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// -*- Mode: C++; indent-tabs-mode: nil; tab-width: 2 -*-
/*
* Copyright (C) 2010 Canonical Ltd
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 3 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Authored by: Gord Allott <gord.allott@canonical.com>
*/
#ifndef ICON_TEXTURE_H
#define ICON_TEXTURE_H
#include <Nux/Nux.h>
// FIXME: Nux/View.h needs Nux.h included first.
#include <Nux/View.h>
// FIXME: Nux/TextureArea.h needs View included first.
#include <Nux/TextureArea.h>
#include <NuxGraphics/CairoGraphics.h>
#include <NuxGraphics/GraphicsEngine.h>
#include <UnityCore/GLibWrapper.h>
#include "unity-shared/Introspectable.h"
namespace unity
{
class IconTexture : public nux::TextureArea, public unity::debug::Introspectable
{
public:
typedef nux::ObjectPtr<nux::BaseTexture> BaseTexturePtr;
IconTexture(BaseTexturePtr const& texture);
IconTexture(nux::BaseTexture* texture);
IconTexture(BaseTexturePtr const& texture, unsigned width, unsigned height);
IconTexture(nux::BaseTexture* texture, unsigned width, unsigned height);
IconTexture(std::string const& icon_name, unsigned int size, bool defer_icon_loading = false);
virtual ~IconTexture();
void SetByIconName(std::string const& icon_name, unsigned int size);
void SetByFilePath(std::string const& file_path, unsigned int size);
void GetTextureSize(int* width, int* height);
void SetSize(unsigned size);
void LoadIcon();
void ReLoadIcon();
void SetOpacity(float opacity);
void SetTexture(BaseTexturePtr const& texture);
void SetTexture(nux::BaseTexture* texture);
void SetAcceptKeyNavFocus(bool accept);
BaseTexturePtr texture();
enum class DrawMode
{
NORMAL,
STRETCH_WITH_ASPECT
};
void SetDrawMode(DrawMode mode);
sigc::signal<void, BaseTexturePtr const&> texture_updated;
protected:
// Key navigation
virtual bool AcceptKeyNavFocus();
bool _accept_key_nav_focus;
std::string GetName() const;
void AddProperties(debug::IntrospectionData&);
virtual bool DoCanFocus();
glib::Object<GdkPixbuf> _pixbuf_cached;
protected:
void Draw(nux::GraphicsEngine& GfxContext, bool force_draw);
private:
nux::BaseTexture* CreateTextureCallback(std::string const& texid, int width, int height);
void Refresh(glib::Object<GdkPixbuf> const& pixbuf);
void IconLoaded(std::string const& icon_name, int max_width, int max_height, glib::Object<GdkPixbuf> const& pixbuf);
std::string _icon_name;
unsigned int _size;
BaseTexturePtr _texture_cached;
nux::Size _texture_size;
bool _loading;
float _opacity;
int _handle;
DrawMode _draw_mode;
};
}
#endif // ICON_TEXTURE_H
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