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Legend: c = Completed B = Do this in a new branch U = Undecided F = Future > = Feel free to take this from me! > some kind of header defining "original/map-1.0.1.xml", "map-0.1.dtd", etc U> win/death-zone spawn(s) in map file > fix rim wall texture stretching (how?) F> fallback to original/map-1.0.xml if map not found (on server only) central resource db BUF AutoWrap if turn is < X degrees UF take units for angle (degrees or radians) |