
# main menu
#
#********************************************
#********************************************
main_menu_text \g v\1
game_menu_text Play Game
game_menu_main_help Game configuration and launch.
player_mainmenu_text Player Setup
player_mainmenu_help Select player names and control methods.
system_settings_menu_text System Setup
system_settings_menu_help Configure sound, graphics and overall appearance of \g
main_menu_about_text About
main_menu_about_help Displays information about the version of \g, the location of its config files, sites to visit and the project admins.
main_menu_exit_text Exit Game
main_menu_exit_help Goodbye!
#ingame menu
ingame_menu_text In-Game Menu
game_menu_ingame_text Change Game
game_menu_ingame_help Game configuration
ingame_menu_exit_text Return to Game
ingame_menu_exit_help Return to the game grid!
game_menu_shutdown_text End the Server
game_menu_shutdown_help End the server process and returns to the main menu.
game_menu_exit_text Leave Grid
game_menu_exit_help End the current game and return to the game menu.
game_menu_disconnect_text Disconnect
game_menu_disconnect_help Disconnects from the server and returns to the main menu.
#********************************************
#********************************************
#
# Version Info screen
#
#********************************************
#********************************************
version_info_title About this installation of \g
version_info_version Version of \g: \1
version_info_misc_stuff \n0xff8888Official website:0xRESETT http://armagetronad.net/\n0xff8888Official forums:0xRESETT http://forums.armagetronad.net/\n0xff8888Wiki (strategies, tournaments, ...):0xRESETT http://wiki.armagetronad.net/\n0xff8888Project admins:0xRESETT z-man, Tank Program (guru3), Lucifer
path_info_user_cfg Location of user.cfg:
path_info_config Configuration directories:
path_info_resource Resource directories (maps):
path_info_data Data directories (textures, moviepack, ...):
path_info_screenshot Screenshot directories:
path_info_var Var directories:
version_info_gl_intro \n\n0xff8888System OpenGL information:0xRESETT
version_info_gl_vendor \n GL Vendor :
version_info_gl_renderer \n GL Renderer :
version_info_gl_version \n GL Version :
#********************************************
#********************************************
#
# game menu
#
#********************************************
#********************************************
game_menu_start_text Local Game
game_menu_start_help Enter the game grid! Only players configured on this computer will play.
network_menu_text Multiplayer
network_menu_help This joins or creates a network multiplayer game.
game_settings_menu_text Game Setup
game_settings_menu_help Choose game mode and number of opponents
game_menu_reset_text Start New Match
game_menu_reset_help After the end of the current round, a new match is started and all scores are set back to 0.
#game settings
game_menu_finish_text Finish Mode:
game_menu_finish_help What happens if all human players are dead?
game_menu_finish_expr_text Express Reset
game_menu_finish_expr_help Fastest possible game restart.
game_menu_finish_stop_text Reset
game_menu_finish_stop_help Abort the game after some seconds.
game_menu_finish_fast_text Fast Finish
game_menu_finish_fast_help Let the game continue regularly until there is a winner, but in fast forward mode.
game_menu_finish_normal_text Normal Finish
game_menu_finish_normal_help Let the game continue regularly until there is a winner. Boooring.
game_menu_mode_text Game Mode:
game_menu_mode_help Select the rules you want to play by:
game_menu_mode_free_text Freestyle
game_menu_mode_free_help No rules, no winner. The game stops when all human players are dead.
game_menu_mode_lms_text Last Man Standing
game_menu_mode_lms_help The last human alive wins. If all human players die, the computer wins.
game_menu_mode_team_text Humans vs. AI
game_menu_mode_team_help All humans form a team, the computer players the other. The humans start from the same position in the arena. If all the players from one team are deleted, the other team wins.
game_menu_autoai_text Auto AI:
game_menu_autoai_help Automatically determine the number of AI opponents you are going to face next based on our current success.
game_menu_autoiq_text Auto IQ:
game_menu_autoiq_help Automatically determine the IQ of the AI opponents you are going to face next based on our current success.
game_menu_ais_text AI Players:
game_menu_ais_help Lets you select the number of computer controlled players("Artificial Intelligence") in the game.
game_menu_iq_text AI IQ:
game_menu_iq_help Lets you select the average intelligence of the computer controlled players("Artificial Intelligence") in the game.
game_menu_minplayers_text Min Players:
game_menu_minplayers_help Selects the minimum number of players that will be on the game grid. If not enough humans are present, the empty positions will be filled by AIs.
game_menu_speed_text Speed:
game_menu_speed_help Speed modifier. Negative values slow the game down, positive values speed it up. An increase of two in this value will double the speed. Reasonable values lie between -2 and +4.
game_menu_size_text Arena Size:
game_menu_size_help Size modifier. Negative values make the arena smaller, positive make it larger. An increase of two in this value will double the size. Reasonable values lie between -6 and +2.
game_menu_balance_quit_text Balance on Quit:
game_menu_balance_quit_help Balance the teams as soon as someone quits a team?
game_menu_balance_ais_text Balance with AIs:
game_menu_balance_ais_help Make teams equally strong by adding AIs to the weaker team?
game_menu_imb_perm_text Max. permanent imbalance:
game_menu_imb_perm_help Maximum difference in team strengths that is tolerated permanently; may be violated for short periods of time
game_menu_imb_text Max. temporary imbalance:
game_menu_imb_help Maximum difference in team strengths that is tolerated
game_menu_max_players_text Max. players per team:
game_menu_max_players_help Maximum number of players on a team
game_menu_min_players_text Min. players per team:
game_menu_min_players_help Minimum number of players on a team ( missing positions will be filled by AIs)
game_menu_max_teams_text Max. teams:
game_menu_max_teams_help Maximum number of teams
game_menu_min_teams_text Min. teams:
game_menu_min_teams_help Minimum number of teams
game_menu_wallstayup_text Wall Delay:
game_menu_wallstayup_help Time the walls stay up after a player got killed
game_menu_wallstayup_infinite_text infinite
game_menu_wallstayup_infinite_help Walls stay up forever
game_menu_wallstayup_immediate_text immediate
game_menu_wallstayup_immediate_help Walls disappear immediately
game_menu_wallstayup_halfsecond_text 1/2s
game_menu_wallstayup_halfsecond_help Walls disappear after half a second
game_menu_wallstayup_second_text 1s
game_menu_wallstayup_second_help Walls disappear after one second
game_menu_wallstayup_2second_text 2s
game_menu_wallstayup_2second_help Walls disappear after two seconds
game_menu_wallstayup_4second_text 4s
game_menu_wallstayup_4second_help Walls disappear after 4 seconds
game_menu_wallstayup_8second_text 8s
game_menu_wallstayup_8second_help Walls disappear after 8 seconds
game_menu_wallstayup_16second_text 16s
game_menu_wallstayup_16second_help Walls disappear after 16 seconds
game_menu_wallstayup_32second_text 32s
game_menu_wallstayup_32second_help Walls disappear after 32 seconds
game_menu_wallslength_text Wall Length:
game_menu_wallslength_help Length of the cycle walls in meters
game_menu_wallslength_infinite_text infinite
game_menu_wallslength_infinite_help Walls have infinite length
game_menu_wallslength_25meter_text 25m
game_menu_wallslength_25meter_help Walls are 25 meters long
game_menu_wallslength_50meter_text 50m
game_menu_wallslength_50meter_help Walls are 50 meters long
game_menu_wallslength_100meter_text 100m
game_menu_wallslength_100meter_help Walls are 100 meters long
game_menu_wallslength_200meter_text 200m
game_menu_wallslength_200meter_help Walls are 200 meters long
game_menu_wallslength_300meter_text 300m
game_menu_wallslength_300meter_help Walls are 300 meters long
game_menu_wallslength_400meter_text 400m
game_menu_wallslength_400meter_help Walls are 400 meters long
game_menu_wallslength_600meter_text 600m
game_menu_wallslength_600meter_help Walls are 600 meters long
game_menu_wallslength_800meter_text 800m
game_menu_wallslength_800meter_help Walls are 800 meters long
game_menu_wallslength_1200meter_text 1200m
game_menu_wallslength_1200meter_help Walls are 1200 meters long
game_menu_wallslength_1600meter_text 1600m
game_menu_wallslength_1600meter_help Walls are 1600 meters long
game_menu_wallslength_2400meter_text 2400m
game_menu_wallslength_2400meter_help Walls are 2400 meters long
game_menu_exrad_text Blast Radius:
game_menu_exrad_help Destructive radius of the cycle explosions; walls will get destroyed inside this radius
game_menu_exrad_0_text none
game_menu_exrad_0_help no destruction
game_menu_exrad_2meters_text 2m
game_menu_exrad_2meters_help Blast radius is 2 meters
game_menu_exrad_4meters_text 4m
game_menu_exrad_4meters_help Blast radius is 4 meters
game_menu_exrad_8meters_text 8m
game_menu_exrad_8meters_help Blast radius is 8 meters
game_menu_exrad_16meters_text 16m
game_menu_exrad_16meters_help Blast radius is 16 meters
game_menu_exrad_32meters_text 32m
game_menu_exrad_32meters_help Blast radius is 32 meters
game_menu_exrad_64meters_text 64m
game_menu_exrad_64meters_help Blast radius is 64 meters
game_menu_exrad_128meters_text 128m
game_menu_exrad_128meters_help Blast radius is 128 meters
game_menu_wz_mr_text Win Zone Min Round Time
game_menu_wz_mr_help Minimum number of seconds the round has to be going on before the instant win zone is activated
game_menu_wz_ld_text Win Zone Min Last Death
game_menu_wz_ld_help Minimum number of seconds since the last death before the instant win zone is activated
#********************************************
#********************************************
#
# network menus
#
#********************************************
#********************************************
#network game menu
network_menu_lan_text LAN Multiplayer
network_menu_lan_help Connect to a server on your local network or start a server.
network_menu_internet_text Online Multiplayer
network_menu_internet_help Connect to an internet server or start one.
network_opts_text Network Setup
network_opts_help Configures your network preferences.
#network options
network_opts_pingchar_text Ping Charity:
network_opts_pingchar_help The maximum ping (in ms) you are willing to take over from the other players. \g will reduce their ping and increase yours, until you have equal ping or the maximum transfer set by this menu-item is hit.
network_opts_lagometer_text Lag-O-Meter:
network_opts_lagometer_help In a network game, the place where the other players may already be now (but you have not yet noticed because of the network delay) is indicated as a geometrical shape. Useful for internet play.
network_opts_axesindicator_text Axes Indicator:
network_opts_axesindicator_help The axes indicator is meant to show the directions the cycle can turn to as lines going out from the cycle. Good on servers with changing configs so you know what to expect before you turn.
network_opts_predict_text Prediction:
network_opts_predict_help In a network game, this extrapolates the cycles' movement. Leaving it disabled makes the graphics smoother, enabling it gives yo a better image of the actual situation. I leave it disabled; the Lag-O-Meter is a good substitute for prediction. This is always disabled in server mode.
network_opts_inrate_text Input Rate:
network_opts_inrate_help The maximum number of kilobytes your network can receive per second. 3 for 28.8k modems, 7 for 56k modems, 8 for ISDN, more for cable modems, (A)DSL and LAN.
network_opts_outrate_text Output Rate:
network_opts_outrate_help The maximum number of kilobytes your network can send per second. Eight is a good number for this for almost everyone.
network_opts_deletepw_text Delete Passwords
network_opts_deletepw_help This function will delete all stored passwords.
network_opts_deletepw_complete Passwords deleted.
network_opts_minport_text Minimum Port:
network_opts_minport_help The lowest network port that is scanned when looking for a LAN server.
network_opts_maxport_text Maximum Port:
network_opts_maxport_help The highest network port that is scanned when looking for a LAN server.
network_opts_master_text Talk to Master:
network_opts_master_help Do you want to announce it to the internet master server if you run a server? If you enable this and you are connected to the net, expect some visitors to drop in.
#network custom join menu
network_custjoin_text Custom Connect
network_custjoin_help Lets you enter a server to connect to manually.
network_custjoin_port_text Server Port:
network_custjoin_port_help The network port the server listens on; must match the corresponding option set on the server you wish to join.
network_custjoin_name_text Server Name:
network_custjoin_name_help The name or IP address of the server you wish to join
#network host menu
network_host_text Host Network Game
network_host_help Start a server.
network_host_name_text Server Name:
network_host_name_help The name of this server that should appear on the server browser. Choose it as you please; a network game will work with any name.
network_host_port_text Server Port:
network_host_port_help The network port this server will listen on.
network_host_host_text Host Network Game
network_host_host_help Enter the game grid! Other players are allowed to join you via the "Connect to Server"-menu-item.
bookmarks_menu Server Bookmarks
bookmarks_menu_help Add, edit, and connect to your server bookmarks.
bookmarks_menu_edit Edit Bookmarks
bookmarks_menu_edit_help Edit and add favorite servers.
bookmarks_menu_edit_slot Edit \1
bookmarks_menu_address Address
bookmarks_menu_address_help The address of the server to connect to.
bookmarks_menu_name Name
bookmarks_menu_name_help The name of the server. This is used only for display, not functional purposes.
bookmarks_menu_connect Connect to \1
bookmarks_menu_edit_connect_text Connect To Server
bookmarks_menu_edit_connect_help Enter the game grid!
masters_menu Subcultures
masters_menu_help Add, edit, and connect to alternative master servers for special purposes.
masters_menu_edit Edit Subcultures
masters_menu_edit_help Edit and add subcultures.
masters_menu_edit_slot Edit \1
masters_menu_address Address
masters_menu_address_help The address of the master server managing the subculture.
masters_menu_name Name
masters_menu_name_help The name of the subculture. This is used only for display, not functional purposes.
masters_menu_connect Browse \1
masters_menu_edit_connect_text Browse Subculture
masters_menu_edit_connect_help Opens a master server like server browser specialized for servers of this subculture.
friends_menu Mates
friends_menu_help Edit your mates.
friends_casing Mates Casing
friends_casing_help Turn on/off mates casing.
friends_enable Mates Enabled
friends_enable_help Turn on/off mates filtering.
enable_friends_help Turn on/off mates filtering.
friend_word Mate
friend_help If a server has this name on its players list, it will show when filtering is on.
#********************************************
#********************************************
#
# "Misc Stuff" menu
#
#********************************************
#********************************************
misc_menu_text Misc Stuff
misc_menu_help Diverse items that had no place elsewhere, i.e. global keys.
misc_global_key_text Global Keyboard Configuration
misc_global_key_help Some keyboard settings independent of the current player.
misc_menuwrap_text Menu Wrap:
misc_menuwrap_help What happens if you are at the top of the menu and press up?
misc_textout_text Text Output:
misc_textout_help Toggles the display of text messages (chat, status info...) on the screen. Forced on for network games.
misc_moviepack_text Moviepack:
misc_moviepack_help If this is enabled and the moviepack is installed, \g will display more movie-like graphics.
misc_initial_menu_title Redo First Setup
misc_initial_menu_help Restarts the first setup menu where you can select color and keyboard layout templates.
#*************************************
#*************************************
#
# language menu
#
#*************************************
#*************************************
language_first_help The language \g will use
language_second_help Fallback language if the first language is not available
language_menu_title Language Settings
language_menu_help Choose the language used for all onscreen texts
language_firstchoice_help Press Enter, Return or Space to select this language.
language_menu_item_fist First Language:
language_menu_item_first_help \g will display most text messages in this language. Use Cursor Left/Right to choose.
language_menu_item_second Second Language:
language_menu_item_second_help If the first language is not available for one text item, it will be displayed in the second language (or in English as final fallback). Use Cursor Left/Right to choose.
