~thumper/nux/next-changes

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/*
 * Copyright 2010 Inalogic® Inc.
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU Lesser General Public License, as
 * published by the  Free Software Foundation; either version 2.1 or 3.0
 * of the License.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranties of
 * MERCHANTABILITY, SATISFACTORY QUALITY or FITNESS FOR A PARTICULAR
 * PURPOSE.  See the applicable version of the GNU Lesser General Public
 * License for more details.
 *
 * You should have received a copy of both the GNU Lesser General Public
 * License along with this program. If not, see <http://www.gnu.org/licenses/>
 *
 * Authored by: Jay Taoko <jaytaoko@inalogic.com>
 *
 */


#ifndef GLRENDERSTATES_H
#define GLRENDERSTATES_H

#include "NuxCore/NuxCore.h"
#include "GpuDevice.h"

namespace nux
{

  enum
  {
    GFXRS_FRONT_POLYGONMODE,                                    // GL_FILL
    GFXRS_BACK_POLYGONMODE,                                     // GL_FILL
    GFXRS_CULLFACEENABLE,                                       // GL_FALSE
    GFXRS_CULLFACE,                                             // GL_BACK
    GFXRS_FRONTFACE,                                            // GL_CCW

    GFXRS_SCISSORTESTENABLE,                                    // GL_FALSE
    GFXRS_FOGENABLE,                                            // GL_FALSE

    GFXRS_ZTESTENABLE,                                          // GL_TRUE
    GFXRS_ZWRITEENABLE,                                         // GL_TRUE
    GFXRS_ZFUNC,                                                // GL_LESS
    GFXRS_ZNEAR,                                                // 0.0f
    GFXRS_ZFAR,                                                 // 1.0f

    GFXRS_ALPHABLENDENABLE,                                     // GL_FALSE
    GFXRS_BLENDOP,                                              // GL_FUNC_ADD
    GFXRS_BLENDOPALPHA,                                         // GL_FUNC_ADD
    GFXRS_SRCBLEND,                                             // GL_ONE
    GFXRS_DESTBLEND,                                            // GL_ZERO
    GFXRS_SRCBLENDALPHA,                                        // GL_ONE
    GFXRS_DESTBLENDALPHA,                                       // GL_ZERO

    GFXRS_ALPHATESTENABLE,                                      // GL_FALSE
    GFXRS_ALPHATESTREF,                                         // 0x0
    GFXRS_ALPHATESTFUNC,                                        // GL_ALWAYS

    GFXRS_STENCILENABLE,                                        // GL_FALSE
    GFXRS_TWOSIDEDSTENCILENABLE,                                // GL_FALSE
    GFXRS_FRONT_STENCILWRITEMASK,                               // 0xFFFFFFFF
    GFXRS_BACK_STENCILWRITEMASK,                                // 0xFFFFFFFF

    GFXRS_FRONT_STENCILFUNC,                                    // GL_ALWAYS
    GFXRS_FRONT_STENCILREF,                                     // 0x0
    GFXRS_FRONT_STENCILMASK,                                    // 0xFF
    GFXRS_FRONT_STENCILFAIL,                                    // GL_KEEP
    GFXRS_FRONT_STENCILZFAIL,                                   // GL_KEEP
    GFXRS_FRONT_STENCILZPASS,                                   // GL_KEEP

    GFXRS_BACK_STENCILFUNC,                                     // GL_ALWAYS
    GFXRS_BACK_STENCILREF,                                      // 0x0
    GFXRS_BACK_STENCILMASK,                                     // 0xFF
    GFXRS_BACK_STENCILFAIL,                                     // GL_KEEP
    GFXRS_BACK_STENCILZFAIL,                                    // GL_KEEP
    GFXRS_BACK_STENCILZPASS,                                    // GL_KEEP


    GFXRS_POINTSMOOTHENABLE,                                    // GL_FLASE
    GFXRS_LINESMOOTHENABLE,                                     // GL_FALSE
    GFXRS_POINTSIZE,                                            // 1.0f
    GFXRS_LINEWIDTH,                                            // 1.0f
    GFXRS_POINTHINT,                                            // GL_FASTEST
    GFXRS_LINEHINT,                                             // GL_FASTEST

    GFXRS_COLORWRITEENABLE_R,                                   // TRUE or FALSE
    GFXRS_COLORWRITEENABLE_G,                                   // TRUE or FALSE
    GFXRS_COLORWRITEENABLE_B,                                   // TRUE or FALSE
    GFXRS_COLORWRITEENABLE_A,                                   // TRUE or FALSE

    GFXRS_POLYGONOFFSETENABLE,                                  // GL_FALSE
    GFXRS_POLYGONOFFSETFACTOR,                                  // 0.0f
    GFXRS_POLYGONOFFSETUNITS,                                   // 0.0f

    GFXRS_MAX_RENDERSTATES,
  };

  enum
  {
    GFXSS_ADDRESSU,
    GFXSS_ADDRESSV,
    GFXSS_ADDRESSW,
    GFXSS_MINFILTER,
    GFXSS_MAGFILTER,
    GFXSS_MIPMAPFILTER,
    GFXSS_MIPMAPLODBIAS,
    GFXSS_MAXANISOTROPY,
    GFXSS_SRGBWRITEENABLE,

    GFXSS_MAX_SAMPLERSTATES,
  };

  typedef enum
  {
    CLEAR = 0,
    SRC,
    DST,
    SRC_OVER,
    DST_OVER,
    SRC_IN,
    DST_IN,
    SRC_OUT,
    DST_OUT,
    SRC_ATOP,
    DST_ATOP,
    XOR,
    PLUS
  } PorterDuffOperator;

  struct RenderStateMap
  {
    t_u32   Checked;
    t_u32    State;
    t_u32    iValue;
    float   fValue;
  };

  class GpuRenderStates
  {
  public:
    GpuRenderStates (GpuBrand board, GpuInfo* info);
    ~GpuRenderStates();

    void ResetDefault();
    void ResetStateChangeToDefault();
    void CommitStateChangeToDefault();
    void CheckStateChange();

    void SubmitChangeStates();
    //! Check that all render states ar conform to the default
    void CheckRenderStatesConformity();


    void SetRenderStates (t_u32 rs, t_u32 value);

