~swag/armagetronad/0.2.9-sty+ct+ap-fork

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Legend:
	c = Completed
	B = Do this in a new branch
	U = Undecided
	F = Future
	> = Feel free to take this from me!

>	some kind of header defining "original/map-1.0.1.xml", "map-0.1.dtd", etc

U>	win/death-zone spawn(s) in map file

>	fix rim wall texture stretching (how?)

F>	fallback to original/map-1.0.xml if map not found (on server only)

	central resource db

BUF	AutoWrap if turn is < X degrees

UF	take units for angle (degrees or radians)