#*************************************
#*************************************
#
# police menu
#
#*************************************
#*************************************
player_police_text Player Police
player_police_help Allows you to silence other players or issue a kick vote
player_police_silence_text Silence Menu
player_police_silence_help Allows you to silence spamming players locally
player_police_silence_enemies_help If enabled, you can only view team messages while alive
player_police_silence_enemies_enable Silence Enemies
silence_player_help If activated, all chat messages from this player will be omitted.
silence_player_text Silence \1
player_police_kick_text Kick Menu
player_police_kick_help Allows to issue a kick vote for a player
kick_player_details_text If accepted, \1 will be removed from the server.
kick_player_text Kick \1
kick_player_help Pressing enter or space on this menu item will issue a kick vote on that player.
suspend_player_details_text If accepted, \1 will be suspended for some rounds.
suspend_player_text Suspend \1
silence_player_details_text If accepted, \1 will be silenced.
silence_player_text Silenced \1
voice_player_details_text If accepted, \1 will be unsilenced.
voice_player_text Voice \1
vote_include_details_text If accepted, the file \1 will be included as a configuration file.
vote_include_text Include \1
vote_include_error Include file \1 not found or not readable.\n
vote_include_message Including file \1. Only users of access level \2 or higher will re
ceive the output.\n
vote_command_details_text If accepted, the console command "\1" will be executed on the server.
vote_command_text Command \1
vote_command_message Executing command "\1".\n
vote_challenge_details_text If accepted, a best of \1 match will start.
vote_challenge_text Challenge request : Best of \1
vote_challenge_error Ongoing challenge or pending challenge request. Retry later.\n
#*************************************
#*************************************
#
# vote menu
#
#*************************************
#*************************************
voting_menu_text Vote
voting_menu_help Vote on pending issues
vote_approve Approve
vote_approve_help By selecting this, you indicate that you approve the vote.
vote_dont_mind Don't mind
vote_dont_mind_help By leaving this selected, you delay the casting of your vote.
vote_reject Reject
vote_reject_help By selecting this, you reject the vote.
vote_details_help This menu entry determines your vote. Details: \1
vote_submitter_text This vote was submitted by \1.
vote_expired \1 (Already resolved)
#*************************************
#*************************************
#
# player menus
#
#*************************************
#*************************************
#player menu
player_menu_text Player \1 Settings
player_menu_help Cycle and camera controls for player \1
viewport_menu_title Viewports
viewport_menu_help Would you like a singe player game or split the screen to allow multiplayer games?
viewport_conf_text Viewports:
viewport_conf_name_0 Single Player
viewport_conf_name_1 Horizontal Split
viewport_conf_name_2 Vertical Split
viewport_conf_name_3 Three Players, Version a
viewport_conf_name_4 Three Players, Version b
viewport_conf_name_5 Four Player Mayhem!
viewport_belongs_text Viewport \1 belongs to player \2 (\3)
viewport_assign_text Assign Viewports to Players
viewport_assign_help Which player's game is seen on which part of the screen?
player_authenticate_text Authentication
player_authenticate_help If you have a global ID, activating this menu-item will make you log in with it. You'll be prompted for a password, naturally.
player_authenticate_action Authentication requests have been sent to the server. You should be prompted for a password shortly.\n
#player setup
player_name_text Name:
player_name_help The ... in "Winner: ... ". Use cursor <left>/<right>, delete, backspace and all the other keys.
player_teamname_text Teamname:
player_teamname_help Use cursor <left>/<right>, delete, backspace and all the other keys.
player_global_id_text Global ID:
player_global_id_help If you have one, enter your global player ID here. If you have an account on the forums at forums.armagetronad.net, your ID will be your account name, followed by "@forums". Accounts on other community sites may give you a different ID.
player_input_text Input Configuration
player_input_help Setup keyboard and mouse controls for this player.
input_for_player Input for Player \1: \2
player_camera_input_text Camera Input Configuration
player_camera_input_help Setup keyboard and mouse controls for this player's camera.
camera_controls \1's Camera Controls
player_camera_text Camera Setup
player_camera_help Set up your camera preferences.
player_chat_text Instant Chat Setup
player_chat_chat Instant Chat \1:
player_chat_chat_help Sets the instant chat macros that can be said with one keystroke.
player_blue_text Blue:
player_blue_help Lets you choose the blue component of your colour.
player_green_text Green:
player_green_help Lets you choose the green component of your colour.
player_red_text Red:
player_red_help Lets you choose the red component of your colour.
player_color_randomization_text Color Randomization:
player_color_randomization_help Determines if color randomization is used to alter your color every round.
player_color_randomization_none_text None
player_color_randomization_none_help No color randomization.
player_color_randomization_random_text Random
player_color_randomization_random_help Gives a player a random color every round. The max range is 32 allowing multi-colored tails / bikes.
player_color_randomization_unique_text Unique
player_color_randomization_unique_help Gives a player a semi-random unique color every round. Attempts to generate colors that are different from other players.
player_autologin_text Auto Login:
player_autologin_help When enabled, you will automatically initiate the (usually completely optional) login procedure using the Global ID above as soon as you enter a server.
player_stealth_text Hide Global ID:
player_stealth_help Usually your global ID is shown to everyone when you log in or when someone uses the /players chat command. Enabling this tells the server that you prefer to remain anonymous. The server may still show your ID to moderators and administrators on the server or even decide to ignore your request.
player_spectator_text Spectator Mode:
player_spectator_help In spectator mode, you do not control a cycle; you just watch the game as if you were already dead. The other players will see you on the score table and you can chat with them, but you won't be spawned at the beginning of a round.
player_name_team_text Name Team after Player:
player_name_team_help You can set your preferred method for naming your team here: On indicates you want the team to be named after its most senior player, Off means you want a simple colour label.
player_num_per_team_text Players per Team:
player_num_per_team_help Set your favourite number of players per team here. When you join a game and the smallest team has less players than specified here, you'll join that team. Otherwise, you will create a new team. Only the default behaviour is governed by this setting; you can switch teams later.
#camera prefs menu
player_camera_initial_text Initial Camera:
player_camera_initial_help Choose your favourite camera perspective here.
player_camera_initial_int_text Internal
player_camera_initial_int_help The view from inside your vehicle.
player_camera_initial_smrt_text Smart
player_camera_initial_smrt_help The smart chasecam that tries to give you a good perspective on the action.
player_camera_initial_ext_text External
player_camera_initial_ext_help A fixed external perspective.
player_camera_initial_free_text Free
player_camera_initial_free_help A free floating camera.
player_camera_initial_cust_text Custom
player_camera_initial_cust_help A configurable camera fixed relative to the cycle.
player_camera_initial_scust_text Server Custom
player_camera_initial_scust_help A configurable camera fixed relative to the cycle, position determined by server administrator.
player_camera_fov_text Initial FOV:
player_camera_fov_help Choose your favourite FOV (Field of vision).
player_camera_incam_text Allow Incam:
player_camera_incam_help When pressing the camera switch button, this enables switching into the internal camera perspective.
player_camera_free_text Allow Free Cam:
player_camera_free_help When pressing the camera switch button, this enables switching into the free camera mode.
player_camera_fixed_text Allow Fixed Cam:
player_camera_fixed_help When pressing the camera switch button, this enables switching into the fixed external perspective.
player_camera_smartcam_text Allow Smartcam:
player_camera_smartcam_help When pressing the camera switch button, this enables switching into the smart camera mode (an external camera that tries to guess what perspective on your cycle is useful).
player_camera_custom_text Allow Custom:
player_camera_custom_help When pressing the camera switch button, this enables switching into the custom perspective. (Configurable in settings.cfg)
player_camera_server_custom_text Allow Server Custom:
player_camera_server_custom_help When pressing the camera switch button, this enables switching into the server defined custom custom perspective. (Configurable in settings.cfg on the server)
player_camera_center_int_text Center Int. Camera:
player_camera_center_int_help On: every time you make a turn, the internal camera will face in the direction you turned to. Good for keyboard play.\nOff: you alone control the direction you look in; it is independent of the direction you are driving. Your choice if you use Quake-style mouselook.
player_camera_wobble_text Int. Camera Movement:
player_camera_wobble_help On: the internal camera moves and rocks with the cycle; you can get seasick from it... \nOff: the internal camera stays fixed at the position you steered your cycle to.
player_camera_autoin_text Auto Incam:
player_camera_autoin_help On: the smartcam switches to internal camera if you are in a tunnel. \nOff: the smartcam moves to a top view if you are in a tunnel.
# team menu
team_menu_title Team Menu
team_menu_help Let the players change their teams or created new teams
team_menu_info_current_team Current team: \1
team_menu_info_next_team Next team: \1
team_menu_player_title Choose team for \1
team_menu_player_help Let this player make team related decisions
team_menu_join join \1
team_menu_join_help Let the current player join the specified team
team_menu_create create new team/join any
team_menu_create_help Creates a new team and lets the current player join it, or, if that is not possible, joins any team.
team_menu_spectate spectate
team_menu_spectate_help Quits the game and enters spectator mode.
team_owned_by \1's team
team_ai AI team
team_empty Empty team
team_name_blue Team blue
team_name_gold Team gold
team_name_red Team red
team_name_green Team green
team_name_violet Team violet
team_name_ugly Team ugly
team_name_white Team white
team_name_black Team black
#********************************************
#********************************************
#
# sound menu
#
#********************************************
#********************************************
sound_menu_text Sound Settings
sound_menu_help Sound quality settings.
sound_menu_sources_text Sound Sources:
sound_menu_sources_help Gives the approximate number of sound sources to be mixed; setting it too low will result in important sound sources (your own engine) to be constantly turned on and off, too high values eat away too much CPU power. Six seems to be a good value for low-power CPUs.
sound_menu_quality_text Sound Quality:
sound_menu_quality_help Selects the quality of the sound; currently, only 16 bit stereo modes are available.
sound_menu_quality_off_text Off
sound_menu_quality_off_help Disables sound output completely.
sound_menu_quality_low_text Low
sound_menu_quality_low_help Sound output is 16 bit 11025 Hz stereo.
sound_menu_quality_medium_text Medium
sound_menu_quality_medium_help Sound output is 16 bit 22050 Hz stereo.
sound_menu_quality_high_text High
sound_menu_quality_high_help Sound output is 16 bit 44100 Hz stereo.
sound_menu_buffer_text Buffer Length:
sound_menu_buffer_help Selects the size of the sound buffer.
sound_menu_buffer_vsmall_text Very Small
sound_menu_buffer_vsmall_help Latency of about 0.02s, but very high probability of artifacts.
sound_menu_buffer_small_text Small
sound_menu_buffer_small_help Latency below 0.04s, but high probability of artifacts.
sound_menu_buffer_med_text Normal
sound_menu_buffer_med_help Latency of about 0.1s, and may still produce artifacts.
sound_menu_buffer_high_text High
sound_menu_buffer_high_help Latency of about 0.2s, probably no artifacts.
sound_menu_buffer_vhigh_text Very High
sound_menu_buffer_vhigh_help Latency of about 0.4s.
#********************************************
#********************************************
#
# graphics menus
#
#********************************************
#********************************************
#display menu
display_settings_menu Display Settings
display_settings_menu_help Toggles features of your graphic system.
screen_mode_menu Screen Mode
screen_mode_menu_help Screen resolution and stuff.
preferences_menu Preferences
preferences_menu_help Options that depend more on your personal preferences than on performance issues.
hud_menu HUD Options
hud_menu_help Modify HUD (heads up display) options.
detail_settings_menu Detail Settings
detail_settings_menu_help Allows you to adjust the graphical detail to your system's performance.
performance_tweaks_menu Performance Tweaks
performance_tweaks_menu_help Settings that may improve game performance, but do not work on all systems.
graphics_load_defaults_text Load Defaults
graphics_load_defaults_help This will reset all this options to the ones that suit your system best. (In the opinion of this stupid program...)
#feature menuitem
feature_disabled_text Off
feature_disabled_help Feature is currently disabled.
feature_default_text System Default
feature_default_help Your system decides what to do with it.
feature_enabled_text On
feature_enabled_help Feature is currently activated.
#texture menuitem
texture_menuitem_help Selects the texture mapping mode; note how it affects the menu background. The current state is:
texture_off_text Off
texture_off_help No textures at all
texture_nearest_text Nearest
texture_nearest_help Fastest but ugliest: no filtering or detail level selection is performed. Not recommended.
texture_bilinear_text Bilinear
texture_bilinear_help Still ugly: textures are filtered, but still no detail level is selected. Not recommended.
texture_mipmap_nearest_text Mipmap Nearest
texture_mipmap_nearest_help No filtering, but detail level (MipMap) selection. If you use software rendering and want to see textures, use this mode.
texture_mipmap_bilinear_text Mipmap Bilinear
texture_mipmap_bilinear_help Filtering and detail level selection. Not perfect, but usable on older 3D-accelerators.
texture_mipmap_trilinear_text Mipmap Trilinear
texture_mipmap_trilinear_help Filtering and interpolation between detail levels. Looks smoothest and is as fast as "Mipmap Bilinear" on most newer 3D-cards. Some renderers ignore this feature.
#screen mode menu
screen_resolution_text Screen Resolution:
screen_resolution_help Selects the screen resolution. Changes will be be applied the next time you start \g or when you select "Apply Changes" below.
window_size_text Window Size:
window_size_help Selects the window size. Changes will be be applied the next time you start \g or when you select "Apply Changes" below.
screen_custom_text Custom
screen_custom_help Set the variables CUSTOM_SCREEN_WIDTH and CUSTOM_SCREEN_HEIGHT in user.cfg to adjust you custom screen size.
screen_fullscreen_text Fullscreen:
screen_fullscreen_help This toggles fullscreen and window mode. As with resolution changes. You have to exit and re-enter \g or select "Apply Changes" for this to have an effect.
screen_colordepth_text Colour Depth:
screen_colordepth_help Choose the colour depth you want \g to run at. You have to exit and reenter \g or select "Apply Changes" for this to have an effect.
screen_colordepth_16_text 16 Bit
screen_colordepth_16_help Generally considered low quality; but \g does not use many blending effects, so it looks quite OK.
screen_colordepth_desk_text Default
screen_colordepth_desk_help Your system's default colour depth; usually the same you have on your desktop.
screen_colordepth_32_text 32 Bit
screen_colordepth_32_help High quality.
screen_zdepth_text Z Buffer Depth:
screen_zdepth_help Depth of the z buffer; determines the quality of depth sorting. You have to exit and reenter \g or select "Apply Changes" for this to have an effect.
screen_zdepth_16_text 16 Bit
screen_zdepth_16_help Not recommended, as it will not work most of the time.
screen_zdepth_desk_text Default
screen_zdepth_desk_help Take z buffer depth from colour depth; this is the most compatible option.
screen_zdepth_32_text 32 Bit
screen_zdepth_32_help Force 32 bit z-buffer. If it works, it will improve the quality in 16 bit colour depth.
screen_check_errors_text Check Errors:
screen_check_errors_help Should we listen to the warnings about non-existent video modes during initialisation? Usually, you should leave this option alone.
screen_use_sdl_text Use SDL OpenGL:
screen_use_sdl_help Toggles use of the clean OpenGL initialisation routines; if disabled, \g will use the dirty method that was necessary with SDL 1.0.
screen_grab_mouse_text Grab Mouse:
screen_grab_mouse_help If activated, the mouse pointer is centered after every move; thus, it is unable to leave the window. This option is only useful when you play \g in a window.
screen_apply_changes_text Apply Changes
screen_apply_changes_help Tries to enable the settings in this menu without exiting \g. Use at your own risk.
screen_keep_window_active_text Keep Window Active
screen_keep_window_active_help This toggles if \g should stay active when window mode is selected and \g loses focus.
#detail menu
detail_floor_mirror_text Floor Mirror:
detail_floor_mirror_help Which objects should have reflections on the floor?
detail_floor_mirror_off_text Off
detail_floor_mirror_off_help None
detail_floor_mirror_obj_text Objects only
detail_floor_mirror_obj_help All moving objects
detail_floor_mirror_ow_text Objects and Walls
detail_floor_mirror_ow_help Everything that is important in the game
detail_floor_mirror_ev_text Everything!
detail_floor_mirror_ev_help (Currently no difference to "Objects and Walls".)
detail_simple_trail_text Simple Trails:
detail_simple_trail_help If activated, cycle trails are displayed in a simplified form without the buildup after the cycle.
detail_dither_text Dithering:
detail_dither_help If the colour depth of your current graphic mode does not directly allow the colour that is to be drawn, it is simulated by mixing other colours. Turning it of will improve software rendering performance on some systems; in low resolution modes, turning it off will even improve the visual quality (IMHO).
detail_floor_text Floor Detail:
detail_floor_help Armagetron Advanced has several ways to draw the floor and the grid; the better looking ones will cost you some FPS (Frames Per Second).
detail_floor_no_text No Floor
detail_floor_no_help Draw nothing at all. Fastest possibility.
detail_floor_grid_text Just Grid
detail_floor_grid_help Only a grid of lines is drawn. This option is your choice if you use software rendering.
detail_floor_tex_text Textured Plane
detail_floor_tex_help An infinite plane is drawn, with the texture of the grid painted on it. Recommended for all 3D-card owners. Problem: looking at the horizon, the grid will lose its sharpness too fast.
detail_floor_2tex_text Dual Texture Plane
detail_floor_2tex_help Just as in "Textured Plane", the floor is an infinite textured plane. But here, the two groups of lines are drawn in two separate rendering steps, resulting in a much sharper image.
detail_alpha_text Alpha Blending:
detail_alpha_help Alpha blending is used to display half-transparent objects such as explosions and the walls rising behind the cycles. It does not cost extra with most 3D-cards, but slows software rendering down quite a bit.
detail_smooth_text Smooth Shading:
detail_smooth_help Makes edges appear "round" by adding a colour gradient to the surfaces. Even software rendering is not slowed down by activating this.
detail_text_truecolor_text TrueColour Textures:
detail_text_truecolor_help Stores the textures with 32 bit colour depth instead of the default of 16 bit.