    // Render states
    inline void SetAlphaTest (
      bool EnableAlphaTest_,
      t_u32 AlphaTestFunc_    = GL_ALWAYS,
      BYTE  AlphaTestRef_     = 0);

    inline void SetBlend (bool AlphaBlendEnable_);
    inline void SetBlend (bool AlphaBlendEnable_,
                          t_u32 SrcBlendFactor_   /*= GL_ONE*/,
                          t_u32 DestBlendFactor_  /*= GL_ZERO*/);

    inline void GetBlend (t_u32& AlphaBlendEnable_,
                      t_u32& SrcBlendFactor_,
                      t_u32& DestBlendFactor_);
    
    inline void SetSeparateBlend (bool _bEnable,
                                  t_u32 SrcBlendFactor_   /*= GL_ONE*/,
                                  t_u32 DestBlendFactor_  /*= GL_ZERO*/,
                                  t_u32 SrcFactorAlpha_   /*= GL_ONE*/,
                                  t_u32 DestFactorAlpha_  /*= GL_ZERO*/);

    inline void SetPremultipliedBlend (PorterDuffOperator op);

    inline void SetBlendOp (
      t_u32 BlendOp       = GL_FUNC_ADD);

    inline void SetSeparateBlendOp (
      t_u32 BlendOpRGB_       = GL_FUNC_ADD,
      t_u32 BlendOpAlpha_     = GL_FUNC_ADD);

    inline void SetCullMode (bool EnableCullFace,
                             t_u32 FrontFace_        = GL_CCW,
                             t_u32 Cullface_         = GL_BACK);

    inline void SetDepthTest (bool EnableDepthTest,
                              t_u32 WriteEnable_      = GL_TRUE,
                              t_u32 DepthFunc_        = GL_LEQUAL);

    inline void SetDepthRange (
      float zNear = 0.0f,
      float zFar = 1.0f);


    inline void SetStencil (bool enable_stencil);
    inline void SetStencilFunc (t_u32 func, int ref, t_u32 mask);
    inline void SetStencilOp (t_u32 stencil_fail, t_u32 stencil_pass_depth_fail, t_u32 stencil_pass_depth_pass);

#if 0
    // If two sided stencil is not activated, the setting is also used for the back face.
    inline void SetStencilFrontFace (
      bool EnableStencil_,                            // GL_TRUE enable stencil test
      t_u32 Func_             = GL_ALWAYS,
      t_u32 FailOp_           = GL_KEEP,
      t_u32 ZFailOp_          = GL_KEEP,
      t_u32 ZPassOp_          = GL_KEEP,
      t_u32 Ref_              = 0,
      t_u32 Mask_             = 0xffffffff);

    // Set stencil test for the back face.
    inline void SetStencilBackFace (
      bool EnableTwoSideStencil_,                     // GL_TRUE enable Two Sided Stencil test
      t_u32 Func_             = GL_ALWAYS,
      t_u32 FailOp_           = GL_KEEP,
      t_u32 ZFailOp_          = GL_KEEP,
      t_u32 ZPassOp_          = GL_KEEP,
      t_u32 Ref_              = 0,
      t_u32 Mask_             = 0xffffffff);

    inline void SetFrontFaceStencilWriteMask (
      t_u32 WriteMask_        = 0xffffffff);

    inline void SetBackFaceStencilWriteMask (
      t_u32 WriteMask_        = 0xffffffff);
#endif

    inline void EnableLineSmooth (
      bool EnableLineSmooth = TRUE,
      t_u32  LineWidth = 1,
      t_u32 HINT = GL_FASTEST);

    inline void EnablePointSmooth (
      bool EnablePointSmooth = TRUE,
      t_u32  PointSize = 1,
      t_u32 HINT = GL_FASTEST);

    inline void SetColorMask (
      t_u32 bRed      = TRUE,
      t_u32 bGreen    = TRUE,
      t_u32 bBlue     = TRUE,
      t_u32 bAlpha    = TRUE);

    inline void GetColorMask (
      t_u32& bRed,
      t_u32& bGreen,
      t_u32& bBlue,
      t_u32& bAlpha);
    
    inline void SetDepthMask (t_u32 bDepth = TRUE);

    inline void EnableScissor (t_u32 bScissor = FALSE);
    inline void EnableFog (t_u32 bFog = FALSE);
    inline void SetPolygonMode (t_u32 FrontMode = GL_FILL, t_u32 BackMode = GL_FILL);

    inline void SetPolygonOffset (t_u32 bEnable,
                                  float Factor = 0.0f, float Units = 0.0f);

  private:

    GpuBrand _gpu_brand;
    GpuInfo *_gpu_info;

    inline void HW__EnableAlphaTest (t_u32 b);

    inline void HW__SetAlphaTestFunc (
      t_u32 AlphaTestFunc_,
      BYTE  AlphaTestRef_);

    inline void HW__EnableAlphaBlend (t_u32 b);

    inline void HW__SetSeparateAlphaBlend_Enable (t_u32 b);

    inline void HW__SetSeparateAlphaBlendFactors (
      t_u32 SrcBlendFactor_,
      t_u32 DestBlendFactor_,
      t_u32 SrcFactorAlpha_,
      t_u32 DestFactorAlpha_);

    inline void HW__SetAlphaBlendOp (t_u32 BlendOpRGB_,
                                     t_u32 BlendOpAlpha_);

    inline void HW__EnableCulling (t_u32 b);

    inline void HW__SetFrontFace (t_u32 FrontFace_);

    inline void HW__SetCullFace (t_u32 CullFace_);

    inline void HW__SetEnableDepthTest (t_u32 b);
    inline void HW__SetDepthFunc (t_u32 Func);
    inline void HW__SetDepthRange (float zNear, float zFar);


    inline void HW__EnableStencil (t_u32 b);
    inline void HW__SetStencilOp (t_u32 FailOp_, t_u32 ZFailOp_, t_u32 ZPassOp_);
    inline void HW__SetStencilFunc (t_u32 func, int ref, t_u32 mask);

