// -*- Mode: C++; indent-tabs-mode: nil; tab-width: 2 -*- /* * Copyright (C) 2011 Canonical Ltd * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License version 3 as * published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Authored by: Andrea Azzarone */ #ifndef DNDCOLLECTIONWINDOW_H #define DNDCOLLECTIONWINDOW_H #include #include #include #include namespace unity { /** * DNDCollectionWindow makes it possible to collect drag and drop (dnd) data as * soon as dnd starts and not when the mouse pointer enter the x window. **/ class DNDCollectionWindow : public nux::BaseWindow { NUX_DECLARE_OBJECT_TYPE(DNDCollectionWindow, nux::BaseWindow); // Methods public: DNDCollectionWindow(); ~DNDCollectionWindow(); void Collect(); private: void ProcessDndMove(int x, int y, std::list mimes); void OnWindowMoved(guint32 xid); // Members public: nux::Property display; sigc::signal&> collected; private: std::list mimes_; }; } // namespace unity #endif // DNDCOLLECTIONWINDOW_H