/* * Copyright © 2012 Linaro Limited * * This file is part of the glmark2 OpenGL (ES) 2.0 benchmark. * * glmark2 is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * glmark2. If not, see . * * Authors: * Alexandros Frantzis */ #ifndef GLMARK2_MAIN_LOOP_H_ #define GLMARK2_MAIN_LOOP_H_ #include "canvas.h" #include "benchmark.h" #include "text-renderer.h" #include "vec.h" #include /** * Main loop for benchmarking. */ class MainLoop { public: MainLoop(Canvas &canvas, const std::vector &benchmarks); virtual ~MainLoop() {} /** * Resets the main loop. * * You need to call reset() if the loop has finished and * you need to run it again. */ void reset(); /** * Gets the current total benchmarking score. */ unsigned int score(); /** * Perform the next main loop step. * * @returns whether the loop has finished */ bool step(); /** * Overridable method for drawing the canvas contents. */ virtual void draw(); /** * Overridable method for pre scene-setup customizations. */ virtual void before_scene_setup() {} /** * Overridable method for post scene-setup customizations. */ virtual void after_scene_setup() {} /** * Overridable method for logging scene info. */ virtual void log_scene_info(); /** * Overridable method for logging scene result. */ virtual void log_scene_result(); protected: enum SceneSetupStatus { SceneSetupStatusUnknown, SceneSetupStatusSuccess, SceneSetupStatusFailure, SceneSetupStatusUnsupported }; void next_benchmark(); Canvas &canvas_; Scene *scene_; const std::vector &benchmarks_; unsigned int score_; unsigned int benchmarks_run_; SceneSetupStatus scene_setup_status_; std::vector::const_iterator bench_iter_; }; /** * Main loop for benchmarking with decorations (eg FPS, demo) */ class MainLoopDecoration : public MainLoop { public: MainLoopDecoration(Canvas &canvas, const std::vector &benchmarks); virtual ~MainLoopDecoration(); virtual void draw(); virtual void before_scene_setup(); virtual void after_scene_setup(); protected: void fps_renderer_update_text(unsigned int fps); LibMatrix::vec2 vec2_from_pos_string(const std::string &s); bool show_fps_; bool show_title_; TextRenderer *fps_renderer_; TextRenderer *title_renderer_; unsigned int last_fps_; uint64_t fps_timestamp_; }; /** * Main loop for validation. */ class MainLoopValidation : public MainLoop { public: MainLoopValidation(Canvas &canvas, const std::vector &benchmarks); virtual void draw(); virtual void log_scene_result(); }; #endif /* GLMARK2_MAIN_LOOP_H_ */