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/*
* Copyright 2010 Inalogic® Inc.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License, as
* published by the Free Software Foundation; either version 2.1 or 3.0
* of the License.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranties of
* MERCHANTABILITY, SATISFACTORY QUALITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the applicable version of the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of both the GNU Lesser General Public
* License along with this program. If not, see <http://www.gnu.org/licenses/>
*
* Authored by: Jay Taoko <jaytaoko@inalogic.com>
*
*/
#ifndef GLSH_FILL_H
#define GLSH_FILL_H
#include "IOpenGLGLSLShader.h"
#include "GLShaderParameter.h"
#include "GLDeviceObjects.h"
namespace nux
{
class TemplateQuadBuffer;
class GLSh_Fill
{
public:
GLShaderParameter *Color;
GLShaderParameter *ViewProjectionMatrix;
GLShaderParameter *Scale;
GLShaderParameter *Offset;
GLSh_Fill();
~GLSh_Fill();
void CacheShader();
void SetColor (FLOAT R, FLOAT G, FLOAT B, FLOAT A);
void Render (INT x, INT y, INT z, INT width, INT height);
void SetTransformMatrix (const Matrix4 &TransformMatrix);
private:
FLOAT _R, _G, _B, _A;
ObjectPtr<IOpenGLVertexShader> vs;
ObjectPtr<IOpenGLPixelShader> ps;
ObjectPtr<IOpenGLShaderProgram> sprog;
Matrix4 m_TransformMatrix;
TemplateQuadBuffer *m_QuadBuffer;
};
}
#endif // GLSH_FILL_H
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