#preferences menu
pref_sparks_text Sparks:
pref_sparks_help Glowing sparks fly from your vehicle whenever you nearly crash.
pref_explosion_text Explosion:
pref_explosion_help Toggles the explosion animation when a cycle crashes.
pref_skymove_text Sky Movement:
pref_skymove_help Toggles the animation of the lower sky plane.
pref_lowersky_text Lower Sky:
pref_lowersky_help Toggles the display of the lower sky plane, a plasma cloud. Turning both sky planes on hurts performance.
pref_uppersky_text Upper Sky:
pref_uppersky_help Toggles the display of the upper sky, a solid plane similar to the floor. Turning both sky planes on hurts performance.
pref_highrim_text High Rim:
pref_highrim_help If enabled, the rim walls will have infinite height. If not, they will be about as high as player walls.
pref_headlight_text Show Headlight:
pref_headlight_help Render a headlight in front of each cycle. Requires support by your video card.
pref_showhud_text Show HUD
pref_showhud_help If enabled, a heads up display will be shown while playing in single user mode.
pref_showfastest_text Show Fastest
pref_showfastest_help Shows the fastest player so far on the grid in a game (Needs Show HUD = On to work).
pref_showscore_text Show Score
pref_showscore_help Shows your score and the top score in the HUD (Needs Show HUD = On to work).
pref_showenemies_text Show Enemies
pref_showenemies_help Shows how many players are still alive (Needs Show HUD = On to work).
pref_showtime_text Show Time:
pref_showtime_help Show the current time of day on the HUD.
pref_show24hour_text Show 24 Hour Clock:
pref_show24hour_help Shows the clock as a 24 hour clock, if enabled. Set this to 'off' to show the clock as a 12 hour clock.
pref_showping_text Show Ping
pref_showping_help Shows your ping in the HUD (Needs Show HUD = On to work).
pref_showbrake_text Show Brake Meter
pref_showbrake_help Shows your brake depletion state in a meter in the HUD (Needs Show HUD = On to work).
pref_showspeed_text Show Speed Meter
pref_showspeed_help Shows your speed in a meter in the HUD (Needs Show HUD = On to work).
pref_showrubber_text Show Rubber Meter
pref_showrubber_help Shows the status of your rubber in a meter in the HUD (Needs Show HUD = On to work).
misc_fps_text Show FPS:
misc_fps_help Toggles the display of the current FPS (frames per second) rate in the upper right corner (Needs Show HUD = On to work).
#tweaks menu
tweaks_displaylists_text Display Lists:
tweaks_displaylists_help Display lists are a feature of OpenGL for rendering the same thing many times. Some implementations are broken; if you do no see the cycles, you should disable this feature.
tweaks_displaylists_off_text Off
tweaks_displaylists_off_help Don't use display lists at all.
tweaks_displaylists_cac_text Create and Call
tweaks_displaylists_cac_help Use displaylists; Create them and call them directly. This is the recommended way.
tweaks_displaylists_cae_text Create and Execute
tweaks_displaylists_cae_help Use displaylists; Create them and let them be executed while they are filled. The experts say this is slower than Create and Call.
tweaks_infinity_text Infinity:
tweaks_infinity_help Some planes (grid, sky...) have an infinite extension; if this feature is enabled, they are really drawn as infinite planes. Some OpenGL renderers do not seem to like this (all Windows versions I have seen...); disable it if the floor or sky textures are screwed up.
#********************************************
#********************************************
#
# generic menu texts
#
#********************************************
#********************************************
#menu texts: generic
menuitem_exit_text Exit Menu
menuitem_exit_help Exits this menu and returns to the previous level
menuitem_accept Accept
menuitem_accept_help Accepts the settings in this menu and continues.
input_item_help To change, press ENTER or SPACE, then press the key/mouse-button you want to assign to this control. Moving the mouse also works.
input_press_any_key Press any key!
menuitem_toggle_on On
menuitem_toggle_off Off
#********************************************
#********************************************
#********************************************
#********************************************
#
# Game messages printed on the console
#
#********************************************
#********************************************
#********************************************
#********************************************
timer_hickup Timer hiccup of \1 seconds detected and compensated. If this happens frequently, you should check whether your system timer is operating correctly.\n
#********************************************
#********************************************
#
# Greeting message printed on first start
#
#********************************************
#********************************************
welcome_message_heading Welcome to \g!
welcome_message You will now be hurled directly into a local game to get a feeling for things. It is set to a slower speed than a usual game. Your task is to make the other cycle crash into a wall. Don't panic, good luck and have fun!
welcome_message_2_heading We hope you enjoyed it so far.
welcome_message_2 You will now enter the regular main menu. You can access local games now via the "Play Game/"Local Game" menu path.\n\nBut the true action is to be found online, many industrious people have put up interesting servers with gameplay variations not available if you play solo.\nTo go online, select "Play Game"/"Multiplayer"/"Online Multiplayer".
#********************************************
#********************************************
#
# Initial setup menu and first game
#
#********************************************
#********************************************
first_setup First Setup
first_game_title First Game
first_setup_color Colour:
first_setup_color_help Selects the colour of your lightcylce. You'll later be able to customize it in more detail.
first_setup_color_red 0xff0000Red0xRESETT
first_setup_color_green 0x00ff00Green0xRESETT
first_setup_color_blue 0x0000ffBlue0xRESETT
first_setup_color_yellow 0xffff00Yellow0xRESETT
first_setup_color_purple 0x7f00ffPurple0xRESETT
first_setup_color_orange 0xff7f00Orange0xRESETT
first_setup_color_magenta 0xff00ffMagenta0xRESETT
first_setup_color_cyan 0x00ffffCyan0xRESETT
first_setup_color_white 0xffffffWhite0xRESETT
first_setup_color_dark 0x000000Dark0xRESETT
first_setup_leave Leave Alone
first_setup_leave_help Don't change this.
first_setup_keys Controls:
first_setup_keys_help Select your startup keyboard layout here. It can be customized later, individual bindings can be changed. Select with cursor left and cursor right.
first_setup_keys_cursor Cursor Keys
first_setup_keys_cursor_help Control your cycle with the cursor keys, bulk of keyboard used for camera control, special actions and the second player. Good for right handed people and our general recommendation.
first_setup_keys_cursor_single Cursor Keys, Single Player
first_setup_keys_cursor_single_help Control your cycle with the cursor keys, bulk of keyboard used for camera control and special actions. Good for right handed people when no friends are around.
first_setup_keys_wasd WASD Keys
first_setup_keys_wasd_help Control your cycle with the ASD keys and surroundings, Cursor keys and rest of keyboard control camera and special actions. Good for left handed people and those used to move with WASD. Bad for people with AZERTY layout.
first_setup_keys_zqsd ZQSD Keys
first_setup_keys_zqsd_help Control your cycle with the QSD keys and surroundings, Cursor keys and rest of keyboard control camera and special actions. Good for left handed people and those used to move with ZQSD on AZERTY keyboards.
#first_setup_keys_both Two Handed
#first_setup_keys_both_help Turn and look left with your left hand, turn and look right with the right hand. Good for ambidextrous people who don't want to use the mouse in any way and never play with a second player in split-screen.
first_setup_keys_x Traditional
first_setup_keys_x_help The default setup of old versions of the game. X turns right, the key left to that turns left. Recommended only for veterans.
first_setup_keys_leave Leave Alone
first_setup_net Connection:
first_setup_net_help Select the rough type of your internet connection here.
first_setup_net_dialup Dialup
first_setup_net_dialup_help You are connected to the internet via a traditional modem connected to a telephone line.
first_setup_net_isdn ISDN
first_setup_net_isdn_help You are connected to the internet via a digital ISDN line.
first_setup_net_dsl ADSL, Cable or better
first_setup_net_dsl_help You are connected to the internet via DSL, ADSL, Cable, T1 or other kinds of broadband.
#********************************************
#********************************************
#
# Network compatibility warnings
#
#********************************************
#********************************************
setting_legacy_clientblock Setting \1 (Group: \2) deviates from its default value; clients older than \3 will not be allowed in.\n
setting_legacy_revert Setting \1 (Group: \2) deviates from its default value; it will revert to it when clients older than \3 connect.\n
setting_legacy_ignore Setting \1 (Group: \2) deviates from its default value; clients older than \3 may experience problems.\n
setting_legacy_change_blocked Setting \1 (Group: \2) can't be changed currently; clients older than \3 are connected.\n
#********************************************
#********************************************
#
# league/highscore messages
#
#********************************************
#********************************************
league_message_rose \1 rose to place \3 on the \4 because of \2.
league_message_dropped \1 dropped to place \3 on the \4 because of \2.
league_message_greet_intro You are
league_message_greet_sep ,
league_message_greet_lastsep and
league_message_greet number \1 of \2 on the \3
league_message_greet_new not on the \3
won_rounds_description won multiplayer rounds list
won_matches_description won multiplayer matches list
highscore_description single player highscores
highscore_message_entered \1 entered the \2 list with \3 points
highscore_message_improved \1 improved its personal highscore in the \2 to \3
highscore_message_move_top and moved to the top!
highscore_message_move_pos and moved to position \4.
highscore_message_stay_top and stayed at the top.
highscore_message_stay_pos but stayed at position \4.
ladder_description ladder
ladder_message_entered \1 entered the \2 list with \3 points
ladder_message_gained \1 gained \5 points on the \2
ladder_message_lost \1 lost \5 points on the \2
ladder_message_move_top and moved to the top!
ladder_message_move_pos and moved to position \4.
ladder_message_stay_top and stayed at the top.
ladder_message_stay_pos but stayed at position \4.
online_activity_nobody Nobody online.
online_activity_onespec One user online in spectator mode.
online_activity_manyspec \1 users online in spectator mode.
online_activity_napping Nobody there. Taking a nap...
#********************************************
#********************************************
#
# messages describing the current gamestate
#
#********************************************
#********************************************
gamestate_deleting_objects Deleting objects...\n
gamestate_deleting_grid Deleting grid...\n
gamestate_creating_grid Creating grid...\n
gamestate_done done!\n
gamestate_timeout_intro \n\nTimeout! Reason:\n
gamestate_timeout_message User \1 does not know about netobject \2 ( \3 ).\n
gamestate_reset_center New Match
gamestate_reset_console Resetting scores and starting new match after this round.\n
gamestate_resetnow_center New Match
gamestate_resetnow_console Resetting scores...\n
gamestate_resetnow_log New Match\n
gamestate_newround_console Go (round \1 of \2)!\n
gamestate_newround_goldengoal Go (extra round; whoever gains the lead wins)!\n
gamestate_newround_log New Round\n
gamestate_chat_wait Waiting up to \2 seconds for \1 to finish chatting.\n
gamestate_wait_players Waiting for real players...\n
gamestate_wait_players_con Waiting for real players (only spectators online)...\n
gamestate_tensecond_warn Ten seconds left!\n
gamestate_30seconds_warn 30 seconds left!\n
gamestate_minute_warn One minute left!\n
gamestate_2minutes_warn Two minutes left!\n
gamestate_5minutes_warn Five minutes left!\n
gamestate_10minutes_warn Ten minutes left!\n
gamestate_set_start_center New Set
gamestate_set_start_console Starting Set \1!\n
gamestate_set_center Set \1 Winner: \2
gamestate_set_console Set \1 Winner: \2
gamestate_set_scores Set \1 Scores:\n
gamestate_reset_challenge Start Challenge Best of \1 Next Round !
gamestate_champ_center Match Winner: \1
gamestate_champ_console Overall Winner: \1
gamestate_champ_scorehit with \1 points.\n
gamestate_champ_timehit after the time limit of \1 minutes was hit.\n
gamestate_champ_default after \1 rounds.\n
gamestate_champ_finalscores Final Scores:\n
gamestate_winner_winner Winner:
gamestate_winner_ai AI.
gamestate_winner_humans Humans.
instant_win_activated Instant win zone activated! Enter it to win the round.\n
instant_round_end_activated Round end zone activated! Enter it to end the round.\n
instant_death_activated Death zone activated! Avoid it!\n
player_admin_kill \1 0xRESETTwas smitten by an administrator.\n
player_admin_slap_free \1 0xRESETThas been slapped by an administrator.\n
player_admin_slap_win \1 has been hugged by an administrator and got \2 points.\n
player_admin_slap_lose \1 has been slapped by an administrator and lost \2 points.\n
slap_help Slaps the given player by causing their to gain/lose score points.
give_points_help Slaps the given player by granting them with the specified amount of points. Be smart and you may be able to hug your users, too ;) \n
take_points_help Slaps the given player by punishing them with the specified amound of points. Be careful or you will lose a of points :P \n
player_win_instant \1 was awarded \2 points for hitting the instant win zone.\n
player_win_race \1 was awarded \2 points for winning the race.\n
player_win_conquest \1 was awarded \2 points for conquering the enemy base.\n
player_win_conquest2 \1 was awarded \2 points for conquering \3's base.\n
players_win_conquest \1 were awarded \2 points for conquering \3's base.\n
player_win_flag \1 was awarded \2 points for capturing the enemies flag.\n
player_win_held_fortress \1 was awarded \2 points for holding the base.\n
player_lose_held_fortress \1 lost \2 points for being too defensive.\n
player_win_conquest_specific \1 was awarded \2 points for conquering \3's base.\n
player_kill_collapse \1 was eradicated by its collapsing zone.\n
player_win_hole \1 got \2 points for a sacrifice for the good of the team.\n
player_lose_hole 0xffff00ZOMG! 0xff7f00HOLER!!1!!0xRESETT \1 lost \2 points for being a cheap ass lamer.\n
player_win_command \1 was declared the winner of the round!\n
declare_round_winner_help Declares round winner. USAGE: DECLARE_ROUND_WINNER [player].
