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- __unload__()
- remove hooks for communications.
- can_talk(ch, tgt)
- Check if player can talk (is not muted).
- chk_room_communication(ch, cmd)
- cmd_ask(ch, cmd, arg)
- Usage: ask <person> <question>
This command is used to pose a question to another character. Mostly,
this is intended to be used to carry on dialogs with NPCs. Ask has a
local range (i.e. you can only ask questions to people in the same room
as you.
- cmd_chat(ch, cmd, arg)
- Usage: chat <message>
This command will send a message to all players currently logged on.
- cmd_emote(ch, cmd, arg)
- Usage: emote <text>
Send a special text message to the room you are in. The message is
preceded by your name, unless you put a $n somewhere in the text, in
which case the $n is replaced by your name. For example:
> emote A gunshot sounds, and $n is laying on the ground, dead.
Would show a message to everyone in the room saying that you are dead
to a gunshot.
- cmd_gemote(ch, cmd, arg)
- Gemote is similar to emote, except that it sends a mud-wide message
instead of a room-specific message.
- cmd_greet(ch, cmd, arg)
- Usage: greet <person>
NPCs with dialogs will often have something to say when you greet or
approach then. Greeting an NPC is a way to get them talking.
- cmd_page(ch, cmd, arg)
- Usage: page <person> <message>
Paging a person will send them a message, as well as making a beeping
sound on their computer to get their attention. Page can be used on
anyone in the mud, regardless if you are in the same room as them or not.
- cmd_reply(ch, cmd, arg)
- Reply to last private message teller.
- cmd_say(ch, cmd, arg)
- Usage: say <message>
This command will send a message to everyone in the same room as you. Say,
like ask, can trigger NPC dialogs.
- cmd_tell(ch, cmd, arg)
- Usage: tell <person> <message>
This command sends a message to another character. Primarily intended
for player-to-player communication. Players can tell other players
things even if they are not in the same room.
see also: reply
- cmd_wiz(ch, cmd, arg)
- reply_hook(info)
- Remove reply variable from character.
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