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/*
*************************************************************************
ArmageTron -- Just another Tron Lightcycle Game in 3D.
Copyright (C) 2000 Manuel Moos (manuel@moosnet.de)
**************************************************************************
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
***************************************************************************
*/
#ifndef ArmageTron_INITEXIT_H
#define ArmageTron_INITEXIT_H
typedef void tInitExitFunction(void);
class tInitExit{
tInitExitFunction *init,*exit;
const tInitExit & operator=(const tInitExit &)const;
const tInitExit & operator,(const tInitExit &)const;
const tInitExit & operator&()const;
public:
tInitExit(tInitExitFunction *i=0,tInitExitFunction *e=0)
:init(i),exit(e){
if (init) (*init)();
}
~tInitExit(){
if (exit) (*exit)();
}
};
#endif
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