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/*
* Copyright (C) 2012 Canonical Ltd
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 3 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Authored by: Michi Henning <michi.henning@canonical.com>
*/
#include <glint/glint.h>
#include <boost/thread.hpp>
#include <GL/glx.h>
#include <iostream>
#include <string>
#include <cassert>
using namespace std;
using namespace glint;
class Drawer
{
public:
Drawer(int xpos, int ypos)
: xpos_(xpos), ypos_(ypos)
{
}
void operator()();
private:
int xpos_;
int ypos_;
};
void
Drawer::
operator()()
{
Runtime::Ptr rt = Runtime::create();
GraphicsDisplay* d = rt->create_display(200, 200, xpos_, ypos_);
d->set_visibility(GraphicsDisplay::Vis::visible);
#if 0
while (true)
{
glShadeModel(GL_SMOOTH);
glClearDepth(1.0f);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
GLdouble fW, fH, aspect;
aspect = d->width() / d->height();
fH = tan(45.0 / 360 * 3.1415926) * 0.1f;
fW = fH * aspect;
glFrustum(-fW, fW, -fH, fH, 0.1f, 255.0f);
glMatrixMode(GL_MODELVIEW);
glFlush();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
glTranslatef(-1.5f, 0.0f, -6.0f);
glBegin(GL_TRIANGLES);
glVertex3f( 0.0f, 1.0f, 0.0f);
glVertex3f(-1.0f, -1.0f, 0.0f);
glVertex3f( 1.0f, -1.0f, 0.0f);
glEnd();
glTranslatef(3.0f, 0.0f, 0.0f);
glBegin(GL_QUADS);
glVertex3f(-1.0f, 1.0f, 0.0f);
glVertex3f( 1.0f, 1.0f, 0.0f);
glVertex3f( 1.0f,-1.0f, 0.0f);
glVertex3f(-1.0f,-1.0f, 0.0f);
glEnd();
d->swap_buffers();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
d->swap_buffers();
}
#endif
}
int
main()
{
for (int i = 0; i < 4; ++i)
{
for (int j = 0; j < 5; ++j)
{
boost::thread t(Drawer(j*200, i*200));
sleep(1);
}
}
sleep(30);
}
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