#if 0
    inline void HW__EnableTwoSidedStencil (t_u32 b);
    inline void HW__SetStencilFrontFaceWriteMask (t_u32 WriteMask_);
    inline void HW__SetStencilBackFaceWriteMask (t_u32 WriteMask_);

    inline void HW__SetFrontFaceStencilFunc (t_u32 Func_,
        t_u32 Ref_,
        t_u32 Mask_);

    inline void HW__SetBackFaceStencilFunc (
      t_u32 Func_,
      t_u32 Ref_,
      t_u32 Mask_);

    inline void HW__SetFrontFaceStencilOp (
      t_u32 FailOp_,
      t_u32 ZFailOp_,
      t_u32 ZPassOp_);

    inline void HW__SetBackFaceStencilOp (
      t_u32 FailOp_,
      t_u32 ZFailOp_,
      t_u32 ZPassOp_);
#endif

    inline void HW__EnableLineSmooth (t_u32 EnableLineSmooth);
    inline void HW__SetLineWidth (t_u32 width, t_u32 HINT);

    inline void HW__EnablePointSmooth (t_u32 EnablePointSmooth);
    inline void HW__SetPointSize (t_u32 size, t_u32 HINT);

    inline void HW__SetColorMask (t_u32 bRed, t_u32 bGreen, t_u32 bBlue, t_u32 bAlpha);
    inline void HW__SetDepthMask (t_u32 bDepth);

    inline void HW__EnableScissor (t_u32 bScissor);
    inline void HW__EnableFog (t_u32 bFog);

    inline void HW__SetPolygonMode (t_u32 FrontMode, t_u32 BackMode);
    inline void HW__EnablePolygonOffset (t_u32 EnablePolygonOffset);
    inline void HW__SetPolygonOffset (float Factor, float Units);

  private:
    RenderStateMap m_RenderStateChanges[GFXRS_MAX_RENDERSTATES];
    RenderStateMap m_SamplerStateChanges[4][GFXSS_MAX_SAMPLERSTATES];
  };



#define SET_RS_VALUE(a, b)  (a).iValue = (b)
#define RS_VALUE(a)      (a).iValue

//#define SET_RS_VALUE_FLOAT(a, b)  (a).fValue = (b)
//#define RS_VALUE_FLOAT(a, b)      (a).fValue


  inline void GpuRenderStates::SetAlphaTest (
    bool EnableAlphaTest_,
    t_u32 AlphaTestFunc_,
    BYTE AlphaTestRef_)
  {
    if (EnableAlphaTest_)
    {
      if (!RS_VALUE (m_RenderStateChanges[GFXRS_ALPHATESTENABLE]) )
      {
        HW__EnableAlphaTest (TRUE);
      }

      if ( (RS_VALUE (m_RenderStateChanges[GFXRS_ALPHATESTFUNC]) != AlphaTestFunc_) ||
           (RS_VALUE (m_RenderStateChanges[GFXRS_ALPHATESTREF]) != AlphaTestRef_) )
      {
        HW__SetAlphaTestFunc (AlphaTestFunc_, AlphaTestRef_);
      }
    }
    else
    {
      HW__EnableAlphaTest (GL_FALSE);
      HW__SetAlphaTestFunc (AlphaTestFunc_, AlphaTestRef_);
    }
  }

  inline void GpuRenderStates::SetBlend (bool AlphaBlendEnable_)
  {
    if (AlphaBlendEnable_)
    {
      if (!RS_VALUE (m_RenderStateChanges[GFXRS_ALPHABLENDENABLE]) )
      {
        HW__EnableAlphaBlend (TRUE);
      }
    }
    else
    {
      if (RS_VALUE (m_RenderStateChanges[GFXRS_ALPHABLENDENABLE]) )
      {
        HW__EnableAlphaBlend (GL_FALSE);
      }
    }
  }

  inline void GpuRenderStates::SetBlend (bool AlphaBlendEnable_,
                                        t_u32 SrcBlendFactor_,
                                        t_u32 DestBlendFactor_)
  {
    SetBlend (AlphaBlendEnable_);

    if ( (RS_VALUE (m_RenderStateChanges[GFXRS_SRCBLEND]) != SrcBlendFactor_) ||
         (RS_VALUE (m_RenderStateChanges[GFXRS_DESTBLEND]) != DestBlendFactor_) )
    {
      HW__SetSeparateAlphaBlendFactors (
        SrcBlendFactor_,
        DestBlendFactor_,
        SrcBlendFactor_,
        DestBlendFactor_);
    }
  }

  inline void GpuRenderStates::GetBlend (t_u32& AlphaBlendEnable_,
                    t_u32& SrcBlendFactor_,
                    t_u32& DestBlendFactor_)
  {
    AlphaBlendEnable_ = RS_VALUE (m_RenderStateChanges[GFXRS_ALPHABLENDENABLE]);
    SrcBlendFactor_   = RS_VALUE (m_RenderStateChanges[GFXRS_SRCBLEND]);
    DestBlendFactor_  = RS_VALUE (m_RenderStateChanges[GFXRS_DESTBLEND]);
  }
    
  inline void GpuRenderStates::SetSeparateBlend (bool EnableSeparateAlphaBlend,
      t_u32 SrcBlendFactor_,
      t_u32 DestBlendFactor_,
      t_u32 SrcBlendFactorAlpha_,
      t_u32 DestBlendFactorAlpha_)
  {
    SetBlend (EnableSeparateAlphaBlend);

