// -*- Mode: C++; indent-tabs-mode: nil; tab-width: 2 -*-
/*
* Copyright (C) 2011 Canonical Ltd
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 3 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* Authored by: Andrea Azzarone
*/
#ifndef DNDCOLLECTIONWINDOW_H
#define DNDCOLLECTIONWINDOW_H
#include
#include
#include
#include
namespace unity {
/**
* DNDCollectionWindow makes it possible to collect drag and drop (dnd) data as
* soon as dnd starts and not when the mouse pointer enter the x window.
**/
class DNDCollectionWindow : public nux::BaseWindow
{
NUX_DECLARE_OBJECT_TYPE(DNDCollectionWindow, nux::BaseWindow);
// Methods
public:
DNDCollectionWindow();
~DNDCollectionWindow();
void Collect();
private:
void ProcessDndMove(int x, int y, std::list mimes);
void OnWindowMoved(guint32 xid);
// Members
public:
nux::Property display;
sigc::signal&> collected;
private:
std::list mimes_;
};
} // namespace unity
#endif // DNDCOLLECTIONWINDOW_H