player_blastzone_score \1 exploded on a blastzone and lost \2 points.\n
player_no_longer_suspended \1 0x77ff77is allowed to play again.\n
player_suspended \1 0xff7777is banned to spectator mode for \2 round(s).\n
zone_collapse_harmless \1's zone collapses harmlessly for lack of enemy contacts.\n
#********************************************
#********************************************
#
# messages about player activity
#
#********************************************
#********************************************
player_teamleave_disallowed Sorry, does not work with automatic team assignment.\n
player_teamchanges_disallowed Sorry, the administrator disabled team changes.\n
player_teamchanges_suspended Sorry, you are still suspended from playing for the next \1 round(s).\n
player_teamchanges_accesslevel Sorry, your access level is not high enough to play. You're \1, required would be \2.\n
player_vote_accesslevel Sorry, your access level is not high enough to issue a vote of this type. You're \1, required would be \2.\n
player_pingcharity_changed Ping charity changed from \1 to \2.\n
spam_protection_repeat SPAM PROTECTION: you already said: \1\n
spam_protection SPAM PROTECTION: you are silenced for the next \1 seconds.\n
spam_protection_prefix SPAM PROTECTION: your messages have a common prefix: \1\nSPAM PROTECTION: messages with this prefix will be allowed again in \2 seconds\n
spam_protection_silenceall SPAM PROTECTION: public chat is disabled.\n
spam_protection_silenced SPAM PROTECTION: you have been silenced by the server administrator.\n
spam_protection_silenced_default SPAM PROTECTION: you have to be given voice in order to chat publicly.\n
vote_silenced You are not allowed to call a new vote while you are silenced.\n
player_rename_silenced You are not allowed to rename while you are silenced.\n
player_silenced \10xff7777 has been silenced.\n
player_silenced_all Everyone's voices have been shut!\n
player_voiced \10x77ff77 has been given his voice back.\n
player_voiced_all Everyone's voices have now given back to them!\n
player_allowed_teamchange \10x77ff77 has been allowed to change his team.\n
player_disallowed_teamchange \10xff7777 cannot change teams anymore.\n
vote_spam_protection VOTE SPAM PROTECTION: you are disallowed from issuing votes for the next \1 seconds.\n
chat_title_text Say:
player_entered_game \1 0x7fff7fentered the game.\n
player_entered_spectator \1 0x7fff7fentered as spectator.\n
player_left_spectator 0xff7f7fSpectator \1 0xff7f7fleft.\n
player_left_game \1 was discarded with \2 points.\n
player_leaving_game \1 0xff7f7fleft the game.\n
player_renamed \2 renamed to \1.\n
player_renamed_teamname \2 changed teamname to \1.\n
player_got_renamed \2 has been renamed to \1.\n
player_will_be_renamed \2 will be renamed to \1.\n
player_rename_rejected_votekick \1 0xffffffis not allowed to rename to \2 0xffffffright now to avoid confusion with kick votes.\n
player_rename_rejected_admin \1 0xffffffis not allowed to rename to \20xffffff, as its name was locked by the administrator.\n
player_allowed_rename \1 0x7fff7fis allowed to rename again.\n
player_disallowed_rename \1 0xff7f7fis not allowed to rename anymore.\n
player_welcome \n\nWelcome \1! This server is running version \2.\n
player_win_default \1 got \2 points for a very strange reason.\n
player_koh_score \1 Wins \2 points for being The King of the Hill\n
player_lose_default \1 lost \2 points for a very strange reason.\n
player_lose_suicide \1 committed suicide and lost \2 points.\n
player_lose_deathzone \1 exploded on a deathzone and lost \2 points.\n
player_lose_deathzone_team \1 exploded on a team deathzone and lost \2 points.\n
player_lose_rubberzone \1 exploded on a rubberzone and lost \2 points.\n
player_free_suicide \1 committed suicide.\n
player_win_frag \1 core dumped \3 for \2 points.\n
player_win_survive \1 got \2 points for surviving.\n
player_dead_explosion \1 was destroyed in the explosion made by \2.\n
player_free_frag \1 core dumped \2.\n
player_teamkill \1 core dumped teammate \2! Boo! No points for that!\n
player_win_frag_ai \1 got \2 points for core dumping an AI player.\n
player_lose_frag \1 lost \2 points since it caused a general protection fault.\n
player_lose_rim \1 lost \2 points for trying to escape from the game grid.\n
player_win_survivor \1 was awarded \2 points for being last active team.\n
player_joins_team \1 wants to play for \2 on the next respawn.\n
player_joins_team_solo \1 wants to play by themself on the next respawn.\n
player_joins_team_wish \1 still wants to play for \2, but isn't currently allowed to.\n
player_joins_team_noex \1 wants to play for a team that ceased to exist, ignoring request.\n
player_leave_team_wish \1 wants to leave \2 on the next respawn.\n
player_leave_game_wish \1 does not want to play next round.\n
player_joins_team_start \1 0x7fff7fplays for \2.\n
#player_joins_team_now \1 0x7fff7fnow plays for \2.\n
player_changes_team \1 0x7f7fffswitches from \3 to \2.\n
player_leaves_team \1 0xff7f7fleft \2.\n
player_creates_team \1 founded \2.\n
player_nocreate_team \1 cannot currently create a new team.\n
player_nojoin_team \1 cannot currently join \2.\n
player_not_on_team You are not on a team.\n
team_renamed \1 renamed it's team to \2.\n
player_team_message Teammates
player_spectator_message Spectators
no_real_teams No teams with more than one player.\n
player_topologypolice Order from Topology Police: \1
player_win_shot \1 shot \3 for \2 points.\n
player_free_shot \1 shot \2.\n
player_shot_suicide \1 shot itself in the foot and lost \2 points.\n
player_free_shot_suicide \1 shot itself in the foot.\n
player_win_death_shot \1 got \3 with a death shot for \2 points.\n
player_free_death_shot \1 got \2 with a death shot.\n
player_win_self_destruct \1 self destructed and blasted \3 for \2 points.\n
player_free_self_destruct \1 self destructed and blasted \2.\n
player_win_zombie_zone_revenge Zombie \1 ate \3 for revenge, brains, and \2 points.\n
player_free_zombie_zone_revenge Zombie \1 ate \2 for revenge and brains.\n
player_win_zombie_zone Zombie \1 ate \3 for \2 points and yummy brains.\n
player_free_zombie_zone Zombie \1 ate \2 for their yummy brains.\n
player_free_zombie_zone_die \1 killed zombie \2, no brains for them.\n
player_score_goal \1 scored a goal for \2 points! Great ball handling!\n
player_score_own_goal \1 scored on themselves. Boo!\n
player_shot_base \1 received \2 points for shooting at \3's base.\n
player_flag_timeout \1 lost the flag because they held it too long...\n
player_flag_return \1 returned the flag, well done!\n
player_flag_take \1 stole the flag, get them!\n
player_flag_drop \1 dropped the flag, get it!\n
player_flag_score \1 took the flag home for \2 points, nice flag handling!\n
player_flag_cant_score \1 took the flag home, but their flag isn't back yet. Get it!\n
player_flag_hold_score_win \1 got \2 points for holding the flag!\n
player_flag_hold_score_lose \1 lost\2 points for holding the flag!\n
min_flags_home minimum number of flags that must be home in order for flag to be captured
player_target_score_win \1 got \2 points for entering a target.\n
player_target_score_lose \1 lost \2 points for entering a target.\n
player_target_win_conquest \1 win round for being the first to get the last target.\n
player_base_respawn \1 was respawned by \2.\n
player_base_enemy_respawn \1 was respawned by their enemy \2.\n
player_base_enemy_kill \1 forgot which team they're on...\n
player_respawn_center_message You've been respawned\n
player_base_respawn_reminder 0xff4444Reminder: 0xffffffRespawn 0x44ff44\1 0xffffffteammates by hitting your base.\n
player_base_respawn_reminder_alone 0xff4444Reminder (Last Player): 0xffffffRespawn 0x44ff44\1 0xffffffteammates by hitting your base.\n
msg_deadsilenced Chat discarded, the dead cannot speak...\n
team_shuffle \1 gets shuffled from rank \2 to \3.
team_preshuffle \1 will join at rank \2.
team_shuffle_suppress Future shuffle messages from this player will be suppressed.\n
player_noshuffleup You are not allowed to shuffle up.\n
player_noshuffle Your shuffling wish has no effect.\n
player_shuffle_error /shuffle expects a number as argument; an explicit sign (+/-) will change your position by the indicated number of steps, no sign will shuffle you to the given position.\n
player_message_help Sends a message to a specified player.
player_message_usage Usage: PLAYER_MESSAGE <user ID or name> "<Message>"\n
kick_usage Usage: KICK <user ID or name> <Reason>\n
ban_usage Usage: BAN <user ID or name> <time in minutes(defaults to 60)> <Reason>\n
kickmove_usage Usage: \1 <user ID or name> <server IP to kick to>:<server port to kick to> <Reason>\n
add_help_topic_help Add a new help topic to be used with /help. Usage: ADD_HELP_TOPIC <topic> <short description> <text>
add_help_topic_usage Usage: ADD_HELP_TOPIC <topic> <short description> <text>\n
add_help_topic_success Added help topic "\1".\n
remove_help_topic_help Remove a help topic.
remove_help_topic_success Removed help topic "\1".\n
remove_help_topic_notfound Help topic "\1" doesn't exist.\n
rtfm_announcement \2 wants \3 to know about /help \1.\n
help_introductory_blurb_help Message that is displayed before the list of help topics if someone uses /help without arguments
help_topics_list_start Say /help TOPIC to get help on the following topics.\n
help_topic_not_found Help topic \1 not found. Try /help with no arguments to see a list of available topics.\n
help_commands_shortdesc List of all chat commands
help_commands_text This help topic is empty. Use one of the following sub-topics instead:
help_commands_chat_shortdesc Basic chat commands
help_commands_chat_text 0x88ff88/me <message>0xffff88: Transmit an action, as in "/me is a noob."\n0x88ff88/msg <part of a nickname> <message>0xffff88: Send a private message that only a specific player can see\n0x88ff88/team <message>0xffff88: Send a message to your teammates, or to all spectators if you're not on a team
help_commands_team_shortdesc Basic team management commands
help_commands_team_text 0x88ff88/teamshuffle0xffff88: Shuffle yourself to be at the outside of your team's wingmen formation\n0x88ff88/teamshuffle <position>0xffff88: Shuffle yourself to be at a specific position\n0x88ff88/teamshuffle [+|-]<offset>0xffff88: Shuffle yourself up/down by a certain number of ranks\n0x88ff88/teamleave0xffff88: Leave your current team. Only works on some servers\n0x88ff88/teams0xffff88: Get a list of all teams with a somewhat graphic representation of their formation.\n0x88ff88/myteam0xffff88: Get the formation and member list of your current team
help_commands_pp_shortdesc Player police commands
help_commands_pp_text 0x88ff88/players [<search>]0xffff88: Get a list of all players, along with some other information. You can also match specific users with the search argument.\n0x88ff88/admins [<access level> [<access level>]]0xffff88: Gets the list of admins. If first parameter is specified, only admins who have this exact level will be shown. If both arguments are set, all the admins in that range of access levels will be listed.\n0x88ff88/vote kick|suspend <player>0xffff88: Start a poll to kick or suspend a player
help_commands_auth_shortdesc Authentication related commands
help_commands_auth_text 0x88ff88/login [<user>]@<authority>0xffff88: Authenticate yourself using a given authority. Try @forums if you have an account at http://forums.armagetronad.net/\n0x88ff88/logout0xffff88: Log out so you can log back in as another player\n0x88ff88/vote include <file>0xffff88: Start a poll to include a given file\n0x88ff88/vote command <command>0xffff88: Start a poll to execute an admin command\n0x88ff88/admin <command>0xffff88: Execute a console command on the server if you have sufficient access rights\n0x88ff88/op <player> [+|-]<optional access level>0xffff88: Gives another player a higher or a lower access level; the level defaults to the level one lower than you access level, which is also the maximal possible level\n0x88ff88/deop <player>0xffff88: Reverses /op; it takes away a player's access level, effectively making him unauthenticated again. Only works on players of lower access level than yours, of course.\n
help_commands_auth_levels_shortdesc List of all access levels
help_commands_auth_levels_text 0x88ff880 (Owner)0xffff88: The owner of the server. Commands entered on the server console are executed with these rights.\n0x88ff881 (Admin)0xffff88: A server administrator. By default, almost as powerful as the owner himself.\n0x88ff882 (Moderator)0xffff88: A server moderator. Is still allowed to use /admin, but is restricted to player management commands.\n0x88ff887 (Team Leader)0xffff88: Leader of a team. By default, no admin rights at all.\n0x88ff888 (Team Member)0xffff88: Member of a team. Local team accounts get this level.\n0x88ff8812 (Local User)0xffff88: Players with local accounts get this level.\n0x88ff8815 (Remote User)0xffff88: Players with remote accounts get this level by default.\n0x88ff8816 (Fallen from Grace)0xffff88: Authenticated players who abused default rights given to them.\n0x88ff8817 (Shunned)0xffff88: Same, only worse :)\n0x88ff8819 (Authenticated)0xffff88: Minimal level authenticated players can get.\n0x88ff8820 (Program)0xffff88: Unauthenticated players.
help_commands_ra_shortdesc Remote admin commands
help_commands_ra_text 0x88ff88/login <password>0xffff88: Log in as the server administrator using the server-specific password\n0x88ff88/logout0xffff88: Drop your logged in status so that other players can't see that you're an administrator\n0x88ff88/admin <command>0xffff88: Execute a console command as if it were entered on the server
help_commands_misc_shortdesc Miscellaneous commands
help_commands_misc_text 0x88ff88/help0xffff88: You just found out about this one :-)\n0x88ff88/teach <player> <topic>0xffff88: same as /help, but the the output gets sent to another player.\n0x88ff88/rtfm0xffff88: alias for /teach\n0x88ff88/command <command>0xffff88: Execute a command on your own client. Useful for instant chats
help_commands_tourney_shortdesc Tourney related commands
help_commands_tourney_text 0x88ff88/lock0xffff88: Locks your current team. Nobody can join it any more on their own. To let someone in, you need to invoke\n0x88ff88/invite <player>0xffff88: From that moment on, the player is allowed to join you. Another effect of /invite, even if your team is not locked, is that the invited player can read all of your team's /team messages. Invitations are permanent until revoked. That means a player who is invited into your team can join and leave it freely without further need to /invite him again. Players who were on the team when you /locked it are not automatically invited when they leave on their own account.\n0x88ff88/uninvite <player>0xffff88: reverses /invite. The invitation is revoked, the player can no longer join you, and if he currently is on your team, he will be thrown out.\n0x88ff88/unlock0xffff88: makes your team available for everyone to join again.
invite_no_team Can't use \1 if you're not on a team.\n
invite_team_locked \1 locked, you'll need an invitation from a team leader via the /invite command to join from now on.\n
invite_team_unlocked \1 unlocked, you can join it freely again.\n
unlock_all_teams_help Unlocks all teams.
invite_team_can_join \10xRESETT can now join \2.\n
invite_team_invite \10xRESETT has been invited to join \2.\n
invite_team_kick \10xRESETT has been kicked from \2.\n
invite_team_uninvite \10xRESETT got his invitation to join \2 cancelled.\n
invite_team_locked_list (locked)
msg_toomanymatches 0xff0000Too many matches found for the search term \1. Be more specific.\n
msg_nomatch 0xff0000No matches were found that contained \1.\n
player_toggle_spectator_on \1 switches to spectator mode and will stop playing the next round.\n
player_toggle_spectator_off \1 leaves spectator mode and enters the game again.\n
#camera messages
camera_watching_ai Watching AI Player\n
camera_watching_player Watching \1\n
#score table
team_scoretable_name Team:
team_scoretable_score Score:
player_scoretable_name Player:
player_scoretable_team Member of Team:
player_scoretable_score Score:
player_scoretable_ping Ping:
player_scoretable_alive Alive:
player_scoretable_alive_yes Yes
player_scoretable_alive_no No
player_scoretable_pingcharity Ping Charity:
player_scoretable_nobody Nobody there.\n
player_scoretable_inactive Disconnected
#********************************************
#********************************************
#
# network messages
#
#********************************************
#********************************************
fullscreen_message_title Server Message
network_message_timeout_title Server does not answer
network_message_timeout_inter The server you wanted to connect to did not answer for ten seconds.\nIt is probably down or unreachable, or you mistyped its name in the "custom connect" menu.
network_message_denied_title Login denied
network_message_denied_inter The server you wanted to connect to denied your login attempt.\nThat usually means it is full.
network_message_denied_inter2 The server you wanted to connect to denied your login attempt.
network_message_lateto_title Timeout
network_message_lateto_inter Connection to the server was initially successful; however, synchronising the gamestate failed.\nJust try again!
network_message_lostconn_title Connection lost
network_message_lostconn_inter The network connection to the server was lost. This may be due to a real network failure (Ethernet-cable plugged out, modem lost link, ...) or because of a server crash (That would be bad, so please send a bug report if it happens.)
network_message_abortconn_title Connection terminated
network_message_abortconn_inter The server terminated our connection.
network_master_timeout_retry One of the master servers did not answer. Trying next one...\n
network_master_timeout_title Master servers do not answer
network_master_timeout_inter The master servers could not be reached and the server list could not be updated. You'll browse the old list for now.\n\nThe most likely reason for this is a problem with your network. Please check\n- that you have a working internet connection: point your web browser to www.armagetronad.net to test.\n- that your firewall, if you have one, does not block our traffic. To test whether this is your problem, disable your firewall and try again. If it then works, you should re-enable the firewall, but allow Armagetron traffic specifically: Armagetron uses UDP and usually ports 4533 to 4540. Personal firewalls also have the possibility to block connections based on program names; make sure that armagetronad(.exe) is unblocked.\nIf you don't control parts of the network connection, say because you're at a public WLAN hot spot or in a company or school network, chances are the owner of the network purposefully blocks UDP traffic. You'll need to talk to the owner, then.\nA last possible, but unlikely, cause is that the master server infrastructure is currently down completely. Visit the forums at forums.armagetronad.net or the IRC channel #armagetron on irc.freenode.net to see if anyone else has this problem currently.
network_master_denied_title Master login denied
network_master_denied_inter The master server denied your login attempt. That usually means it is full. Try again later.
testing_version_expired_title Version Expired
testing_version_expired You are running a public test version or an unsupported CVS build. The server you tried to connect to is running a much newer version and that combination is only supported for major releases. An update is probably available for you on www.armagetronad.net or beta.armagetronad.net.
network_master_upgrage Upgrade needed
network_master_downgrage Server is outdated
network_master_incompatible Server is incompatible
network_master_full Full
network_master_serverinfo Version: \1\nURI : \2\nOptions: \3\n
network_master_players Players:
network_master_players_empty Empty
network_master_options Options:\n
network_connecting_to_server Connecting to \1...\n
network_connecting_gamestate Waiting for gamestate...\n
network_syncing_gamestate Received! Syncing gamestate...\n
network_warn_unknowndescriptor \n\n\nGot unknown nMessage with descriptor id \1 \n\nYOU SHOULD PROBABLY UPGRADE ARMAGETRON ADVANCED!!!!\n
network_error Network error.\n
network_error_timeout User \1 timed out.\n
network_error_shortmessage User \1's message was too short.\n
network_error_overflow User \1 is unable to keep up with the network traffic.\n
network_killuser Killing user \1, ping \2, IP \3: \4\n
network_statistics1 Time: \1 seconds\n
network_statistics2 Sent: \2 bytes in \3 packets (\4 bytes/s)\n
network_statistics3 Received: \5 bytes in \6 packets (\7 bytes/s)\n
network_login_denial Got login denial...\n
network_server_login Received login from \1 via socket \2, network version: \3 (ID: \4).\n
network_unknown_version unknown
network_server_login_success New user: \1\n
network_toomanyservers \n\n\nWarning: too many servers open on this computer.\nLeaving the port range that is scanned by clients with default settings.\n\n\n
network_browser_unidentified Received unidentifiable server information from \1 over socket \2.\n
network_logout_process Logging out...\n
network_logout_done Done!\n
network_logout_server received logout from \1.\n
network_login_process Login information sent. Waiting for reply...\n
network_login_failed Login failed.\n
network_login_failed_full Login failed: Server is full.\n
network_login_failed_timeout Login failed: Timeout.\n
network_login_failed_abort Login failed: Aborted.\n
network_login_success Login Succeeded. User Nr. \1 \n
network_login_sync Syncing with server...\n
network_login_relabeling Relabeling NetObjects...\n
network_login_sync2 Syncing again...\n
network_login_done Done!\n
network_kill_log User \1 kicked, reason given to him: \2\n
network_redirect \n\nYou will now be redirected to the server \1:\2. You can prevent that by pressing ESC.\n
network_kill_preface Reason given by server:
network_kill_maxidgrabber It ran out of IDs; your client was the one occupying most of them for itself. The reason for this can be a bug.