//     if(EnableSeparateAlphaBlend)
//     {
//         if(!RS_VALUE(m_RenderStateChanges[GFXRS_ALPHABLENDENABLE]))
//         {
//             HW__EnableAlphaBlend(TRUE);
//         }

    if ( (RS_VALUE (m_RenderStateChanges[GFXRS_SRCBLEND]) != SrcBlendFactor_) ||
         (RS_VALUE (m_RenderStateChanges[GFXRS_DESTBLEND]) != DestBlendFactor_) ||
         (RS_VALUE (m_RenderStateChanges[GFXRS_SRCBLENDALPHA]) != SrcBlendFactorAlpha_) ||
         (RS_VALUE (m_RenderStateChanges[GFXRS_DESTBLENDALPHA]) != DestBlendFactorAlpha_) )
    {
      HW__SetSeparateAlphaBlendFactors (
        SrcBlendFactor_,
        DestBlendFactor_,
        SrcBlendFactorAlpha_,
        DestBlendFactorAlpha_);
    }

//     }
//     else
//     {
//         HW__EnableAlphaBlend(GL_FALSE);
//         HW__SetSeparateAlphaBlendFactors(
//             SrcBlendFactor_,
//             DestBlendFactor_,
//             SrcBlendFactorAlpha_,
//             DestBlendFactorAlpha_);
//     }
  }

  inline void GpuRenderStates::SetPremultipliedBlend (PorterDuffOperator op)
  {
    static const struct
    {
      const t_u32 src_blend;
      const t_u32 dst_blend;
    } factor[13] =
    {
      { GL_ZERO,                GL_ZERO                }, // CLEAR
      { GL_ONE,                 GL_ZERO                }, // SRC
      { GL_ZERO,                GL_ONE                 }, // DST
      { GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA }, // SRC_OVER
      { GL_ONE_MINUS_DST_ALPHA, GL_ONE                 }, // DST_OVER
      { GL_DST_ALPHA,           GL_ZERO                }, // SRC_IN
      { GL_ZERO,                GL_SRC_ALPHA           }, // DST_IN
      { GL_ONE_MINUS_DST_ALPHA, GL_ZERO                }, // SRC_OUT
      { GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA }, // DST_OUT
      { GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA }, // SRC_ATOP
      { GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA           }, // DST_ATOP
      { GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA }, // XOR
      { GL_ONE,                 GL_ONE                 }  // PLUS
    };

    if ((RS_VALUE (m_RenderStateChanges[GFXRS_SRCBLEND]) !=
         factor[op].src_blend) ||
        (RS_VALUE (m_RenderStateChanges[GFXRS_DESTBLEND]) !=
         factor[op].dst_blend))
    {
      HW__SetSeparateAlphaBlendFactors
        (factor[op].src_blend, factor[op].dst_blend,
         factor[op].src_blend, factor[op].dst_blend);
    }
  }

  inline void GpuRenderStates::SetBlendOp (t_u32 BlendOp)
  {
    if ( (RS_VALUE (m_RenderStateChanges[GFXRS_BLENDOP]) != BlendOp) )
    {
      HW__SetAlphaBlendOp (BlendOp, BlendOp);
    }
  }

  inline void GpuRenderStates::SetSeparateBlendOp (
    t_u32 BlendOpRGB_,
    t_u32 BlendOpAlpha_)
  {
    if ( (RS_VALUE (m_RenderStateChanges[GFXRS_BLENDOP]) != BlendOpRGB_) ||
         (RS_VALUE (m_RenderStateChanges[GFXRS_BLENDOPALPHA]) != BlendOpAlpha_) )
    {
      HW__SetAlphaBlendOp (BlendOpRGB_, BlendOpAlpha_);
    }
  }

  inline void GpuRenderStates::SetCullMode (bool EnableCullFace,
      t_u32 FrontFace_,
      t_u32 Cullface_)
  {
    if (EnableCullFace)
    {
      if (!RS_VALUE (m_RenderStateChanges[GFXRS_CULLFACEENABLE]) )
      {
        HW__EnableCulling (TRUE);
      }

      if (RS_VALUE (m_RenderStateChanges[GFXRS_FRONTFACE]) != FrontFace_)
      {
        HW__SetFrontFace (FrontFace_);
      }

      if (RS_VALUE (m_RenderStateChanges[GFXRS_CULLFACE]) != Cullface_)
      {
        HW__SetCullFace (Cullface_);
      }
    }
    else
    {
      HW__EnableCulling (FALSE);
      HW__SetFrontFace (FrontFace_);
      HW__SetCullFace (Cullface_);
    }
  }

  inline void GpuRenderStates::SetDepthTest (bool EnableDepthTest,
      t_u32 WriteEnable_,
      t_u32 DepthFunc_)
  {
    if (EnableDepthTest)
    {
      if (!RS_VALUE (m_RenderStateChanges[GFXRS_ZTESTENABLE]) )
      {
        HW__SetEnableDepthTest (TRUE);
      }

      if (RS_VALUE (m_RenderStateChanges[GFXRS_ZWRITEENABLE]) != WriteEnable_)
      {
        HW__SetDepthMask (WriteEnable_);
      }

      if (RS_VALUE (m_RenderStateChanges[GFXRS_ZFUNC]) != DepthFunc_)
      {
        HW__SetDepthFunc (DepthFunc_);
      }
    }
    else
    {
      HW__SetEnableDepthTest (FALSE);
      HW__SetDepthMask (WriteEnable_);
      HW__SetDepthFunc (DepthFunc_);
    }
  }

  inline void GpuRenderStates::SetDepthRange (float zNear, float zFar)
  {
    if ( (RS_VALUE (m_RenderStateChanges[GFXRS_ZNEAR]) != static_cast<t_u32> (zNear) ) ||
         (RS_VALUE (m_RenderStateChanges[GFXRS_ZFAR]) != static_cast<t_u32> (zFar) ) )
    {
      HW__SetDepthRange (zNear, zFar);
    }
  }

