// -*- Mode: C++; indent-tabs-mode: nil; tab-width: 2 -*- /* * Copyright (C) 2010 Canonical Ltd * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License version 3 as * published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Authored by: Jason Smith * Authored by: Alex Launi */ #include namespace unity { class TimeUtil { public: static int TimeDelta (struct timespec const* x, struct timespec const* y) { return ((x->tv_sec - y->tv_sec) * 1000) + ((x->tv_nsec - y->tv_nsec) / 1000000); } static void SetTimeStruct(struct timespec* timer, struct timespec* sister = 0, int sister_relation = 0) { struct timespec current; clock_gettime(CLOCK_MONOTONIC, ¤t); if (sister) { int diff = TimeDelta(¤t, sister); if (diff < sister_relation) { int remove = sister_relation - diff; SetTimeBack(¤t, remove); } } timer->tv_sec = current.tv_sec; timer->tv_nsec = current.tv_nsec; } static void SetTimeBack(struct timespec* timeref, int remove) { timeref->tv_sec -= remove / 1000; remove = remove % 1000; if (remove > timeref->tv_nsec / 1000000) { timeref->tv_sec--; timeref->tv_nsec += 1000000000; } timeref->tv_nsec -= remove * 1000000; } }; }