set(UNITY_SRC ../plugins/unityshell/src) find_package (PkgConfig) set (CFLAGS ${CACHED_UNITY_DEPS_CFLAGS} ${CACHED_UNITY_DEPS_CFLAGS_OTHER} ${MAINTAINER_CFLAGS} "-DGETTEXT_PACKAGE=\"unity\"" "-I${CMAKE_CURRENT_BINARY_DIR}" ) if (${CMAKE_SYSTEM_PROCESSOR} STREQUAL "x86_64" OR ${CMAKE_SYSTEM_PROCESSOR} STREQUAL "armv7l") set (CFLAGS ${CFLAGS} "-fPIC") endif (${CMAKE_SYSTEM_PROCESSOR} STREQUAL "x86_64" OR ${CMAKE_SYSTEM_PROCESSOR} STREQUAL "armv7l") add_definitions (${CFLAGS}) set (LIBS ${CACHED_UNITY_DEPS_LIBRARIES} ${UNITY_STANDALONE_LADD}) set (LIB_PATHS ${CACHED_UNITY_DEPS_LIBRARY_DIRS}) link_directories (${CMAKE_BINARY_DIR}/UnityCore ${LIB_PATHS}) include_directories (. .. ../services ../UnityCore ${UNITY_SRC} ${CMAKE_BINARY_DIR} ${CMAKE_CURRENT_SOURCE_DIR}) # # Headers & Sources # set (UNITY_SHARED_SOURCES AbstractSeparator.cpp Animator.cpp BGHash.cpp CoverArt.cpp BackgroundEffectHelper.cpp DashStyle.cpp DefaultThumbnailProvider.cpp FontSettings.cpp KeyboardUtil.cpp IMTextEntry.cpp IconLoader.cpp IconRenderer.cpp IconTexture.cpp IconTextureSource.cpp Introspectable.cpp IntrospectableWrappers.cpp JSONParser.cpp LineSeparator.cpp OverlayRenderer.cpp PanelStyle.cpp PlacesVScrollBar.cpp PreviewStyle.cpp RatingsButton.cpp SearchBar.cpp SearchBarSpinner.cpp StaticCairoText.cpp TextureCache.cpp TextureThumbnailProvider.cpp ThumbnailGenerator.cpp Timer.cpp UBusWrapper.cpp UScreen.cpp UnitySettings.cpp UnityWindowStyle.cpp UnityWindowView.cpp UserThumbnailProvider.cpp WindowManager.cpp ubus-server.cpp ) add_library (unity-shared STATIC ${UNITY_SHARED_SOURCES}) target_link_libraries (unity-shared ${LIBS}) add_dependencies (unity-shared unity-core-${UNITY_API_VERSION}) # # We also need to build compiz specific parts and standalone variants of those parts # # compiz set (UNITY_SHARED_COMPIZ_SOURCES PluginAdapterCompiz.cpp ) add_library (unity-shared-compiz STATIC ${UNITY_SHARED_COMPIZ_SOURCES}) target_link_libraries (unity-shared-compiz ${LIBS}) add_dependencies (unity-shared-compiz unity-shared) # standalone set (UNITY_SHARED_STANDALONE_SOURCES PluginAdapterStandalone.cpp ) add_library (unity-shared-standalone STATIC ${UNITY_SHARED_STANDALONE_SOURCES}) target_link_libraries (unity-shared-standalone ${LIBS}) add_dependencies (unity-shared-standalone unity-shared)