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package rpc
import (
"errors"
"fmt"
"io"
"launchpad.net/juju-core/log"
"sync"
)
var ErrShutdown = errors.New("connection is shut down")
// A ClientCodec implements writing of RPC requests and reading of RPC
// responses for the client side of an RPC session. The client calls
// WriteRequest to write a request to the connection and calls
// ReadResponseHeader and ReadResponseBody in pairs to read responses.
// The client calls Close when finished with the connection.
// The params argument to WriteRequest will always be of struct
// type; the result argument to ReadResponseBody will always be
// a non-nil pointer to a struct.
type ClientCodec interface {
WriteRequest(req *Request, params interface{}) error
ReadResponseHeader(resp *Response) error
ReadResponseBody(result interface{}) error
Close() error
}
// Client represents an RPC Client. There may be multiple outstanding
// Calls associated with a single Client, and a Client may be used by
// multiple goroutines simultaneously.
type Client struct {
sending sync.Mutex
codec ClientCodec
request Request
mutex sync.Mutex // protects the following fields
reqId uint64
pending map[uint64]*Call
closing bool
shutdown bool
}
// NewClient returns a new Client to handle requests to the set of
// services at the other end of the connection. The given codec is used
// to encode requests and decode responses.
func NewClientWithCodec(codec ClientCodec) *Client {
client := &Client{
codec: codec,
pending: make(map[uint64]*Call),
}
go client.input()
return client
}
// Call represents an active RPC.
type Call struct {
Type string
Id string
Request string
Params interface{}
Response interface{}
Error error
Done chan *Call
}
// ServerError represents an error returned from an RPC server.
type ServerError struct {
Message string
Code string
}
func (e *ServerError) Error() string {
m := "server error: " + e.Message
if e.Code != "" {
m += " (" + e.Code + ")"
}
return m
}
func (e *ServerError) ErrorCode() string {
return e.Code
}
func (client *Client) Close() error {
client.mutex.Lock()
if client.shutdown || client.closing {
client.mutex.Unlock()
return ErrShutdown
}
client.closing = true
client.mutex.Unlock()
return client.codec.Close()
}
func (client *Client) send(call *Call) {
client.sending.Lock()
defer client.sending.Unlock()
// Register this call.
client.mutex.Lock()
if client.shutdown || client.closing {
call.Error = ErrShutdown
client.mutex.Unlock()
call.done()
return
}
client.reqId++
reqId := client.reqId
client.pending[reqId] = call
client.mutex.Unlock()
// Encode and send the request.
client.request = Request{
RequestId: reqId,
Type: call.Type,
Id: call.Id,
Request: call.Request,
}
params := call.Params
if params == nil {
params = struct{}{}
}
if err := client.codec.WriteRequest(&client.request, params); err != nil {
client.mutex.Lock()
call = client.pending[reqId]
delete(client.pending, reqId)
client.mutex.Unlock()
if call != nil {
call.Error = err
call.done()
}
}
}
func (client *Client) readBody(resp interface{}) error {
if resp == nil {
resp = &struct{}{}
}
err := client.codec.ReadResponseBody(resp)
if err != nil {
err = fmt.Errorf("error reading body: %v", err)
}
return err
}
func (client *Client) input() {
var err error
var response Response
for err == nil {
response = Response{}
err = client.codec.ReadResponseHeader(&response)
if err != nil {
break
}
reqId := response.RequestId
client.mutex.Lock()
call := client.pending[reqId]
delete(client.pending, reqId)
client.mutex.Unlock()
switch {
case call == nil:
// We've got no pending call. That usually means that
// WriteRequest partially failed, and call was already
// removed; response is a server telling us about an
// error reading request body. We should still attempt
// to read error body, but there's no one to give it to.
err = client.readBody(nil)
case response.Error != "":
// We've got an error response. Give this to the request;
// any subsequent requests will get the ReadResponseBody
// error if there is one.
call.Error = &ServerError{
Message: response.Error,
Code: response.ErrorCode,
}
err = client.readBody(nil)
call.done()
default:
err = client.readBody(call.Response)
call.done()
}
}
// Terminate pending calls.
client.sending.Lock()
client.mutex.Lock()
client.shutdown = true
closing := client.closing
if err == io.EOF {
if closing {
err = ErrShutdown
} else {
err = io.ErrUnexpectedEOF
}
}
for _, call := range client.pending {
call.Error = err
call.done()
}
client.pending = nil
client.mutex.Unlock()
client.sending.Unlock()
if err != io.EOF && !closing {
log.Errorf("rpc: client protocol error: %v", err)
}
}
func (call *Call) done() {
select {
case call.Done <- call:
// ok
default:
// We don't want to block here. It is the caller's responsibility to make
// sure the channel has enough buffer space. See comment in Go().
log.Warningf("rpc: discarding Call reply due to insufficient Done chan capacity")
}
}
// Call invokes the named action on the object of the given type with
// the given id. The returned values will be stored in response, which
// should be a pointer. If the action fails remotely, the returned
// error will be of type ServerError.
// The params value may be nil if no parameters are provided;
// the response value may be nil to indicate that any result
// should be discarded.
func (c *Client) Call(objType, id, action string, params, response interface{}) error {
call := <-c.Go(objType, id, action, params, response, make(chan *Call, 1)).Done
return call.Error
}
// Go invokes the request asynchronously. It returns the Call structure representing
// the invocation. The done channel will signal when the call is complete by returning
// the same Call object. If done is nil, Go will allocate a new channel.
// If non-nil, done must be buffered or Go will deliberately panic.
func (c *Client) Go(objType, id, request string, args, response interface{}, done chan *Call) *Call {
if done == nil {
done = make(chan *Call, 10) // buffered.
} else {
// If caller passes done != nil, it must arrange that
// done has enough buffer for the number of simultaneous
// RPCs that will be using that channel. If the channel
// is totally unbuffered, it's best not to run at all.
if cap(done) == 0 {
panic("launchpad.net/juju-core/rpc: done channel is unbuffered")
}
}
call := &Call{
Type: objType,
Id: id,
Request: request,
Params: args,
Response: response,
Done: done,
}
c.send(call)
return call
}
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