// -*- Mode: C++; indent-tabs-mode: nil; tab-width: 2 -*-
/*
* Copyright (C) 2010 Canonical Ltd
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 3 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* Authored by: Jason Smith
* Authored by: Alex Launi
*/
#include
namespace unity {
class TimeUtil
{
public:
static int TimeDelta (struct timespec const* x, struct timespec const* y)
{
return ((x->tv_sec - y->tv_sec) * 1000) + ((x->tv_nsec - y->tv_nsec) / 1000000);
}
static void SetTimeStruct(struct timespec* timer, struct timespec* sister = 0, int sister_relation = 0)
{
struct timespec current;
clock_gettime(CLOCK_MONOTONIC, ¤t);
if (sister)
{
int diff = TimeDelta(¤t, sister);
if (diff < sister_relation)
{
int remove = sister_relation - diff;
SetTimeBack(¤t, remove);
}
}
timer->tv_sec = current.tv_sec;
timer->tv_nsec = current.tv_nsec;
}
static void SetTimeBack(struct timespec* timeref, int remove)
{
timeref->tv_sec -= remove / 1000;
remove = remove % 1000;
if (remove > timeref->tv_nsec / 1000000)
{
timeref->tv_sec--;
timeref->tv_nsec += 1000000000;
}
timeref->tv_nsec -= remove * 1000000;
}
};
}