// -*- Mode: C++; indent-tabs-mode: nil; tab-width: 2 -*-
/*
* Copyright (C) 2011 Canonical Ltd
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 3 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* Authored by: Marco Trevisan (TreviƱo)
*/
#ifndef UNITY_ANIMATOR_H_
#define UNITY_ANIMATOR_H_
#include
#include
namespace unity
{
class Animator : boost::noncopyable
{
public:
Animator(unsigned int default_duration, unsigned int fps_rate = 30);
~Animator();
void SetRate(unsigned int fps_rate);
void SetDuration(unsigned int duration);
unsigned int GetRate() const;
unsigned int GetDuration() const;
double GetProgress() const;
bool IsRunning() const;
void Start(double start_progress = 0.0f);
void Start(unsigned int one_time_duration, double start_progress = 0.0f);
bool DoStep();
void Stop();
sigc::signal animation_started;
sigc::signal animation_ended;
sigc::signal animation_updated;
sigc::signal animation_stopped;
private:
glib::Source::UniquePtr timeout_;
int64_t start_time_;
unsigned int rate_;
unsigned int duration_;
unsigned int one_time_duration_;
double start_progress_;
double progress_;
};
}
#endif