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Committer:
Jose Fonseca
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Author(s):
Andrii Simiklit
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Date:
2019-05-28 14:21:45 UTC
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Revision ID:
git-v1:3793ce36e3e60e3e9a32969b8b2dc57d2ccc8f22
dxgitrace: Fix a thread safety of a d3d11 CreateBuffer method.
According to directx 11 spec all device methods are thread safe:
"All ID3D11Device interface methods are free-threaded, which means
it is safe to have multiple threads call the functions
at the same time."
But all device-context methods according to directx 11 spec:
"Any context – immediate or deferred – can be used on any thread
as long as the context is only used in one thread at a time."
So without this fix WrapID3D11Device*::CreateBuffer methods are not
thread safe. It could lead to the crash in some games which are
create buffers in different threads.
Suggested-by: Jose Fonseca <jfonseca@vmware.com>
Signed-off-by: Andrii Simiklit <andrii.simiklit@globallogic.com>