  void GpuRenderStates::SetStencil (bool enable_stencil)
  {
    if (enable_stencil)
    {
      if (!RS_VALUE (m_RenderStateChanges[GFXRS_STENCILENABLE]))
      {
        HW__EnableStencil (TRUE);
      }
    }
    else
    {
      HW__EnableStencil (FALSE);
    }
  }

  void GpuRenderStates::SetStencilFunc (t_u32 func, int ref, t_u32 mask)
  {
    if (
      (RS_VALUE (m_RenderStateChanges[GFXRS_FRONT_STENCILFUNC]) != func) ||
      (RS_VALUE (m_RenderStateChanges[GFXRS_FRONT_STENCILREF]) != (t_u32)ref) ||
      (RS_VALUE (m_RenderStateChanges[GFXRS_FRONT_STENCILMASK]) != mask)
      )
    {
      HW__SetStencilFunc (func, ref, mask);
    }
  }

  void GpuRenderStates::SetStencilOp (t_u32 stencil_fail, t_u32 stencil_pass_depth_fail, t_u32 stencil_pass_depth_pass)
  {
    if (
      (RS_VALUE (m_RenderStateChanges[GFXRS_FRONT_STENCILFAIL]) != stencil_fail) ||
      (RS_VALUE (m_RenderStateChanges[GFXRS_FRONT_STENCILZFAIL]) != stencil_pass_depth_fail) ||
      (RS_VALUE (m_RenderStateChanges[GFXRS_FRONT_STENCILZPASS]) != stencil_pass_depth_pass)
      )
    {
      HW__SetStencilOp (stencil_fail, stencil_pass_depth_fail, stencil_pass_depth_pass);
    }
  }

#if 0
  inline void GpuRenderStates::SetStencilFrontFace (
    bool EnableStencil_,                            // GL_TRUE enable stencil test
    t_u32 Func_,
    t_u32 FailOp_,
    t_u32 ZFailOp_,
    t_u32 ZPassOp_,
    t_u32 Ref_,
    t_u32 Mask_)
  {
    if (EnableStencil_)
    {
      if (!RS_VALUE (m_RenderStateChanges[GFXRS_STENCILENABLE]) )
      {
        HW__EnableStencil (TRUE);
      }

      if (
        (RS_VALUE (m_RenderStateChanges[GFXRS_FRONT_STENCILFUNC]) != Func_) ||
        (RS_VALUE (m_RenderStateChanges[GFXRS_FRONT_STENCILREF]) != Ref_) ||
        (RS_VALUE (m_RenderStateChanges[GFXRS_FRONT_STENCILMASK]) != Mask_) ||
        (RS_VALUE (m_RenderStateChanges[GFXRS_FRONT_STENCILFAIL]) != FailOp_) ||
        (RS_VALUE (m_RenderStateChanges[GFXRS_FRONT_STENCILZFAIL]) != ZFailOp_) ||
        (RS_VALUE (m_RenderStateChanges[GFXRS_FRONT_STENCILZPASS]) != ZPassOp_)
      )
      {
        HW__SetFrontFaceStencilFunc (Func_, Ref_, Mask_);
        HW__SetFrontFaceStencilOp (FailOp_, ZFailOp_, ZPassOp_);
      }
    }
    else
    {
      HW__EnableStencil (FALSE);
      HW__SetFrontFaceStencilFunc (Func_, Ref_, Mask_);
      HW__SetFrontFaceStencilOp (FailOp_, ZFailOp_, ZPassOp_);
    }
  }

  inline void GpuRenderStates::SetStencilBackFace (
    bool EnableTwoSideStencil_,                     // GL_TRUE enable Two Sided Stencil test
    t_u32 Func_,
    t_u32 FailOp_,
    t_u32 ZFailOp_,
    t_u32 ZPassOp_,
    t_u32 Ref_,
    t_u32 Mask_)
  {
    if (EnableTwoSideStencil_)
    {
      if (!RS_VALUE (m_RenderStateChanges[GFXRS_STENCILENABLE]) )
      {
        HW__EnableStencil (TRUE);
      }

      if (!RS_VALUE (m_RenderStateChanges[GFXRS_TWOSIDEDSTENCILENABLE]) )
      {
        HW__EnableTwoSidedStencil (TRUE);
      }

      if (
        (RS_VALUE (m_RenderStateChanges[GFXRS_BACK_STENCILFUNC]) != Func_) ||
        (RS_VALUE (m_RenderStateChanges[GFXRS_BACK_STENCILREF]) != Ref_) ||
        (RS_VALUE (m_RenderStateChanges[GFXRS_BACK_STENCILMASK]) != Mask_) ||
        (RS_VALUE (m_RenderStateChanges[GFXRS_BACK_STENCILFAIL]) != FailOp_) ||
        (RS_VALUE (m_RenderStateChanges[GFXRS_BACK_STENCILZFAIL]) != ZFailOp_) ||
        (RS_VALUE (m_RenderStateChanges[GFXRS_BACK_STENCILZPASS]) != ZPassOp_)
      )
      {
        HW__SetBackFaceStencilFunc (Func_, Ref_, Mask_);
        HW__SetBackFaceStencilOp (FailOp_, ZFailOp_, ZPassOp_);
      }
    }
    else
    {
      HW__EnableTwoSidedStencil (FALSE);
      HW__SetBackFaceStencilFunc (Func_, Ref_, Mask_);
      HW__SetBackFaceStencilOp (FailOp_, ZFailOp_, ZPassOp_);
    }
  }

  inline void GpuRenderStates::SetFrontFaceStencilWriteMask (
    t_u32 WriteMask_)
  {
    HW__SetStencilFrontFaceWriteMask (WriteMask_);
  }