network_kill_maxiduser It ran out of IDs; your client was the one occupying most of them.
network_kill_cheater It assumed you are cheating. If that is untrue, it is a bug you should report.
network_kill_error An error occurred while processing messages from your client. This usually indicates a client or server bug.
network_kill_servercomplete Server list transfer complete.
network_kill_timeout You timed out.
network_kill_logout You logged out regularly.
network_kill_incompatible You are running a version incompatible with the server.
network_kill_full The server is full.
network_kill_shutdown The server was shut down.
network_kill_overflow There was a network overflow.
network_kill_too_many_players Too many players were logged in from your connection.
network_kill_kick You have been kicked by the server administrator; please stay away.
network_kill_idle You have been kicked automatically for being idle.
network_kill_banned You are banned for at least \1 minutes. \2
#network_kill_banned You are banned. Please stay away. The more often you retry to connect, the longer your ban stays.
network_kill_unknown No reason was given.
network_kill_spamkick You have been auto-kicked for spamming.
voted_kill_kick You have been kicked by an angry mob of players; please stay away.
network_kill_spectator You have been sitting in spectator mode for too long.
network_kill_unworthy The server is full; you have been removed to make room for potential players. Only come back if you really have to.
network_kill_unworthy_banreason The server is overloaded and new connections need to be throttled. Sorry for the inconvenience.
network_kill_unworthy_ban The server is full; you have been removed to make room for potential players. Only come back if you really have to, and wait \1 minutes.
network_kill_unworthy_log Kicking unworthy spectator \1 for \2 minutes.\n
network_ban_kph Kicks per hour of IP \1 are now \2.\n
network_ban Players from IP \1 are banned for \2 minutes. Reason: \3\n
network_noban Players from IP \1 are no longer banned.\n
network_ban_kick This is an autoban from being kicked too often.
network_ban_noreason None given.
#*************************************
#*************************************
#
# vote messages
#
#*************************************
#*************************************
vote_accepted Poll "\1" has been accepted.\n
vote_rejected Poll "\1" has been rejected.\n
vote_timeout Poll "\1" timed out.\n
vote_cancel_all All polls have been canceled by an administrator.\n
vote_new New poll: "\1". Enter the main menu to vote on it.\n
vote_redundant Poll rejected, same suggestion was made already recently.\n
vote_maturity Poll rejected, you're not old enough to issue votes, wait \1 seconds.\n
vote_overflow Poll rejected, too many pending polls.\n
vote_disabled Poll rejected, disabled by server admin.\n
vote_disabled_spectator Poll/Vote rejected, disabled for spectators by server admin.\n
vote_toofew Poll rejected, too few possible voters online.\n
vote_submitted Poll "\2" submitted by \1.\n
vote_vote_for \1 voted for Poll "\2".\n
vote_vote_against \1 voted against Poll "\2".\n
vote_unknown_command Unknown /vote command \1, available are: \2\n
vote_kick_local Can't vote against local player/AI \1.\n
#********************************************
#********************************************
#
# the server browser menu
# and master server messages
#
#********************************************
#********************************************
network_master_unknown Unknown Server
network_master_polling Polling...
network_master_unreachable Unreachable
network_master_noserver Sorry, no server found :-(
network_master_servername Server Name
network_master_score Score
network_master_users Users
network_master_ping Ping
network_master_browserhelp Press "Enter" to connect to this server, "p" to refresh a single server, "r" to refresh the whole list, "+/-" to set the score bias for this server, "cursor left/right" to change the sorting key, or "b" to add the server to your bookmarks. "m" toggles mates filtering.
network_master_connecting Connecting to \1...\n
network_master_send Sending my server info...\n
network_master_reqlist Requesting server list...\n
network_master_status Receiving server \1...\n
network_master_finish Received \1 servers.\n
network_master_start Host Game
network_master_pollanswer Answering ping poll from \1.\n
network_master_pollanswer_last Answering ping poll from \1. This is the last logged poll.\n
network_master_host_inet_help This will start a network game on your computer and announce it on the internet.
network_master_host_lan_help This will start a network game that is only visible from your LAN.
#********************************************
#********************************************
#
# Resource messages
#
#********************************************
#********************************************
resource_not_cached Resource \1 not found in cache. Downloading it, please be patient...\n
resource_downloading Downloading \1 ...\n
resource_fetcherror_noconnect ERROR: Impossible to reach host of URI \1. This may be caused by a DNS resolving issue, please report to http://forums.armagetronad.net/ if this happens with the main resource repository(http://resource.armagetronad.net/resource/).\n
resource_fetcherror_404 ERROR: Return value 404 : File not found.\n
resource_fetcherror ERROR: Return value \1 != 200.\n
resource_no_filename ERROR: NULL or empty filename.\n
resource_abs_path ERROR: Absolute filename, the server is trying to overwrite system files.\n
resource_no_writepath ERROR: Cannot determine path to write resource to.\n
resource_no_write ERROR: Cannot open \1 for writing.\n
resource_repository_backup_help List of backup hosts to use when the current repository host fails to function.
resource_download_notvalid ERROR: \1 is not a valid file to download.\n\n
resource_download_failed ERROR: Unable to download \1.\n
resource_resorting_backup Have no choice, resorting to using back up list.\n
resource_backup_trying Resource Host about to try: \1.\n\n
resource_backup_file404 ERROR: Couldn't find file \2 in host \1.\n
resource_backup_notconnect ERROR: Cannot connect to \1 repository.\n\n
resource_repository_check_help Using this command, you can check whether that file exists in the backup hosts
resource_check Repository status for file: \1:\n
resource_check_host \1
resource_check_seperator |
resource_check_hostfail Cannot connect.\n
resource_check_filenotfound File not found.\n
resource_check_filefound File exists!\n
#********************************************
#********************************************
#
# Directory messages
#
#********************************************
#********************************************
directory_path_nonwritable Could not create path to "\1". Check your user's rights.
directory_path_null ERROR: User given path is NULL or empty.\n
directory_path_absolute ERROR: User given path "\1" is an absolute path. You're not allowed to access files outside of the configured file hierarchies.\n
directory_path_relative ERROR: User given path "\1" is a relative path. You're not allowed to access files outside of the configured file hierarchies.\n
directory_path_hidden ERROR: User given path "\1" contains a hidden component.\n
#********************************************
#********************************************
#
# map messages
#
#********************************************
#********************************************
# printed on loading a map
map_file_loading Loading map \1 ...\n
# title of map error message
map_file_load_failure_title Map load failure
# printed when a map can't be loaded, and the user can do something about it
map_file_load_failure_self The map \1 could not be loaded or parsed; please check your configuration and the log.\n
# printed when a map can't be loaded, and the failure is the server admin's fault
map_file_load_failure_server The map \1 could not be loaded.\nThe server you tried to connect to may have a broken configuration; you should inform the server administrator of this error.\n
# worst case: default map could not load, either
map_file_load_failure_default \nFallback to default map did not work either. Please send a bug report, this is unusual.\n
# resource at the wrong place
resource_file_wrong_place_title Incorrect File Path
resource_file_wrong_place The resource file loaded from "\1" wants to be at "\2". Possible resolutions:\na) If you are not the author of the resource, you should move it to the right place given above and adapt the reference pointing to it.\nb) If you are the author and want the file to stay where it is, you can modify its <Resource> tag so it wants to be where you put it. Consult the documentation on how to do that.\n
map_file_reverting Reverting to last known working map \1.\n
#********************************************
#********************************************
#
# Texture messages
#
#********************************************
#********************************************
# texture not found error message
texture_error_filenotfound The texture file \1 could not be loaded.\n
texture_error_filenotfound_title Texture not found.
#********************************************
#********************************************
#
# Sound messages
#
#********************************************
#********************************************
sound_error_no16bit Sorry. We need 16 bit stereo output (I'm too lazy to support other formats. Maybe if you ask really nice?).\n
sound_error_initfailed Sound initialisation failed.\n
sound_firstinit Trying to start sound. Just restart \g in case of crash.\n
sound_inited Sound initialised: 16 bit stereo at \1 Hz, buffer size \2 samples.\n
sound_disabling Disabling sound...\n
sound_disabling_done Done!\n
sound_error_filenotfound Sound file \1 not found. Have you called \g from the right directory?
sound_error_unsupported Sound file \1 has unsupported format. Sorry!
#********************************************
#********************************************
#
# Configuration messages
#
#********************************************
#********************************************
config_include_not_found Configuration file "\1" to be included not found.\n
config_rinclude_not_found Configuration resource "\1" to be included not found.\n
config_command_unknown Command \1 unknown.\n
config_command_other You probably want:\n
config_command_more There are more commands containing your search string that were left out to avoid flooding your terminal.\n
config_file_write_error Could not write configuration file!\n
config_value_changed \1 changed from \2 to \3.\n
config_value_not_changed \1 not changed from \2 to \3: the guardian function objected.\n
config_error_read Input error reading \1: invalid format.\n
config_message_info \1 is currently set to \2.\n
config_sighup SIGHUP received, reloading configuration.\n
config_abort Configuration file/stream loading aborted.\n
nconfig_error_protected No way. Only the server can change \1.\n
nconfig_error_unknown Got conf message for unknown setting \1.\n\nYOU PROBABLY SHOULD UPGRADE ARMAGETRON ADVANCED!!!\n
nconfig_error_nonet Got conf message for setting \1 which is not network aware.\n\nYOU PROBABLY SHOULD UPGRADE ARMAGETRON ADVANCED!!!\n
nconfig_error_ignoreold Ignoring old conf message for setting \1.\n
nconfig_value_changed \1 changed from \2 to \3 on server order.\n
config_accesslevel_-1 Hoster
config_accesslevel_0 Owner
config_accesslevel_1 Administrator
config_accesslevel_2 Moderator
config_accesslevel_5 Armatrator
config_accesslevel_7 Team Leader
config_accesslevel_8 Team Member
config_accesslevel_12 Local User
config_accesslevel_15 Remote User
config_accesslevel_16 Fallen from Grace
config_accesslevel_17 Shunned
config_accesslevel_19 Authenticated
config_accesslevel_20 Program
config_accesslevel_21 Punished
access_level_help Changes the access level of a configuration item to make it available to lower ranked users
access_level_usage usage: ACCESS_LEVEL <config command> <required minimal access level (numerical)>\n
access_level_change Required access level of command \1 changed from "\2" to "\3".\n
access_level_nochange_now Cannot change access level of \1: it is currently at "\2", you only have "\3", you would steal access.\n
access_level_nochange_later Cannot change access level of \1 to "\2", you only have "\3" and would not be able to change it back.\n
access_level_error Required access level of command \1 is "\2", you only have "\3".\n
casacl_help For the duration of the rest of the configuration file this directive appears in, elevate the access level.
casacl_usage Usage: CASACL <required access level> <elevated access level>\n
casacl_not_allowed CASACL usage not allowed in this context.\n
abort_loading_name Loading Abort
abort_loading_description Current config file/stream loading was aborted by command \1.
user_level_help Changes the access level of a user.
user_level_usage Usage: USER_LEVEL <authenticated name> <user access level (numerical)>\n
user_level_change Access level of user \1 changed to "\2".\n
authority_level_help Changes the access level for all users from the same authority. Mainly only useful for private authorities.
authority_level_usage usage: AUTHORITY_LEVEL <authority> <new access level (numerical)>\n
authority_level_change Access level of users from authority \1 changed to "\2".\n
toggle_help Cycle between 0 and 1 for a boolean and locally changeable config item. Example: TOGGLE PREDICT_OBJECTS\n
toggle_usage_error TOGGLE requires a config item name. Usage: TOGGLE config_item\n
toggle_invalid_config_item TOGGLE requires a boolean and locally changeable config item, and \1 is not.\n
#*************************************
#*************************************
#
# Login messages
#
#*************************************
#*************************************
#login texts
login_password_title Password
login_password_help Enter your login password here. Pressing Enter here will log you in.
login_cancel Cancel Login
login_cancel_help This will abort the login procedure.
login_username Username
login_username_help Enter your login username here.
login_storepw_text Store Passwords:
login_storepw_help Determines the password security policy.
login_storepw_dont_text Not at all
login_storepw_dont_help Paranoid: Throw the password away immediately after use.
login_storepw_mem_text In memory
login_storepw_mem_help Password will be remembered for this session of \g.
login_storepw_disk_text On disk
login_storepw_disk_help Lazy: store the password on the hard disk so you won't have to retype it ever again. Although the password is stored in encrypted form, this is pretty unsafe.
password_help Password setting
login_request_redundant Already logged in.\n
login_request_failed Login failed. Try again!
login_request_failed_dup Two logins with the same account are not permitted.\n
login_not_supported This server does not support authentication of the type you requested, sorry.\n
login_request Login with Authority \1
login_request_local Login with Local Account
login_request_namechange Name changed. Login required.
login_request_master Master server requires Login.
# access level messages
access_level_hide_of_help Minimal access level to be able to hide it's own user account information.
access_level_hide_to_help Minimal access level to see everyone's user account information.
access_level_team_help Minimal access level for /lock, /unlock, /invite and /uninvite team management.
access_level_op_help Minimal access level for /op and /deop co-admin management commands commands.
access_level_op_max_help Maximal access level directly attainable by /op commands.
access_level_op_min_help Minimal access level directly attainable by /op commands.
access_level_admin_help Minimal access level for /admin command.
access_level_rtfm_help Minimal access level for /teach or /rtfm command.
access_level_chat_help Minimal access level for chatting.
access_level_shout_help Minimal access level for shouting.
access_level_ips_help Minimal access level you need for seeing IPs of other players in the /players command.
access_level_autokick_immunity_help Minimal access level to be protected against autokicks.
access_level_nver_help Minimal access level you need for seeing Network versions/strings from other players in /players.
access_level_spy_console_help Minimal access level you need for seeing console input from other (in-game) admins.
access_level_spy_team_help Minimal access level you need for seeing /team messages as a spectator.
access_level_spy_msg_help Minimal access level you need for seeing /msg messages directed to others.
access_level_play_help Minimal access level for playing
access_level_shuffle_up_help Minimal access level for shuffling up
access_level_play_sliding_help Sliding minimal access level for playing; if enough players of a higher access level than given by ACCESS_LEVEL_PLAY are online, their level will be the minimal level for play; however, it will never be higher than ACCESS_LEVEL_PLAY_SLIDING.
access_level_play_sliders_help The access level required to play will only slide up if at least this many players of a higher level are online.
access_level_play_changed Access level required to play changed from \1 to \2.\n
access_level_vote_suspend_help Minimal access level required to issue suspend votes.
access_level_vote_silence_help Minimal access level required to issue silence and voice votes.
access_level_vote_kick_help Minimal access level required to issue kick votes.
access_level_vote_include_help Minimal access level required to issue include votes.
access_level_vote_include_execute_help Minimal access level successful include votes will be executed at.
access_level_vote_command_help Minimal access level required to issue command votes.
access_level_vote_command_execute_help Minimal access level successful command votes will be executed at.
access_level_chat_timeout_help Time in seconds between public announcements that someone wants to chat, but can't. Set to 0 to disable the public warnings.
access_level_chat_request \10xRESETT would like to chat, but is not authorized yet. Would someone be so kind and say "/op \2"?\n
access_level_chat_denied 0xff7f7fChat denied,0xffffff insufficient access level.\n
access_level_shout_denied 0xff7f7fShout denied,0xffffff insufficient access level.\n
access_level_op_denied 0xff7f7f\1 denied,0xffffff insufficient access level.\n
access_level_op_overpowered 0xff7f7f\1 denied,0xffffff your need higher access rights than your victim.\n
access_level_op_self 0xff7f7f\1 denied,0xffffff can't do that to yourself :).\n
access_level_op_denied_max 0xff7f7f\1 denied,0xffffff your victim already has maximal rights.\n
access_level_op_denied_ai 0xff7f7f\1 denied,0xffffff your victim is an AI.\n
access_level_op_same \1: This would have no effect.\n
access_level_op_unclear \1: User is already logged in, please explicitly set an access level.\n
access_level_demote \1 has been demoted to "\2" by order of \3.\n
access_level_promote \1 has been promoted to "\2" by order of \3.\n
access_level_demote_anon \1 has been demoted to "\2".\n
access_level_promote_anon \1 has been promoted to "\2".\n
access_level_admin_denied 0xff7f7f/admin denied,0xffffff insufficient access level.\n
access_level_shuffle_up_denied Required access level to shuffle up is "\1", you only have "\2".\n
access_level_rtfm_denied Required access level to teach others is "\1", you only have "\2".\n
rtfm_denied You need to be logged in to teach others.\n
access_level_list_admins_help Access level required to be able to use the "/admins" command.
