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// -*- Mode: C++; indent-tabs-mode: nil; tab-width: 2 -*-
/*
* Copyright (C) 2012 Canonical Ltd
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 3 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Authored by: Marco Trevisan (TreviƱo) <3v1n0@ubuntu.com>
*/
#include <UnityCore/Variant.h>
#include "SingleMonitorLauncherIcon.h"
#include "MultiMonitor.h"
namespace unity
{
namespace launcher
{
SingleMonitorLauncherIcon::SingleMonitorLauncherIcon(IconType type, int monitor)
: SimpleLauncherIcon(type)
, monitor_(monitor)
{
UpdateMonitor();
}
void SingleMonitorLauncherIcon::UpdateMonitor()
{
for (int i = 0; i < max_num_monitors; ++i)
{
SetVisibleOnMonitor(i, i == monitor_);
}
EmitNeedsRedraw();
}
void SingleMonitorLauncherIcon::SetMonitor(int monitor)
{
if (monitor != monitor_)
{
monitor_ = monitor;
UpdateMonitor();
}
}
int SingleMonitorLauncherIcon::GetMonitor()
{
return monitor_;
}
std::string SingleMonitorLauncherIcon::GetName() const
{
return "SingleMonitorLauncherIcon";
}
void SingleMonitorLauncherIcon::AddProperties(GVariantBuilder* builder)
{
SimpleLauncherIcon::AddProperties(builder);
variant::BuilderWrapper(builder).add("monitor", monitor_);
}
} // namespace launcher
} // namespace unity
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