  inline void GpuRenderStates::SetBackFaceStencilWriteMask (
    t_u32 WriteMask_)
  {
    HW__SetStencilBackFaceWriteMask (WriteMask_);
  }
#endif

  inline void GpuRenderStates::EnableLineSmooth (
    bool EnableLineSmooth,
    t_u32  LineWidth,
    t_u32 Hint)
  {
    if (EnableLineSmooth)
    {
      if (!RS_VALUE (m_RenderStateChanges[GFXRS_LINESMOOTHENABLE]) )
      {
        HW__EnableLineSmooth (GL_TRUE);
      }

      if ( (RS_VALUE (m_RenderStateChanges[GFXRS_LINEWIDTH]) != LineWidth) ||
           (RS_VALUE (m_RenderStateChanges[GFXRS_LINEHINT]) != Hint) )
      {
        HW__SetLineWidth (LineWidth, Hint);
      }
    }
    else
    {
      HW__EnableLineSmooth (GL_FALSE);
      HW__SetLineWidth (LineWidth, Hint);
    }
  }

  inline void GpuRenderStates::EnablePointSmooth (
    bool EnablePointSmooth,
    t_u32  PointSize,
    t_u32 Hint)
  {
    if (EnablePointSmooth)
    {
      if (!RS_VALUE (m_RenderStateChanges[GFXRS_POINTSMOOTHENABLE]) )
      {
        HW__EnablePointSmooth (GL_TRUE);
      }

      if ( (RS_VALUE (m_RenderStateChanges[GFXRS_POINTSIZE]) != PointSize) ||
           (RS_VALUE (m_RenderStateChanges[GFXRS_POINTHINT]) != Hint) )
      {
        HW__SetLineWidth (PointSize, Hint);
      }
    }
    else
    {
      HW__EnablePointSmooth (GL_FALSE);
      HW__SetLineWidth (PointSize, Hint);
    }
  }

  inline void GpuRenderStates::SetColorMask (
    t_u32 bRed,
    t_u32 bGreen,
    t_u32 bBlue,
    t_u32 bAlpha)
  {
    if ( (RS_VALUE (m_RenderStateChanges[GFXRS_COLORWRITEENABLE_R]) != bRed) ||
         (RS_VALUE (m_RenderStateChanges[GFXRS_COLORWRITEENABLE_G]) != bGreen) ||
         (RS_VALUE (m_RenderStateChanges[GFXRS_COLORWRITEENABLE_B]) != bBlue) ||
         (RS_VALUE (m_RenderStateChanges[GFXRS_COLORWRITEENABLE_A]) != bAlpha) )
    {
      HW__SetColorMask (bRed, bGreen, bBlue, bAlpha);
    }

  }

  inline void GpuRenderStates::GetColorMask (
    t_u32& bRed,
    t_u32& bGreen,
    t_u32& bBlue,
    t_u32& bAlpha)
  {
    bRed    = RS_VALUE (m_RenderStateChanges[GFXRS_COLORWRITEENABLE_R]);
    bGreen  = RS_VALUE (m_RenderStateChanges[GFXRS_COLORWRITEENABLE_G]);
    bBlue   = RS_VALUE (m_RenderStateChanges[GFXRS_COLORWRITEENABLE_B]);
    bAlpha  = RS_VALUE (m_RenderStateChanges[GFXRS_COLORWRITEENABLE_A]);
  }
  
  inline void GpuRenderStates::SetDepthMask (t_u32 bDepth)
  {
    if ( (RS_VALUE (m_RenderStateChanges[GFXRS_ZWRITEENABLE]) != bDepth) )
    {
      HW__SetDepthMask (bDepth);
    }
  }

  inline void GpuRenderStates::EnableScissor (t_u32 bScissor)
  {
    if ( (RS_VALUE (m_RenderStateChanges[GFXRS_SCISSORTESTENABLE]) != bScissor) )
    {
      HW__EnableScissor (bScissor);
    }
  }

  inline void GpuRenderStates::EnableFog (t_u32 bFog)
  {
    if ( (RS_VALUE (m_RenderStateChanges[GFXRS_FOGENABLE]) != bFog) )
    {
      HW__EnableFog (bFog);
    }
  }

  inline void GpuRenderStates::SetPolygonMode (t_u32 FrontMode, t_u32 BackMode)
  {
    if ( (RS_VALUE (m_RenderStateChanges[GFXRS_FRONT_POLYGONMODE]) != FrontMode) ||
         (RS_VALUE (m_RenderStateChanges[GFXRS_BACK_POLYGONMODE]) != BackMode) )
    {
      HW__SetPolygonMode (FrontMode, BackMode);
    }
  }

  inline void GpuRenderStates::SetPolygonOffset (t_u32 bEnable,
      float Factor, float Units)
  {
    if (bEnable)
    {
      if (!RS_VALUE (m_RenderStateChanges[GFXRS_POLYGONOFFSETENABLE]) )
      {
        HW__EnablePolygonOffset (GL_TRUE);
      }

      if ( (RS_VALUE (m_RenderStateChanges[GFXRS_POLYGONOFFSETFACTOR]) != static_cast<t_u32> (Factor) ) ||
           (RS_VALUE (m_RenderStateChanges[GFXRS_POLYGONOFFSETUNITS]) != static_cast<t_u32> (Units) ) )
      {
        HW__SetPolygonOffset (Factor, Units);
      }
    }
    else
    {
      HW__EnablePolygonOffset (GL_FALSE);
    }
  }


//////////////////////////////////////
  inline void GpuRenderStates::HW__EnableAlphaTest (t_u32 b)
  {
    if (b)
    {
      CHECKGL (glEnable (GL_ALPHA_TEST) );
    }
    else
    {
      CHECKGL (glDisable (GL_ALPHA_TEST) );
    }