access_level_list_admins_see_everyone_help Users with this access level or better will be able to list any configured admin, regardless of ADMIN_LIST_MIN_ACCESS_LEVEL.
access_level_announce_login_help Maximal access level that determines if a player's login/logout message can be announced.
intercept_commands_help List of chat commands to accept and log to stdout.
intercept_unknown_commands_help If 1, accept and log all unknown chat commands.
chat_command_unknown Unknown chat command "\1".\n
chat_command_accesslevel Sorry, your access level is not high enough to use the "\1" command. You're \2, required would be \3.\n
authority_blacklist_help Comma separated list of authorities your server should refuse to query.
authority_whitelist_help If non-empty, only authorities on this comma separated list will be queried by your server.
trust_lan_help If set to 1, the server assumes that your LAN is safe and that nobody can run a pharming server on it.
hash_method_blacklist_help List of hash authentication methods to disable support for.
legacy_log_names_help If 1, the log names of unauthenticated players are kept like they were before authentication was implemented. If 0, log names are escaped so that authenticated player names look best.
login_message_requested User \1 requests authentication as "\2@\3".\n
login_message_delayed Your login process will be delayed because the server configuration makes it impossible to be processed immediately in the background. We're sorry for the inconvenience.\n
login_message_responded Password request sent to user \1, username "\2", method \3, message "\4".\n
login_message \3\1 has been logged in as \2.\n
login_message_byorder Order of \1:
login_message_special \4\1 has been logged in as \2 at access level "\3".\n
logout_message \1 has been logged out as \2.\n
logout_message_deop \1 has been logged out as \2 by order of \3.\n
login_failed_message 0xff7f7fLogin failed,0xffffff reason: \1\n
# various reasons for logins to fail
login_error_aborted Login aborted.
login_error_invalidurl_illegal_hostname Authentication URL \1 invalid, illegal characters in hostname part (only ASCII letters, numbers and a fine selection of other characters are allowed).
login_error_invalidurl_illegal_path Authentication URL \1 invalid, illegal characters in path part (only ASCII letters, numbers, dots, slashes and a fine selection of other characters are allowed).
login_error_invalidurl_illegal_port Authentication URL \1 invalid, illegal characters in port (only numbers are allowed).
login_error_invalidurl_defaultport Authentication URL \1 invalid. Just leave away the default port, please :).
login_error_invalidurl_slash Authentication URL \1 invalid, double slash or ending with slash.
login_error_invalidurl_rawip Authentication URL \1 invalid, it contains a raw IP address.
login_error_invalidurl_notfound Authentication URL \1 invalid, it was not found.
login_error_noremote Authentication via Global ID not available on this server.
login_error_blacklist Authority \1 is on this server's blacklist.
login_error_whitelist Authority \1 is not on this server's whitelist.
login_error_pharm Server address mismatch, \1 (sent by client) != \2 (our address). Pharming suspected. If you are connecting from the LAN and get this error, set "TRUST_LAN" on the server (only if your LAN can be fully trusted, of course). If you are connecting from the internet, use "SERVER_DNS" to make its own real IP known to the server.
login_error_pharm_cheap Server address trouble. Client sent unspecific server address.
login_error_methodmismatch The local method used for authentication has been modified since your password was set. In the server's config files, put all commands that define authentication methods before all local password definitions.
login_error_nomethod No authentication method could be found. Your client supports \1, this server supports \2, and the authentication server supports \3.
login_error_nomethodlist Authentication URL \1 does not return a list of supported methods, got error code \2, content "\3".
login_error_nomethodproperties Authentication URL \1 does not return a list of methods properties, got error code \2, content "\3".
login_error_nouser User does not exist, authentication server returned "\1".
login_error_password Wrong password supplied, authentication server returned "\1".
login_error_unknown Unknown error code \1 returned, content "\2".
login_error_invalidclaim Authority "\1" can't claim you to be "\2"!
login_error_unexpected_answer Answer "\1" expected from server, but got \2 instead.
login_error_local_nouser Local user \1 not found. Try "/login \1@forums" instead.
login_error_local_password Supplied password for local user \1 incorrect.
chatcommand_requires_player \1 requires a player username as additional parameter.\n
local_user_help Adds a local user account from a name/password pair.
local_user_syntax Usage: LOCAL_USER <user name> <password>\n
local_team_help Adds a local account for an entire team (team tags are compared).
local_team_syntax Usage: LOCAL_TEAM <team tag> <password>\n
user_remove_help Removes an password account for a user or team.
password_remove_syntax Usage: USER_REMOVE <user name/team tag>\n
md5_password_removed User name/team tag \1 removed.\n
md5_password_remove_notfound User name/team tag \1 to remove not found.\n
reserve_screen_name_help Reserves a screen name to a registered user
reserve_screen_name_usage Usage: RESERVE_SCREEN_NAME <screen name (in quotes if it contains spaces)> <user>\n
reserve_screen_name_change Screen name "\1" reserved for user \2.\n
user_alias_help Allows bending authenticated names around: a player authenticated as X originally can appear as y.
user_alias_usage Usage: USER_ALIAS <user> <alias of user>\n
alias_change User \1 will be known as \2.\n
ban_user_help Allows to ban players based on their authentication ID.
ban_user_message User \1 has been banned.\n
ban_user_usage Usage: BAN_USER <authenticated name>\n
unban_user_help Undoes BAN_USER.
unban_user_message User \1 has been unbanned.\n
unban_user_usage Usage: UNBAN_USER <authenticated name>\n
ban_user_list_help Gives a list of banned users.
md5_prefix_help Extra hash prefix for local accounts used to scramble the password
md5_suffix_help Extra hash suffix for local accounts used to scramble the password
global_id_help If set to 1, Global IDs (Armathentication) will be enabled on this server.
#*************************************
#*************************************
#
# Racing messages
#
#*************************************
#*************************************
race_timer_enabled_help 0 = Disable, 1 = Enable) race timer. Don't change during round.
race_end_delay_help Number of seconds to give players to finish before the round is finished.
race_score_deplete_help Number the score depletes by everytime a player enters the win zone.
race_score_type_help 0-No sorting; 1-Sort by best score; 2-sort by best time.
race_log_time_help If enabled, it displays the reached time and the position of arrival.
race_log_login_help If enabled, it will only log the time records of players that have logged in.
race_checkpoint_require_hit_help Default: 1; 0-will let you finish regarless of doing the checkpoints; 1-MUST complete all checkpoints but not in order; 2-MUST complete all checkpoints in order;
race_checkpoint_countdown_help Number of seconds to give individual racers to complete the race.
race_checkpoint_laps_help Default: 1; 0-won't do anything; 1-after each completed lap, your completed checkpoints data is cleared to do again.
race_checkpoint_done Checkpoint \1 is done.\n
race_checkpoints_complete All checkpoints are now completed. You can now cross the finish line.\n
race_checkpoint_wrong This is checkpoint \1. You need to go to checkpoint \2.\n
race_checkpoint_next Checkpoint \1 is done. Now go to checkpoint \2.\n
race_checkpoint_miss You can't finish the race yet. You still have to cross the checkpoint \1.\n
race_laps_help If set to >1, these are the number of laps to complete to finish the race.
race_laps_next Lap \1 done, \2 more laps to complete.\n
race_safe_angles_help These are the angles that are safe to travel in. Anything else and your dead. Usage: degrees1,degrees2,degrees3,...
race_unsafe_angles_kill_help Default: 0; If set to 1, kills all players that are in the unsafe angles as they finish the race.
player_reach_race \1 0xfffffffinished with \2 points in \3 seconds.\n
player_reach_race_first \1 0xfffffffinished 1st in \2 seconds.\n
player_reach_race_time \2| \1 0xfffffffinished in \3 ( \4 s behind 1st ).\n
player_personal_best_reach_time New personal record! Your new time record is \1 seconds.\n
race_player_hold_best_time \1 0xRESETTis now on rank 0x00ffff1 0xRESETTwith 0xffff00\2 s 0xRESETTon 0xff99ff\30xRESETT.\n
race_player_hold_same_rank \1 0xRESETTstayed at rank 0x00ffff\4 0xRESETTin 0xffff00\2 s 0xff9900(-\3 s)0xRESETT.\n
race_player_hold_rank_up \1 0xRESETTmoved to rank 0x00ffff\4 0x99ffff(-\5) 0xRESETTin 0xffff00\2 0xff9900(-\3 s)0xRESETT.\n
race_player_hold_new_time \1 0xRESETTgets into rank 0x00ffff\3 0xRESETTin 0xffff00\2 s.\n
race_player_hold_slow_time \1 0xRESETTstayed at rank 0x00ffff\4 0xRESETTin 0xffff00\2 s 0xff9999(+\3 s)0xRESETT.\n
player_race_stats_self Your rank is \1 with a time of \2.\n
player_race_stats_other Player: \1 0xRESETTis at rank 0xffff77\2 0xRESETTwith a time of 0xffff77\30xRESETT.\n
player_race_record_search_found \1 is ranked \2 with a best time of \3 seconds.\n
player_race_record_search_not_found 0xff0000The search term \1 couldn't be found in the racing records.\n
player_race_record_search_many_found 0xff0000The search term \1 has found many matches. Be more specific.\n
race_finished_list_nobody No one seemed to have crossed the finish line.\n
race_finished_list_arrive Displaying only \1 players that have crossed the finish line.\n
race_finished_list_amount A total of \1 players have crossed the finish line.\n
race_finished_list_display + \1 0xRESETTfinished in 0xffff77\2 0xRESETT( 0xffff77\4 0xRESETTbehind 1st ).\n
race_login_required You don't seem to be logged in. Your finish time will not be saved.\n
race_nolog You might have finished the map but your time will not be saved as punishment.\n
race_ranks_personal_message Your current position for 0xffdd00
race_ranks_loading Loading Racing Ranks for 0xffdd00\1.\n
race_ranks_saving Saving Racing Ranks for 0xffdd00\1.\n
race_rank_title_message Top \1 players for 0xffdd00\2\n
race_rank_title_name Rank
race_rank_title_player_name Player
race_rank_title_time_name Time
race_rank_border #
race_rank_message_header 0xdd66dd# 0xRESETT\1 0xdd66dd# 0xRESETT\2 0xdd66dd# 0xRESETT\3 0xdd66dd#\n
race_rank_message_format 0xdd66dd# 0xffff7f\1 0xdd66dd# 0xffff7f\2 0xdd66dd# 0xffff7f\3 0xdd66dd#\n
race_rank_current_format 0xdd66dd# 0x00ff99\1 0xdd66dd# 0x00ff99\2 0xdd66dd# 0x00ff99\3 0xdd66dd#\n
race_records_manual_load Racing records have been manually loaded by \1.
race_records_manual_save Racing records have been manually saved by \1.
race_records_load_help Default: 1, if set to 0, race records will not load.
race_records_save_help Default: 1, if set to 0, race records will not save.
race_record_highliter_help The color to highlight that player's records during the personal display session.
race_idle_warning 0xff9999RACE IDLE 0xffff7f(\2/\3): 0xff55ff\10x99ffff, hold down your brakes (v) to go faster!\n
race_idle_warnings_help The number of times a player should be warned for being idle.
race_idle_kill 0xff55ff\1 0xff9999has been killed for not racing!\n
race_idle_kill_help If set to 1, kills players that are idle for RACE_IDLE_TIME seconds.
race_idle_speed_help Set to >= 0, idle activates if players stay for RACE_IDLE_TIME under the set idle speed.
race_idle_time_help Number of seconds a player is idle on grid before being warned and then killed.
race_ranks_limit_help If set to 1, racing records will have a time limit in which a player has not played that map for a while.
race_ranks_limit_time_help Set to >= 0, if players for each map did not play for this many seconds, their rank will be removed.
race_chances_help The number of chances player get to play again in the same round after death. Depletes each time you use it up and resets for next round.
race_finish_kill_help If set to 1, players crossing the finish line will get killed.
race_log_unfinished_help It set to 1, logs in the players that have not yet finished that racing course. Time values will be set to -1.
race_num_ranks_show_end_help The number of ranks to display at the end of round.
race_num_ranks_show_start_help The number of ranks to display at the start of round.
race_points_type_help If set to 0, players receive points depending on SCORE_RACE_FINISH. if set to 1, players receive points depending on RACE_SCORE_DEPLETE.
race_ranks_show_end_help If set to 1, ranks will appear at the end of the round; If set to 2, personal ranks will be shown to those players only.
race_ranks_show_start_help If set to 1, ranks will appear at the start of the round; If set to 2, personal ranks will be shown to those players only.
race_smart_timer_help If set to 1, timer is decided depending on the top 3 racing ranks.
race_finish_collapse_help If set to 1, all zones will collapse at the end of round.
race_smart_timer_factor_help The factor by which countdown is multiplied when smart timer is enabled.
race_smart_timer_num_help The number of records to look to obtain the average time for the countdown.
race_rank_show_player_length_help The limit length of players to display in the display of ranks.
race_rank_show_length_help The length of the name of the rank should the rank be aligned by.
# Something like: # Rank # Player # Time
rank_race_header_order_help The order in which the "rank" header will appear. Default: 1.
rank_race_header_player_order_help The order in which the "player" header will appear. Default: 2.
rank_race_header_time_length_help The order in which the "time" header will appear. Default: 3.
race_rank_header_length_help The length of the header "rank" should be.
race_rank_header_player_length_help The length of the header "player" should be.
race_rank_header_time_length_help The length of the header "time" should be.
#*************************************
#*************************************
#
# Map details messages
#
#*************************************
#*************************************
show_map_details_help Display the map's details for everyone to view.
show_map_creation_help If set to 1, shows the map's name and creator's name.
show_map_axes_help If set to 1, shows the map's axes.
show_map_details 0x00ffffCurrent map: 0xccaa66\1 0xRESETTby 0xaa66cc\2\n
show_map_details_with_rotation 0x00ffffCurrent map: 0xccaa66\1 0xRESETTby 0xaa66cc\2 0x33ee33(\3/\4)\n
show_map_axes 0xff55ffMap Axes: 0x99ff99\1\n
access_level_substitute_denied Required access level to substitute is "\1", you only have "\2".\n
substitute_message_usage Usage: /substitute <user out ID or name> <user in ID or name>\n
substitute_player_request User \1 requests substitution : \2 will be replaced by \3 next round.\n
substitute_player \1 is replaced by \2.\n
# Sty patch help
## flag zones
min_flags_home_help Number of flags that must be home in order to capture a flag
flag_blink_time_help Time in seconds between flag blinking over player with the flag, -1 to disable
flag_blink_start_help Percentage of the flag radius to start the flag blink at.
flag_blink_end_help Percentage of the flag radius to end the flag blink at.
flag_blink_on_time_help Time in seconds that flag is on in a blink (not recommended to set this below 0.1)
flag_blink_estimate_position_help 0 to start the flag blink at the current player position, 1 to start the flag blink where the player would be at the end of the blink at current speed and direction
flag_blink_track_time_help If set above zero, this tracks the cycle position and speed at the rate defined by this setting. it is not recommended to set this below 0.1 for lag reasons.
flag_color_r_help (0-15) red color for a neutral flag
flag_color_g_help (0-15) green color for a neutral flag
flag_color_b_help (0-15) blue color for a neutral flag
flag_conquest_wins_round_help Flag indicating whether capturing the flag wins the round or not
flag_chat_blink_time_help Time in seconds that the chat triangle above a player with a flag will blink, -1 to disable
flag_drop_home_help Flag indicating whether dropping the flag sends it home
flag_drop_time_help If positive, enables player to drop flag by chatting "/drop". value is the number of seconds they can't pick up the flag afterwards, 2-3 recommended.
flag_hold_score_help Points given for holding the flag see FLAG_HOLD_SCORE_TIME
flag_hold_score_time_help Seconds until points are awarded for holding the flag see FLAG_HOLD_SCORE
flag_hold_time_help Time in seconds that the player can hold the flag before it is returned home, -1 to disable
flag_home_randomness_x_help Y direction the flag can vary from its starting spot when returned.
flag_home_randomness_y_help X direction the flag can vary from its starting spot when returned.
flag_required_home_help Flag indicating whether flags need to be home to score
flag_team_help 0 - Flags are neutral, 1 Flags have team that own them
score_flag_help Number of points a player scores on returning a captured flag to their base
## Shooting
score_shot_help Number of points a player shoots another player
score_shot_suicide_help Number of points a player shoots themselves of their teammates
score_death_shot_help Number of points a player gets for shooting someone with their deathshot
score_self_destruct_help Number of points a player gets
score_zombie_zone_revenge_help Number of points a player gets for having their zombie kill someone
score_zombie_zone_help Number of points a player gets for killing a zombie zone
shot_kill_self_help Flag for if a player can shot themself or their team
shot_kill_vanish_help Flag for if a shot should vanish
self_destruct_vanish_help Flag for if a self distruct zone should vanish
shot_penetrate_walls_help Flag for if a shot should go through walls when its not bouncing
zombie_zone_vanish_help Flag for if a zombie zone should vanish
zombie_zone_shoot_help How much zone to take away from a zombie when a shot enters it
shot_collision_help Flag for if shots can collide and bounce off one another.
shot_wall_bounce_help Flag for if shots can bounce off walls
shot_kill_invulnerable_help Flag for if Shot can kill invulnerable cycles
shot_base_respawn If enabled, when you shoot at your team base, your teammates will be revived
shot_base_enemy_respawn If enabled, when you shoot at your enemy team's base, your enemies will be revived
## Styball
score_goal_help Number of points a player scores on kicking the ball into the enemy goal
goal_round_end_help Flag indicating whether the round ends when a goal is shot
balls_interact_help Flag indicating whether balls can bounce off one another
balls_bounce_on_cycle_walls_help Flag indicating whether balls can bounce off cycle walls
ball_team_mode_help Flag 0=ball score other team, 1=ball score only team owner
ball_kills_help Flag indicating if a team owned ball can kill opposing team players
ball_speed_decay_help Rate at which the ball slows down
ball_cycle_accel_boost_help Boost Cycle gives the ball when colliding
ball_autorespawn_help Flag indicating whether balls should automatically respawn when goal is scored
## Target Zone
target_lifetime_help Time in seconds before the zone vanished. -1 for infinite
target_survive_time_help Time in sec before the zone vanished once a player entered. -1 for infinite
target_initial_score_help Score for the first player entering the zone
target_score_deplete_help Score suppress to the zone score each time a player entered
target_declare_winner_help Last target zone is a winzone ?;
set_target_command_help Add commands for a target zone to issue when someone enters it.
