// -*- Mode: C++; indent-tabs-mode: nil; tab-width: 2 -*-
/*
* Copyright (C) 2011 Canonical Ltd
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 3 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* Authored by: Jason Smith
*
*/
#ifndef ICONTEXTURESOURCE_H
#define ICONTEXTURESOURCE_H
#include
#include
#include
namespace unity
{
namespace ui
{
class IconTextureSource : public nux::InitiallyUnownedObject
{
NUX_DECLARE_OBJECT_TYPE(IconTextureSource, nux::InitiallyUnownedObject);
public:
typedef nux::ObjectPtr Ptr;
enum TransformIndex
{
TRANSFORM_TILE,
TRANSFORM_IMAGE,
TRANSFORM_HIT_AREA,
TRANSFORM_GLOW,
TRANSFORM_EMBLEM,
};
IconTextureSource();
std::vector & GetTransform(TransformIndex index, int monitor);
virtual nux::Color BackgroundColor() const = 0;
virtual nux::Color GlowColor() = 0;
virtual nux::BaseTexture* TextureForSize(int size) = 0;
virtual nux::BaseTexture* Emblem() = 0;
private:
std::vector > > transform_map;
};
}
}
#endif // LAUNCHERICON_H