    SET_RS_VALUE (m_RenderStateChanges[GFXRS_ALPHATESTENABLE], b ? GL_TRUE : GL_FALSE);
  }

  inline void GpuRenderStates::HW__SetAlphaTestFunc (t_u32 AlphaTestFunc_,
      BYTE  AlphaTestRef_)
  {
    nuxAssertMsg (
      (AlphaTestFunc_ == GL_NEVER) ||
      (AlphaTestFunc_ == GL_LESS) ||
      (AlphaTestFunc_ == GL_EQUAL) ||
      (AlphaTestFunc_ == GL_LEQUAL) ||
      (AlphaTestFunc_ == GL_GREATER) ||
      (AlphaTestFunc_ == GL_NOTEQUAL) ||
      (AlphaTestFunc_ == GL_GEQUAL) ||
      (AlphaTestFunc_ == GL_ALWAYS),
      TEXT ("Error(HW__SetAlphaTestFunc): Invalid Alpha Test Function RenderState") );

    CHECKGL (glAlphaFunc (AlphaTestFunc_, (float) AlphaTestRef_ * (1.0f / 255.0f) ) );
    SET_RS_VALUE (m_RenderStateChanges[GFXRS_ALPHATESTFUNC], AlphaTestFunc_);
    SET_RS_VALUE (m_RenderStateChanges[GFXRS_ALPHATESTREF], AlphaTestRef_);
  }

  inline void GpuRenderStates::HW__EnableAlphaBlend (t_u32 b)
  {
    if (b)
    {
      CHECKGL (glEnable (GL_BLEND) );
    }
    else
    {
      CHECKGL (glDisable (GL_BLEND) );
    }

    SET_RS_VALUE (m_RenderStateChanges[GFXRS_ALPHABLENDENABLE], b ? GL_TRUE : GL_FALSE);
  }

  inline void GpuRenderStates::HW__SetSeparateAlphaBlendFactors (
    t_u32 SrcBlendFactor_,
    t_u32 DestBlendFactor_,
    t_u32 SrcFactorAlpha_,
    t_u32 DestFactorAlpha_)
  {
    nuxAssertMsg ( (SrcBlendFactor_ == GL_ZERO) || (SrcBlendFactor_ == GL_ONE) || (SrcBlendFactor_ == GL_SRC_COLOR) || (SrcBlendFactor_ == GL_ONE_MINUS_SRC_COLOR) || (SrcBlendFactor_ == GL_DST_COLOR) || (SrcBlendFactor_ == GL_ONE_MINUS_DST_COLOR) || (SrcBlendFactor_ == GL_SRC_ALPHA) || (SrcBlendFactor_ == GL_ONE_MINUS_SRC_ALPHA) || (SrcBlendFactor_ == GL_DST_ALPHA) || (SrcBlendFactor_ == GL_ONE_MINUS_DST_ALPHA) || (SrcBlendFactor_ == GL_CONSTANT_COLOR) || (SrcBlendFactor_ == GL_ONE_MINUS_CONSTANT_COLOR) || (SrcBlendFactor_ == GL_CONSTANT_ALPHA) || (SrcBlendFactor_ == GL_ONE_MINUS_CONSTANT_ALPHA) || (SrcBlendFactor_ == GL_SRC_ALPHA_SATURATE),
                   TEXT ("Error(HW__SetSeparateAlphaBlendFactors): Invalid Blend RenderState") );
    nuxAssertMsg ( (DestBlendFactor_ == GL_ZERO) || (DestBlendFactor_ == GL_ONE) || (DestBlendFactor_ == GL_SRC_COLOR) || (DestBlendFactor_ == GL_ONE_MINUS_SRC_COLOR) || (DestBlendFactor_ == GL_DST_COLOR) || (DestBlendFactor_ == GL_ONE_MINUS_DST_COLOR) || (DestBlendFactor_ == GL_SRC_ALPHA) || (DestBlendFactor_ == GL_ONE_MINUS_SRC_ALPHA) || (DestBlendFactor_ == GL_DST_ALPHA) || (DestBlendFactor_ == GL_ONE_MINUS_DST_ALPHA) || (DestBlendFactor_ == GL_CONSTANT_COLOR) || (DestBlendFactor_ == GL_ONE_MINUS_CONSTANT_COLOR) || (DestBlendFactor_ == GL_CONSTANT_ALPHA) || (DestBlendFactor_ == GL_ONE_MINUS_CONSTANT_ALPHA),
                   TEXT ("Error(HW__SetSeparateAlphaBlendFactors): Invalid Blend RenderState") );
    nuxAssertMsg ( (SrcFactorAlpha_ == GL_ZERO) || (SrcFactorAlpha_ == GL_ONE) || (SrcFactorAlpha_ == GL_SRC_COLOR) || (SrcFactorAlpha_ == GL_ONE_MINUS_SRC_COLOR) || (SrcFactorAlpha_ == GL_DST_COLOR) || (SrcFactorAlpha_ == GL_ONE_MINUS_DST_COLOR) || (SrcFactorAlpha_ == GL_SRC_ALPHA) || (SrcFactorAlpha_ == GL_ONE_MINUS_SRC_ALPHA) || (SrcFactorAlpha_ == GL_DST_ALPHA) || (SrcFactorAlpha_ == GL_ONE_MINUS_DST_ALPHA) || (SrcFactorAlpha_ == GL_CONSTANT_COLOR) || (SrcFactorAlpha_ == GL_ONE_MINUS_CONSTANT_COLOR) || (SrcFactorAlpha_ == GL_CONSTANT_ALPHA) || (SrcFactorAlpha_ == GL_ONE_MINUS_CONSTANT_ALPHA) || (SrcFactorAlpha_ == GL_SRC_ALPHA_SATURATE),
                   TEXT ("Error(HW__SetSeparateAlphaBlendFactors): Invalid Blend RenderState") );
    nuxAssertMsg ( (DestFactorAlpha_ == GL_ZERO) || (DestFactorAlpha_ == GL_ONE) || (DestFactorAlpha_ == GL_SRC_COLOR) || (DestFactorAlpha_ == GL_ONE_MINUS_SRC_COLOR) || (DestFactorAlpha_ == GL_DST_COLOR) || (DestFactorAlpha_ == GL_ONE_MINUS_DST_COLOR) || (DestFactorAlpha_ == GL_SRC_ALPHA) || (DestFactorAlpha_ == GL_ONE_MINUS_SRC_ALPHA) || (DestFactorAlpha_ == GL_DST_ALPHA) || (DestFactorAlpha_ == GL_ONE_MINUS_DST_ALPHA) || (DestFactorAlpha_ == GL_CONSTANT_COLOR) || (DestFactorAlpha_ == GL_ONE_MINUS_CONSTANT_COLOR) || (DestFactorAlpha_ == GL_CONSTANT_ALPHA) || (DestFactorAlpha_ == GL_ONE_MINUS_CONSTANT_ALPHA),
                   TEXT ("Error(HW__SetSeparateAlphaBlendFactors): Invalid Blend RenderState") );