## King of the hill
koh_score_help Score given for being the only one in a zone for KOH_SCORE_TIME
koh_score_time_help The interval that KOH_SCORE is added
## rubberzone
score_rubberzone_help Score player is given for dieing on a rubber zone.
## soccer goal|ball zone
soccer_goal_enemy_entered \1 0xRESETTwas killed for entering \20xRESETT's goal.\n
soccer_goal_self 0xff7777TEAM \1 0xRESETThit the ball into their own goal. Boo-Hoo! No points!\n
soccer_goal_score \1 0xRESETTwon \3 points for scoring in \20xRESETT's team goal.\n
soccer_winner \1 0xRESETTwon the soccer round.\n
soccer_goal_score_help The points the team get for scoring a goal.
soccer_goal_kill_enemies_help If set to 1, enemy players entering other team's base will get killed.
soccer_goal_respawn_allies_help If set to 1, teammates entering their own goal will respawn dead teammates.
soccer_goal_respawn_enemies_help If set to 1, players entering opponent's goal will respawn enemy dead players.
soccer_ball_first_win_help If set to 1, first team to shot the ball into other team's goal wubs the round.
soccer_ball_shots_win_help If set to > 0, the number of times the ball must enter other team's goal. Sending the ball in their own goal does not count.
soccer_ball_slowdown_help If set to 1, soccer balls will slow down.
soccer_ball_slowdown_time_help # If SOCCER_BALL_SLOWDOWN is set to 1, then the soccer ball will slow down depending on the value set for this command.
## Other sty commands
base_respawn_help Flag indicating whether a base will respawn team if a team player enters it
base_respawn_remind_time_help Time between respawn reminders
base_enemy_respawn_help Flag indicating whether a base will respawn team if an enemy player enters it
base_enemy_kill_help Flag indicating whether a base will kill enemy players
## General zone commands
spawn_zone_help spawn a zone onto the grid
collapse_zone_help collapse a zone
set_zone_radius_help change zones radius
set_zone_id_radius_help change zones radius
set_zone_position_help change a zones position
set_zone_id_position_help change a zones position
set_zone_speed_help change a zones speed
set_zone_id_speed_help change a zones speed
set_zone_color_help Change the color of a zone
set_zone_id_color_help Change the color of a zone
set_zone_expansion_help Change the Expansion rate of a zone
set_zone_id_expansion_help Change the Expansion rate of a zone
set_zone_rotation_help Change the rotation speed of a zone
set_zone_id_rotation_help Change the rotation speed of a zone
set_zone_penetrate_help Change the Penetration of a zone
set_zone_id_penetrate_help Change the Penetration of a zone
condense_conquest_output Zone conquest output condensed into one line
cycle_target_assignment 0xff9900Your target is now \1.\n
cycle_target_score \1 get \2 extra points for core dumping his target \3.\n
cycle_target_timeout You fail core dumping your target \1 in time.\n
cycle_target_cancel Your target assignment has been cancelled by server.\n
## MAP/CONFIG _queueing commands and helping hints - LOVER$BOY's additions
queue_map_help Stores map that exist in MAP_ROTATION. Stops rotation temporarly to complete the listed maps.
map_queue_stored_file_found Map \1 has already been stored in list in \2 order. This addition has been ignored.\n
map_queue_file_stored Map \1 has successfully been added to the que by \2.\n
map_queue_file_removed Map \1 has successfully been removed from the que by \2.\n
map_queue_file_not_found 0xff7777Search term \1 couldn't be found in MAP_ROTATION.\n
map_queue_que_file_not_found 0xff7777Search term \1 couldn't be found in the MAP_QUEUEING.\n
map_queue_found_toomanyfiles 0xff7777\2 matches are found for search term "\1". Be more specific.\n
map_queue_is_empty Map queue is now empty. Normal rotation will resume from next round or match.\n
map_queue_required_level Map queueing command \2 requires level is \1. You do not have that access level.\n
queue_config_help Stores config that exists in CONFIG_ROTATION. Stops rotation temporarly to complete the listed maps.
config_queue_stored_file_found Config \1 has already been stored in list in \2 order. This addition has been ignored.\n
config_queue_file_stored Config \1 has successfully been added to the que by \2.\n
config_queue_file_removed Config \1 has successfully been removed from the que by \2.\n
config_queue_file_not_found 0xff7777Search term \1 couldn't be found in the CONFIG_ROTATION.\n
config_queue_que_file_not_found 0xff7777\2 matches are found for search term "\1". Be more specific.\n
config_queue_found_toomanyfiles 0xff7777Search term \1 found many matches in CONFIG_ROTATION. Be more specific.\n
config_queue_is_empty Config queue is now empty. Normal rotation will resume from next round or match.\n
config_queue_required_level Config queueing command \2 requires level is \1. You do not have that access level.\n
access_level_queue_maps_help Sets the access level required to use chat commands /mq add & remove.
access_level_queue_configs_help Sets the access level required to use chat commands /cq add & remove.
#*************************************
#*************************************
#
# Queue details messages
#
#*************************************
#*************************************
queue_limit_help This is the amount that players can use up for queueing maps or configs.
queue_limit_excempt_help Access level equal to or below this do not have queue limit.
queue_limit_enabled_help Should the people have limits when queueing?
queue_limit_reached You have reached your queueing limit allowed to use. Next refill is in \1 seconds.\n
queue_max_help The maximum queues allowed due to the increase in their slots.
queue_log_help If set to 1, players queueing maps/configs will get written to queuelog.txt
queue_increment_help If set to >0, players will get their queues increased during refill by this amount.
queue_refill_time_help How long each time should players refill take? This is measured in hours.
queue_refill_active_help Should players be in server to have their queue refill active?
queue_refill_waiting You still have to wait \1 minutes for your queueing limit to refill.\n
queue_refill_complete \1's queues have been refilled.\n
queue_find_failed 0xff7777\2 queuer were found with the search name: "\1".\n
queue_refill_success An administrator restored \1's queues.\n
queue_give_success \1 received \3 qs from original \2 qs by an administrator.\n
queuers_list_help Displays the list of queuers and their queues.
queuers_list List of queuers:\n
queuers_list_show Showing \1 queuers out of \2:\n
queue_refill_help Refill the queue fuel of the given player's name. Usage: QUEUE_REFILL <name>
queue_give_help Give a set of queues to the given player's name. Usage: QUEUE_GIVE <name> <amount>
# items that should not be translated
include english_base_notranslate.txt
# Room for lost settings in translation files:
access_level_substitute_help Required access level to switch with another player.
access_level_view_chats_help Players with access level equal to or lower than this are able to see messages sent from the same access leveled player.
access_level_vote_challenge_help UNDOCUMENTED
add_score_player_help Give/Take points for that player. Usage: ADD_SCORE_PLAYER [name] [points] [message].
add_score_team_help Give/Take points for that team. Usage: ADD_SCORE_PLAYER [name] [points] [message].
admin_kill_message_help If set to 1, announce when players get killed due to the command "KILL"
admin_name_help The name to speak as when using the command "SAY".
auto_substitution_help If set to 1, players will be substituted when leaving.
chat_tooltip_help UNDOCUMENTED
collapse_zone_id_help Collapse the zone by the given ID.
condense_conquest_output_help Condense fort zone conquered output into one line for multiple wiiners.
custom_message_help Send custom message using language string commands. Have spaces between each parameter.\nUsage: CUSTOM_MESSAGE ${language_string} param1 param2 param3 ...
custom_player_message_help Send custom message to player using language string commands. Have spaces between each parameter.\nUsage: CUSTOM_MESSAGE_PLAYER [player] ${language_string} param1 param2 param3 ...
custom_center_message_help Send custom message in the form of a center message.\nUSAGE: CUSTOM_CENTER_MESSAGE ${language_string} param1 param2 param3 ...
cycle_brake_tooltip_help UNDOCUMENTED
cycle_explosion_radius_help Radious of the explosion when a cycle gets destroyed.
cycle_rubber_deplete_enemy_help If set to 1, rubber depletes for players when hitting enemys' tails.
cycle_rubber_deplete_rim_help If set to 1, rubber depletes for players when hitting rim walls.
cycle_rubber_deplete_self_help If set to 1, rubber depletes for players when hitting their own tails.
cycle_rubber_deplete_team_help If set to 1, rubber depletes for players when hitting their teams' tails.
cycle_turn_left_tooltip_help UNDOCUMENTED
cycle_turn_right_tooltip_help UNDOCUMENTED
cycle_walls_length_help The length of the tails, automatically sets current wall length to the given length during round.
cycle_walls_stay_up_delay_help The number of seconds the tails remain on the field after their owner is dead.
cycle_zones_approch_help The distance a cycle can approch the zone without trigging the OnNear() event.
cycle_zones_avoid_help If set to 1, cycles will do their best at avoiding the zone. Is slightly buggy but works often.
death_shot_help If set to 1, killed players will release a death shot if they had been about to shoot.
delay_command_help A command to execute at given time. Usage: DELAY_COMMAND [time] [command] [parameters] ...
delay_command_clear_help Clears all delayed command from cache.
delay_command_add Delay Command: "\1" with delay of \2 and interval of \3.\n
delay_command_remove_help Removes a delay command at the specified id number. Usage: DELAY_COMMAND_REMOVE [id] ...
destroy_zone_help Destroy, simply meaning: causes the zone with the given name to disappear instantly.
destroy_zone_id_help Destroy, simply meaning: causes the zone with the given id to disappear instantly.
display_scores_during_chat_help If set to 1, score board will appear during chat when we hit the "TAB" button on our keyboard.
enable_friends_casing_help If set to 1, matching friends will appear. If set to 0, no matter what casing it is, names with our friends will appear.
end_challenge_help UNDOCUMENTED
get_current_map_help Displays the current map players are playing in.
glance_back_tooltip_help UNDOCUMENTED
glance_left_tooltip_help UNDOCUMENTED
glance_right_tooltip_help UNDOCUMENTED
player_gridpos_interval_help The time between previous "player_gridpos" output to the next.
zone_gridpos_interval_help The time between previous "zone_gridpos" output to the next.
online_stats_interval_help The time between previous "online_players_*" output to the next.
help_message_help A help message sent to those calling it. Works through "/help" as well.
help_message_type_help Set 0 to use HELP_{ADD|REMOVE}_TOPIC commands. Set 1 to use HELP_MESSAGE. Default: 0;
highlight_name_help If set to 1, when your name appears in messages, it gets highlithed for you to notice.
ladderlog_enabled_help If set to 1, ladderlog output is enabled.
ladderlog_write_admin_login_help Write to ladderlog: ADMIN_LOGIN [login_name] [ip_address]
ladderlog_write_admin_logout_help Write to ladderlog: ADMIN_LOGOUT [login_name] [ip_address]
ladderlog_write_ai_positions_help If set to 1, the team positions for AI Teams will output under "POSITIONS"
ladderlog_write_deathzone_activated_help Write to ladderlog: DEATHZONE_ACTIVATED [id] [name] [xpos] [ypos]
ladderlog_write_end_challenge_help Write to ladderlog: END_CHALLENGE [time]
ladderlog_write_invalid_command_help Write to ladderlog: INVALID_COMMAND [command] [player_username] [ip_address] [access_level] [params]
ladderlog_write_match_ended_help Write to ladderlog: MATCH_ENDED [time]
ladderlog_write_match_score_help Write to ladderlog: MATCH_SCORE [player_score] [player_username] [team_name]
ladderlog_write_match_score_team_help Write to ladderlog: MATCH_SCORE_TEAM [team_score] [team_name] [sets_won]
ladderlog_write_new_set_help Write to ladderlog: NEW_SET [current_set] [time]
ladderlog_write_next_round_help Write to ladderlog: NEXT_ROUND [next_round_number] [total_rounds] [map_file] [center_message]
ladderlog_write_objectzone_player_entered_help Write to ladderlog: OBJECTZONE_PLAYER_ENTERED [zone_id] [zone_name] [zone_pos_x] [zone_pos_y] [player_name] [player_pos_x] [player_pos_y] [player_direction_x] [player_direction_y] [game_time]
ladderlog_write_objectzone_player_left_help Write to ladderlog: OBJECTZONE_PLAYER_LEFT [zone_id] [zone_name] [zone_pos_x] [zone_pos_y] [player_name] [player_pos_x] [player_pos_y] [player_direction_x] [player_direction_y] [game_time]
ladderlog_write_objectzone_spawned_help Write to ladderlog: OBJECTZONE_SPAWNED [id] [name] [pos_x] [pos_y] [xdir] [ydir]
ladderlog_write_objectzone_zone_entered_help Write to ladderlog: OBJECTZONE_ZONE_ENTERED [zone_id] [zone_name] [zone_posx] [zone_posy] [target_id] [target_name] [target_pos_x] [target_pos_y] [target_dir_x] [target_dir_y] [game_time]
ladderlog_write_player_ai_left_help Write to ladderlog: PLAYER_AI_LEFT [ai_name]
ladderlog_write_player_colored_name_help Write to ladderlog: PLAYER_COLORED_NAME [player_useranme] [player_colored_name]
ladderlog_write_player_gridpos_help Write to ladderlog: PLAYER_GRIDPOS [player_username] [pos_x] [pos_y] [dir_x] [dir_y] [cycle_speed] [player_rubber] [cycle_rubber] [team]
ladderlog_write_custom_invalid_command_help Write to ladderlog: CUSTOM_INVALID_COMMAND <command> <player_log> <ip> <access_level> <params>
ladderlog_write_player_killed_help Write to ladderlog: PLAYER_KILLED [player_username] [ip_address] [pos_x] [pos_y] [dir_x] [dir_y]
ladderlog_write_queue_started_help Write to ladderlog: QUEUE_STARTED [time]
ladderlog_write_queue_finished_help Write to ladderlog: QUEUE_FINISHED [time]
ladderlog_write_round_commencing_help Write to ladderlog: ROUND_COMMENCING [current_round] [total_rounds]
ladderlog_write_round_ended_help Write to ladderlog: ROUND_ENDED [time]
ladderlog_write_round_finished_help Write to ladderlog: ROUND_FINISHED [time]
ladderlog_write_round_started_help Write to ladderlog: ROUND_STARTED [time]
ladderlog_write_set_winner_help Write to ladderlog: SET_WINNER [team_name]
ladderlog_write_spawn_position_team_help Write to ladderlog: SPAWN_POSITION_TEAM [team_name] [new_position]
ladderlog_write_start_challenge_help Write to ladderlog: START_CHALLENGE [time]
ladderlog_write_svg_created_help Write to ladderlog: SVG_CREATED
ladderlog_write_tactical_position_help Write to ladderlog: TACTICAL_POSITION [time] [name] [tact_pos]
ladderlog_write_tactical_statistics_help Write to ladderlog: TACTICAL_STATISTICS [tact_pos] [name] [time] [state] [kills]
ladderlog_write_team_colored_name_help Write to ladderlog: TEAM_COLORED_NAME [team_name] [team_colored_name]
ladderlog_write_voter_help Write to ladderlog: VOTER [player_name] [0-against|1-for] [description]
ladderlog_write_vote_created_help Write to ladderlog: VOTE_CREATED [suggestor] [description]
ladderlog_write_winzone_activated_help Write to ladderlog: WINZONE_ACTIVATED [id] [name] [xpos] [ypos]
ladderlog_write_zone_created_help Write to ladderlog: ZONE_CREATED [effect] [id] [name] [xpos] [ypos] [xdir] [ydir]
ladderlog_write_zone_gridpos_help Write to ladderlog: ZONE_GRIDPOS [effect] [id] [name] [radius] [growth] [posx] [posy] [velx] [vely] [r] [g] [b]
ladderlog_write_zone_shot_released_help Write to ladderlog: ZONE_SHOT_RELEASED [0-shot|1-deathshot] [id] [player_name] [zone_pos_x] [zone_pos_y] [zone_dir_x] [zone_dir_y]
ladder_highscore_output_help If set to >1, high scores will be announced to all players.
