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  • Committer: Thilo Hannemann
  • Date: 2010-08-29 09:24:36 UTC
  • mfrom: (174.1.49 Radkarte)
  • Revision ID: thannema@gmx.de-20100829092436-85ys8d031gq6t8qa
Merged from main branch (revision 223).

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include(constants.m4)
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waterway=riverbank [0x46 level 2]
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amenity=hospital      [0x0b level 1]
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amenity=mall          [0x08 level 2]
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amenity=bicycle_parking & access!=no & access!=private { remove_name } [0x11000 level 1]
 
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amenity=parking & (parking=multi-storey & parking=underground) & name~'.*[Pp]ark.*' & (access=private | access=no)
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        { name '${name} (Auto, nicht-öffentlich)' } [0x06 level 1]
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amenity=parking & (parking=multi-storey & parking=underground) & name~'.*[Pp]ark.*'
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define(`LEV_areas',`level 3')
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define(`LEV_sea',  `level 5')
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landuse=allotments    [0x4e default_name="Schrebergarten" LEV_areas continue]
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landuse=basin         [0x40 LEV_areas continue]
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#landuse=brownfield    [0x17 LEV_areas continue]
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landuse=cemetary      [0x1a LEV_areas continue]
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landuse=cemetery      [0x1a LEV_areas continue]
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landuse=commercial    [0x0c LEV_areas continue]
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landuse=construction  [0x23 LEV_areas continue]
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landuse=farm | landuse=farmland
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                      [0x26 LEV_areas continue]
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landuse=farmyard      [0x13 default_name="Bauernhof" LEV_areas continue]
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landuse=forest & wood=mixed
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                      [0x15 LEV_areas continue]
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landuse=forest & wood=coniferous
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                      [0x1e LEV_areas continue]
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landuse=forest & wood=deciduous
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                      [0x1f LEV_areas continue]
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landuse=forest & wood!=mixed & wood!=coniferous & wood!=deciduous
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                      [0x50 LEV_areas continue]
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#landuse=garages
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landuse=grass         [0x14 LEV_areas continue]
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landuse=greenfield    [0x23 LEV_areas continue]
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#landuse=greenhouse | landuse=greenhouse_horticulture
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landuse=industrial    [0x0c LEV_areas continue]
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landuse=landfill      [0x0c LEV_areas continue]
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landuse=meadow        [0x25 LEV_areas continue]
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landuse=military      [0x04 LEV_areas continue]
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landuse=orchard       [0x4e LEV_areas continue]
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landuse=park          [0x17 LEV_areas continue]
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landuse=quarry        [0x24 level 0 continue]
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landuse=quarry        [0x10601 level 1-1 continue]
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landuse=quarry        [0x10602 level 2-2 continue]
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landuse=quarry        [0x10602 level 3-3 continue]
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landuse=railway       [0x30 LEV_areas continue]
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landuse=recreation_ground [0x17 LEV_areas continue]
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landuse=reservoir     [0x41 LEV_areas continue]
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landuse=residential   [0x03 LEV_areas continue]
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landuse=retail        [0x08 LEV_areas continue]
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#landuse=salt_pond
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landuse=village_green [0x25 LEV_areas continue]
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landuse=vineyard      [0x21 LEV_areas continue]
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landuse=wetland       [0x51 LEV_areas continue]
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landuse=wood          [0x50 LEV_areas continue]
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leisure=common        [0x17 LEV_areas]
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leisure=garden        [0x17 LEV_areas]
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leisure=golf_course   [0x18 LEV_areas]
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leisure=marina        [0x09 LEV_areas]
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leisure=nature_reserve & name=* { name '${name|start-with:Naturschutzgebiet }' }
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leisure=nature_reserve [0x16 LEV_areas]
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leisure=park          [0x17 LEV_areas]
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leisure=pitch         [0x19 LEV_areas]
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leisure=playground    [0x17 LEV_areas]
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leisure=sports_center | leisure=sports_centre [0x19 LEV_areas]
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leisure=stadium       [0x19 LEV_areas]
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leisure=track         [0x19 LEV_areas]
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leisure=water_park    [0x09 LEV_areas]
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man_made=breakwater   [0x10403 LEV_areas]
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man_made=pier         [0x10600 LEV_areas]
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military=airfield     [0x04 LEV_areas]
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military=barracks     [0x04 LEV_areas]
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military=danger_area  [0x04 LEV_areas]
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military=range        [0x04 LEV_areas]
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natural=beach         [0x31 LEV_areas]
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natural=glacier       [0x4d LEV_areas]
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natural=heath         [0x0d LEV_areas]
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natural=marsh         [0x51 LEV_areas]
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natural=mud           [0x51 LEV_areas]
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natural=scrub         [0x4f LEV_areas]
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natural=sea           [0x32 LEV_sea]
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natural=wetland       [0x51 LEV_areas]
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natural=wood & landuse!=forest
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                      [0x50 LEV_areas]
 
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highway!=* & landuse=allotments                [0x4e default_name="Schrebergarten" LEV_areas continue]
 
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highway!=* & landuse=basin                     [0x40 LEV_areas continue]
 
