~ted/unity/menu-ref

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
// -*- Mode: C++; indent-tabs-mode: nil; tab-width: 2 -*-
/*
* Copyright (C) 2010-2012 Canonical Ltd
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 3 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program.  If not, see <http://www.gnu.org/licenses/>.
*
* Authored by: Neil Jagdish Patel <neil.patel@canonical.com>
*              Marco Trevisan <marco.trevisan@canonical.com>
*/

#ifndef FAVORITE_STORE_GSETTINGS_H
#define FAVORITE_STORE_GSETTINGS_H

#include <gio/gio.h>

#include "FavoriteStore.h"
#include <UnityCore/GLibWrapper.h>
#include <UnityCore/GLibSignal.h>

// An abstract object that facilitates getting and modifying the list of favorites
// Use GetDefault () to get the correct store for the session
namespace unity
{
namespace internal
{

class FavoriteStoreGSettings : public FavoriteStore
{
public:
  FavoriteStoreGSettings();

  virtual FavoriteList const& GetFavorites() const;
  virtual void AddFavorite(std::string const& desktop_path, int position);
  virtual void RemoveFavorite(std::string const& desktop_path);
  virtual void MoveFavorite(std::string const& desktop_path, int position);
  virtual bool IsFavorite(std::string const& icon_uri) const;
  virtual int FavoritePosition(std::string const& icon_uri) const;
  virtual void SetFavorites(FavoriteList const& desktop_paths);
  void SaveFavorites(FavoriteList const& favorites, bool ignore = true);

private:
  void Refresh();
  void Changed();
  void FillList();

  FavoriteList favorites_;
  bool ignore_signals_;
  glib::Object<GSettings> settings_;
  glib::Signal<void, GSettings*, gchar*> favorites_changed_;
};

}
}

#endif // FAVORITE_STORE_GSETTINGS_H