/* * Copyright © 2012 Linaro Limited * * This file is part of the glmark2 OpenGL (ES) 2.0 benchmark. * * glmark2 is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * glmark2. If not, see . * * Authors: * Alexandros Frantzis */ #ifndef GLMARK2_BENCHMARK_COLLECTION_H_ #define GLMARK2_BENCHMARK_COLLECTION_H_ #include #include #include "benchmark.h" class BenchmarkCollection { public: BenchmarkCollection() {} ~BenchmarkCollection(); /* * Adds benchmarks to the collection. */ void add(const std::vector &benchmarks); /* * Populates the collection guided by the global options. */ void populate_from_options(); /* * Whether the benchmarks in this collection need decoration. */ bool needs_decoration(); const std::vector& benchmarks() { return benchmarks_; } private: void add_benchmarks_from_files(); bool benchmarks_contain_normal_scenes(); std::vector benchmarks_; }; #endif /* GLMARK2_BENCHMARK_COLLECTION_H_ */