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#highway!=* & landuse=brownfield                [0x17 LEV_areas continue]
 
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highway!=* & landuse=cemetary                  [0x1a LEV_areas continue]
 
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highway!=* & landuse=cemetery                  [0x1a LEV_areas continue]
 
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highway!=* & landuse=commercial                [0x0c LEV_areas continue]
 
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highway!=* & landuse=construction              [0x23 LEV_areas continue]
 
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highway!=* & (landuse=farm | landuse=farmland) [0x26 LEV_areas continue]
 
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highway!=* & landuse=farmyard                  [0x13 default_name="Bauernhof" LEV_areas continue]
 
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highway!=* & landuse=forest & wood=mixed       [0x15 LEV_areas continue]
 
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highway!=* & landuse=forest & wood=coniferous  [0x1e LEV_areas continue]
 
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highway!=* & landuse=forest & wood=deciduous   [0x1f LEV_areas continue]
 
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highway!=* & landuse=forest & wood!=mixed & wood!=coniferous & wood!=deciduous
 
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                                               [0x50 LEV_areas continue]
 
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#highway!=* & landuse=garages
 
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highway!=* & landuse=grass                     [0x14 LEV_areas continue]
 
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highway!=* & landuse=greenfield                [0x23 LEV_areas continue]
 
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#highway!=* & (landuse=greenhouse | landuse=greenhouse_horticulture)
 
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highway!=* & landuse=industrial                [0x0c LEV_areas continue]
 
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highway!=* & landuse=landfill                  [0x0c LEV_areas continue]
 
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highway!=* & landuse=meadow                    [0x25 LEV_areas continue]
 
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highway!=* & landuse=military                  [0x04 LEV_areas continue]
 
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highway!=* & landuse=orchard                   [0x4e LEV_areas continue]
 
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highway!=* & landuse=park                      [0x17 LEV_areas continue]
 
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highway!=* & landuse=quarry                    [0x24 level 0 continue]
 
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highway!=* & landuse=quarry                    [0x10601 level 1-1 continue]
 
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highway!=* & landuse=quarry                    [0x10602 level 2-2 continue]
 
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highway!=* & landuse=quarry                    [0x10602 level 3-3 continue]
 
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highway!=* & landuse=railway                   [0x30 LEV_areas continue]
 
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highway!=* & landuse=recreation_ground         [0x17 LEV_areas continue]
 
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highway!=* & landuse=reservoir                 [0x41 LEV_areas continue]
 
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highway!=* & landuse=residential               [0x03 LEV_areas continue]
 
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highway!=* & landuse=retail                    [0x08 LEV_areas continue]
 
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#highway!=* & landuse=salt_pond
 
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highway!=* & landuse=village_green             [0x25 LEV_areas continue]
 
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highway!=* & landuse=vineyard                  [0x21 LEV_areas continue]
 
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highway!=* & landuse=wetland                   [0x51 LEV_areas continue]
 
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highway!=* & landuse=wood                      [0x50 LEV_areas continue]
 
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highway!=* & leisure=common        [0x17 LEV_areas]
 
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highway!=* & leisure=garden        [0x17 LEV_areas]
 
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highway!=* & leisure=golf_course   [0x18 LEV_areas]
 
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highway!=* & leisure=marina        [0x09 LEV_areas]
 
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highway!=* & leisure=nature_reserve & name=* { name '${name|start-with:Naturschutzgebiet }' }
 
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highway!=* & leisure=nature_reserve [0x16 LEV_areas]
 
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highway!=* & leisure=park          [0x17 LEV_areas]
 
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highway!=* & leisure=pitch         [0x19 LEV_areas]
 
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highway!=* & leisure=playground    [0x17 LEV_areas]
 
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highway!=* & leisure=sports_center | leisure=sports_centre [0x19 LEV_areas]
 
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highway!=* & leisure=stadium       [0x19 LEV_areas]
 
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highway!=* & leisure=track         [0x19 LEV_areas]
 
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highway!=* & leisure=water_park    [0x09 LEV_areas]
 
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highway!=* & man_made=breakwater   [0x10403 LEV_areas]
 
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highway!=* & man_made=pier         [0x10600 LEV_areas]
 
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highway!=* & military=airfield     [0x04 LEV_areas]
 
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highway!=* & military=barracks     [0x04 LEV_areas]
 
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highway!=* & military=danger_area  [0x04 LEV_areas]
 
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highway!=* & military=range        [0x04 LEV_areas]
 
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highway!=* & natural=beach         [0x31 LEV_areas]
 
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highway!=* & natural=glacier       [0x4d LEV_areas]
 
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highway!=* & natural=heath         [0x0d LEV_areas]
 
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highway!=* & natural=marsh         [0x51 LEV_areas]
 
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highway!=* & natural=mud           [0x51 LEV_areas]
 
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highway!=* & natural=scrub         [0x4f LEV_areas]
 
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highway!=* & natural=sea           [0x32 LEV_sea]
 
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highway!=* & natural=wetland       [0x51 LEV_areas]
 
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highway!=* & natural=wood & landuse!=forest
 
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                                   [0x50 LEV_areas]
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place=city            [0x01 level 5-4]
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place=town            [0x01 level 4-4]