| |
- __unload__()
- things that need to be detached when the module is un/reloaded
- condition_event(owner, void, info)
- Event raise hunger and thirst of character
- condition_hook(info)
- raise hunger and thirst over time
- resting_event(owner, void, info)
- Function recover health points and fatigure over time
- resting_hook(info)
- start resting over time
|