legacy_ladderlog_command_help If set to 1, COMMAND will output similar things to INVALID_COMMAND.
limit_sets_help Set the match set limit. Teams winning more sets win the match.
mega_shot_dir_help The number of shots released after full brake release (depending on MEGA_SHOT_THRESH value).
mega_shot_explosion_help If set to 1>, explosions occur when a mega shot is released.
mega_shot_mult_help The boost for the mega shot after being released.
mega_shot_thresh_help The amount of braking to do before ready to shoot mega shot. If set >1, mega shot is disabled. SHOT_THRESH needs to be enabled for this to work.
reset_config_queueing_help Reset config queueing.
reset_map_queueing_help Reset map queueing.
resource_repository_backups_help Contains list of resource repository if the main resource fails to work.
score_diff_win_help The number of points after SCORE_WIN to declare round winner.
score_flag_home_base_help Points to get for returning your flag home.
score_race_finish_help Points players get awarded for crossing the finish line.
score_shot_base_help Points player's team receives for shooting at a base.
self_destruct_help If set to 1, once a player gets killed, a large zone will appear at the spot and kill inside of it.
self_destruct_fall_help The speed at which zone's radius falls after increasing.
self_destruct_radius_help The initial radius of the destruct zone.
self_destruct_rise_help The speed at which zone's radius increases initially.
self_destruct_rot_help The speed at which the zone rotates.
set_ai_position_help Set the route at which the ai player should follow. Usage: SET_AI_POSITION [name] [x1] [y1] [x2] [y2] ...
set_player_team_help Forcably place the selected player into the given team. Usage: SET_PLAYER_TEAM [name] [team]
shot_base_enemy_respawn_help If a shot enters into an enemy's base, respawn their dead team mates.
shot_base_respawn_help If a shot enters into their own base, respawn their dead team mates.
shot_discard_time_help Time, in seconds, to wait before ready to shoot.
shot_explosion_help If set to 1>, explosions take place after every normal shot.
shot_kill_enemies_help If set to 1, player's shot kills enemies for entering into it.
shot_radius_max_help The maximum radius of the shot zone.
shot_radius_min_help The minimum radius of the shot zone.
shot_rot_max_help The maximum rotation of the shot zone.
shot_rot_min_help The minimum rotation of the shot zone.
shot_seek_update_time_help The interval in which the shot seeking is updated.
shot_start_dist_help The distance from which the shot is released from the owner's bike.
shot_thresh_help The amount of braking necessary to make a shot. If >1, shooting is disabled.
shot_velocity_mult_help The velocity at which the shot's velocity multiplies after being released.
silence_dead_help Silence all the players that have died.
soccer_ball_slowdown_speed_help The speed at which the ball show slow down at.
spawn_alternate_help If set to 1, switch positions each round.
spawn_explosion_help Spawns an explosion. Usage: SPAWN_EXPLOSION [x] [y] [radius] [r] [g] [b].
spawn_objectzone_help Spawns an object zone. Usage: SPAWN_OBJECTZONE [x] [y] [growth] [radius] [xdir] [ydir] [interact] [r] [g] [b] [target_radius]
spawn_soccer_help Spawns a soccer zone.
spawn_winners_first_help If set to 1, winners from previous round will be spawned first in the next round.
spawn_wrap_help Number of spawns after which to start wrapping new spawns at the beginning.
speak_as_admin_help Let's you speak as admin. Output:= Admin: {message}
speak_to_enemies_help Let's you speak as admin to enemies. Output:= Admin --> Enemies: {message}
speak_to_everyone_help Let's you speak as admin to everyone. Output:= Admin --> Everyone: {message}
sp_limit_sets_help Set the match set limit in single player mode. Teams winning more sets win the match.
sp_score_diff_win_help The number of points after SP_SCORE_WIN to declare round winner
start_challenge_help UNDOCUMENTED
suicide_message_help If set to 1, announce when player kills themselves.
suspend_list_help One execution and it displays the list of currently suspended players.
svg_cycle_walls_glow_help UNDOCUMENTED
svg_output_log_score_differences_help UNDOCUMENTED
svg_output_timing_help UNDOCUMENTED
svg_transparent_background_help UNDOCUMENTED
switch_view_tooltip_help UNDOCUMENTED
tab_completion_help If set to 1, tab completion is enabled and you can use it to auto complete names and commands.
tab_completion_with_colors_help If set to 1, whenever you hit TAN to auto complete a name, it will fill with the complete colored nane.
tactical_position_enable_help UNDOCUMENTED
tactical_position_interval_help UNDOCUMENTED
tactical_position_midfield_factor_help UNDOCUMENTED
tactical_position_start_time_help UNDOCUMENTED
tactical_position_zone_factor_help UNDOCUMENTED
teleport_player_help Teleports player to a new location. Usage: TELEPORT_PLAYER [player] [xpos] [ypos] [rel|abs] [xdir] [ydir]
move_player_help Moves player to a new location and makes then invulnerable. Usage: MOVE_PLAYER [player] [xpos] [ypos] [xdir] [ydir]
toggle_spectator_tooltip_help UNDOCUMENTED
voting_bias_challenge_help Vote-specific extra bias
winzone_player_enter_win_help If set to 1, first player to enter the winzone will win the round.
zombie_zone_help If set to 1, zombie zones are enabled.
zombie_zone_fall_help How quickly should a zombie zone shrink in size?
zombie_zone_radius_help The initial radius of a zombie zone.
zombie_zone_rise_help How quickly should a zombie zone rise initially?
zombie_zone_rot_help The speed at which the zombie zone rotates.
zombie_zone_speed_help The speed at which the zombie zone moves as it chases after players.
zone_delay_clear_help Clears all delayed zones from cache.
arena_boundary_help This is the distance players can travel outside the arena boundary.
arena_boundary_kill_help If set to 1, Players beyond the ARENA_BOUNDARY will be killed.
timer_countdown \1\n
timer_start_help Starts a ingame timer, giving players <seconds> to do something. Usage: TIMER_START <seconds> <target>
timer_stop_help Perfectly stops the ingame timer.
timer_resume_help If the timer was previously stopped, it resumes from where it last stopped.
timer_reset_help Resets the ingame timer back to default.
timer_mode_help 0-countdown ticks down, 1-countdown ticks up, 2-countdown depends on the target time.
timer_type_help 0-do nothing, 1-kill all cycles, 2-kill all zones, 3-kill everything.
timer_min_help The minimum time for timer to reach.
timer_max_help The maximum time for timer to reach.
deathzone_random_colors_help Default: 0; If set to 1, deathzones will have their colors by randomness.
hide_cycles_help Default 0; 1- Cycles become invisible except for your cycle. All cycles display when spectating or dead.
suspend_all_help Suspends all active players by the SUSPEND_DEFAULT_ROUNDS or <rounds> specified.\nUsage: SUSPEND_ALL <rounds>.
unsuspend_all_help Unsuspends all players that were suspended.
login_help Using this command you can prompt/login the selected player under the <name> with the given <username>.\nUsage: LOGIN <name> <username>.
logout_help Using the given <name>, find the player and logs them out if they already logged in.\nUsage: LOGOUT <name>.
custom_shorthand_enabled_help If set to 1 and CUSTOM_SHORTHAND is found, then CUSTOM_SHORTHAND_CONNECTION will be used to connect.
custom_shorthand_help The custom authority to trigger when a player tries to login.
custom_shorthand_connection_help The link to connect to when using custom shorthand. Do not include "http://".
custom_shorthand_url_unknown Unable to connect to the custom shorthand \1.\n
custom_authority_enabled_help If set to 1 and CUSTOM_AUTHORITY is found, then CUSTOM_AUTHORITY_CONNECTION will be used to connect.
custom_authority_help The custom authority to trigger when a player tries to login.
custom_authority_connection_help The link to connect to when using custom authority. Do not include "http://".
custom_authority_url_unknown Unable to connect to the custom authority \1.\n
collapse_all_help Causes all zones to vanish smoothly.
destroy_all_help Causes all zones to vanish instantly.
deathzone_rotation_help If set to 1, DEATHZONE_ROTATION_SPEED will be used for the speed of deathzones.
deathzone_rotation_speed_help The speed at which the rotation of the deathzones. Negative values cause it to spin in the other way.
show_position_help If set to 1, the current location the player is at will be displayed on screen.
position_locx_help The location along the horizontal axes to display.
position_locy_help The location along the vertical axes to display.
position_size_help The size of the position to display.
targetzone_color_r_help The red portion of the target zone's color.
targetzone_color_g_help The green portion of the target zone's color.
targetzone_color_b_help The blue portion of the target zone's color.
set_cycle_speed_help Set the current travelling speed of the owner: Usage: SET_CYCLE_SPEED <name> <speed>
set_cycle_rubber_help Set the current used up rubber of the owner: Usage: SET_CYCLE_RUBBER <name> <rubber>
#*************************************
#*************************************
#
# Flag passing messages
#
#*************************************
#*************************************
flag_pass_mode_help The mode of selection for passing the flag; o-disable, 1-closest, 2-furthest, 3-distance, 4-name.
flag_pass_distance_help The distance in which the team member should be in order to receive the flag.
flag_pass_speed_help The speed at which the flag should be passed (+ the speed the receive is travelling at).
flag_pass_active \1 decided to pass the flag to \2.\n
flag_pass_complete_same \1 picked up the flag that \2 passed them.\n
flag_pass_complete_diff The flag passed by \1 was instead picked up by \2.\n
flag_pass_failed The flag passed by \1 was intercepted by \2.\n
#--------------------
clear_ladderlog_help Clear all data from ladderlog.txt located in ./var folder.
clear_scorelog_help Clear all data from scorelog.txt located in ./var folder.
clear_chatlog_help Clear all data from chatlog.txt located in ./var folder.
clear_chatlog_colors_help Clear all data from chatlog_colors.txt located in ./var folder.
clear_adminlog_help Clear all data from adminlog.txt located in ./var folder.
clear_reports_help Clear all data from reports.txt located in ./var folder.
# commands
custom_configs_help List of configs, seperated by ;, to load during the star-up of the client/server.
reload_config_help Reload the initial settings that are loaded during the beginning of the client/server.
custom_invalid_commands_help Contains the list of commands to be executed as chat commands: Usage: CUSTOM_INVALID_COMMANDS {command_method1};{command_method2};
load_custom_configs_help Load the custom configs loaded in CUSTOM_CONFIGS command.
default_execution_level_help At what level should the default execution level be set to? Default: 1 (Administrato)
default_owner_level_help At what level should the owner of the server level be set to? Default: 0 (Owner)
list_all_commands_help All commands and their values are stored in ./var/commands_list.txt
list_all_commands_levels_help All commands are their access levels are stored in ./var/commands_levels_list.txt
set_commands_accesslevel_help Set the access level of ALL the commands to the given level.
# Ping pong settings
pingpong_bounce_speed_help The speed at which the pingpong balls be bouncing off.
pingpong_death_kill_help If set to 1, once the pingpong ball is dead, the entire team gets killed.
pingpong_enabled_help If set to 1, ping pong game mode is enabled.
pingpong_points_help The points you receive for keeping your ping pong from reaching the deathzone.
pingpong_team_balls_help The number of ping pong balls a team can have.
rubberzone_rubber_help Set the rubber which rubber zone should have to decrease/increase by.
cycle_turn_help Make the cycle turn. Usage: CYCLE_TURN [times to turn] <turn: left or right>.
cfg_user_save_help Can the user.cfg be saved after work?
# Commands for bad words
banned_words_help The list of words banned for various reasons.
banned_words_whole_help 0: Shorten bad words to first and last letters. 1: All bad words get censored.\n
banned_words_add_help Add a word to the banned words list.
banned_words_remove_help Remove a word from the banned words list.
banned_words_list_help Display the list of words currently banned.
banned_words_list The list of currently banned words:\n
banned_words_list_show Showing \1 banned words out of \2 total.\n
banned_words_warning BANNED WORDS: Your message is blocked due to containing one or many banned words.\n
banned_words_replace *
banned_words_options_help 0: disable. 1: Block and alert message to sender. 2: Replace bad word with chosen character(s).
banned_words_delimiters_help The delimiters to remove from in the messages in case people encased banned words in them.
chat_message_report_message_empty Your report cannot be empty and you will be punished for spam reporting!\n
chat_message_report_respond_ok Your report has been saved.\n
chat_message_report_respond_no Your report was not saved due to unknown reasons.\n
chat_message_report_read_usage /reports read <line number>\n
chat_message_report_read_none There is no line number \1 in the reports file.\n
read_reports_count There are \1 reports on file.\n
read_reports_access_no_clear You do not have the access to clear the report.txt\n
read_reports_cleared The reports messages have been cleared.\n
read_reports_access_no_read You do not have the access to read the report.txt\n
admin_command_tag RA:
# Commands for SHUTDOWN
shutdown_help This command activates the shutdown process for the game. Usage: SHUTDOWN <optional: seconds>
shutdown_timeout_help This command sets the default seconds timeout before game is closed.
shutdown_stop_help This command automatically stops the shutdown process if it is currently active.
shutdown_inactive The shutdown process is currently inactive.\n
shutdown_failed Cannot activate "SHUTDOWN" due to there being no game.\n
shutdown_started The game will shutdown in: \1 seconds\n
shutdown_stopped The shutdown process of the game has been stopped.\n
shutdown_countdown \1
tab_completion_players_found Tab Completion found \1 players:\n
tab_completion_players_display \1 ( \2 ).\n
color_rubberzone_red_help Red portion of the color for rubber zone from 0 to 15.
color_rubberzone_blue_help Blue portion of the color for rubber zone from 0 to 15.
color_rubberzone_green_help Green portion of the color for rubber zone from 0 to 15.
# Cycle Respawn zone commands
cycle_respawn_zone_help Set to 1 to spawn a zone to respawn player of their death.
cycle_respawn_zone_enemy_help Set to 1 to enable enemies entering respawn zone to respawn player.
cycle_respawn_zone_enemy_kill_help Set to 1 to enable respawn zone to kill enemies for entering its zone.
cycle_respawn_zone_growth_help The growth rate of respawn zone. Can increase(value>0) or decrease(value<0).
cycle_respawn_zone_radius_help The radius of respawn zone to spawn when player dies.
cycle_respawn_zone_type_help The type of respawn occurs. 0-spawn on the location of death; 1-spawn on the starting location. Default: 0
cycle_respawn_zone_respawn_help Set to 1 to enable respawn zone to reappear after vanishing.
cycle_respawn_zone_team \1 0xRESETTwas respawned by their teammates.\n
cycle_respawn_zone_enemy \1 0xRESETTwas respawned by an enemy player, \2.\n
cycle_respawn_zone_kill_enemy \2 0xRESETTwas killed for entering \10xRESETT's respawn zone.\n
zone_wall_death_help Set to 1 to enable zones to vanish after hitting the wall boundary.
zone_wall_boundary_help Values <= 0 is the boundary limit in which zone_wall_death will activate.
log_turns_help If set to 1, this setting will log the spawned time, death time and the positions of which players move to in the file ./var/log_turns/<name>.txt
log_turns_timestamp_help If set to 1, [TIME-STAMP] <message> will be sent to all the players logging file in ./var/log_turns/<name>.txt
log_turns_winner_help If set to 1, spawned and finished position, direction when a player enters a win zone or a target zone for the first time to the file ./var/log_turns/winner/<name>.txt
|