    CHECKGL (glBlendFuncSeparate (
               SrcBlendFactor_,
               DestBlendFactor_,
               SrcFactorAlpha_,
               DestFactorAlpha_) );

    SET_RS_VALUE (m_RenderStateChanges[GFXRS_SRCBLEND], SrcBlendFactor_);
    SET_RS_VALUE (m_RenderStateChanges[GFXRS_DESTBLEND], DestBlendFactor_);
    SET_RS_VALUE (m_RenderStateChanges[GFXRS_SRCBLENDALPHA], SrcFactorAlpha_);
    SET_RS_VALUE (m_RenderStateChanges[GFXRS_DESTBLENDALPHA], DestFactorAlpha_);
  }

  inline void GpuRenderStates::HW__SetAlphaBlendOp (
    t_u32 BlendOpRGB_,
    t_u32 BlendOpAlpha_)
  {
    nuxAssertMsg (
      (BlendOpRGB_ == GL_FUNC_ADD) ||
      (BlendOpRGB_ == GL_FUNC_SUBTRACT) ||
      (BlendOpRGB_ == GL_FUNC_REVERSE_SUBTRACT) ||
      (BlendOpRGB_ == GL_MIN) ||
      (BlendOpRGB_ == GL_MAX),
      TEXT ("Error(HW__SetAlphaBlendOp): Invalid Blend Equation RenderState") );
    nuxAssertMsg (
      (BlendOpAlpha_ == GL_FUNC_ADD) ||
      (BlendOpAlpha_ == GL_FUNC_SUBTRACT) ||
      (BlendOpAlpha_ == GL_FUNC_REVERSE_SUBTRACT) ||
      (BlendOpAlpha_ == GL_MIN) ||
      (BlendOpAlpha_ == GL_MAX),
      TEXT ("Error(HW__SetAlphaBlendOp): Invalid Blend Equation RenderState") );

    if (_gpu_info->SupportOpenGL20 ())
    {
      CHECKGL (glBlendEquationSeparate (BlendOpRGB_, BlendOpAlpha_) );
    }
    else if (_gpu_info->Support_EXT_Blend_Equation_Separate ())
    {
      CHECKGL (glBlendEquationSeparateEXT (BlendOpRGB_, BlendOpAlpha_) );
    }
    else
    {
      CHECKGL (glBlendEquation (BlendOpRGB_) );
    }

    SET_RS_VALUE (m_RenderStateChanges[GFXRS_BLENDOP], BlendOpRGB_);
    SET_RS_VALUE (m_RenderStateChanges[GFXRS_BLENDOPALPHA], BlendOpAlpha_);
  }

  inline void GpuRenderStates::HW__EnableCulling (t_u32 b)
  {
    if (b)
    {
      CHECKGL (glEnable (GL_CULL_FACE) );
    }
    else
    {
      CHECKGL (glDisable (GL_CULL_FACE) );
    }

    SET_RS_VALUE (m_RenderStateChanges[GFXRS_CULLFACEENABLE], b ? GL_TRUE : GL_FALSE);
  }


  inline void GpuRenderStates::HW__SetFrontFace (t_u32 FrontFace_)
  {
    nuxAssertMsg (
      (FrontFace_ == GL_CW) ||
      (FrontFace_ == GL_CCW),
      TEXT ("Error(HW__SetFrontFace): Invalid Front Face RenderState") );

    CHECKGL (glFrontFace (FrontFace_) );
    SET_RS_VALUE (m_RenderStateChanges[GFXRS_FRONTFACE], FrontFace_);
  }

  inline void GpuRenderStates::HW__SetCullFace (t_u32 CullFace_)
  {
    nuxAssertMsg (
      (CullFace_ == GL_FRONT) ||
      (CullFace_ == GL_BACK) ||
      (CullFace_ == GL_FRONT_AND_BACK),
      TEXT ("Error(HW__SetCullFace): Invalid Cull Face RenderState") );

    CHECKGL (glCullFace (CullFace_) );
    SET_RS_VALUE (m_RenderStateChanges[GFXRS_CULLFACE], CullFace_);
  }

  inline void GpuRenderStates::HW__SetEnableDepthTest (t_u32 b)
  {
    if (b)
    {
      CHECKGL (glEnable (GL_DEPTH_TEST) );
    }
    else
    {
      CHECKGL (glDisable (GL_DEPTH_TEST) );
    }

    SET_RS_VALUE (m_RenderStateChanges[GFXRS_ZTESTENABLE], b ? GL_TRUE : GL_FALSE);
  }

  inline void GpuRenderStates::HW__SetDepthRange (float zNear, float zFar)
  {
    CHECKGL (glDepthRange (zNear, zFar) );
    SET_RS_VALUE (m_RenderStateChanges[GFXRS_ZNEAR], static_cast<t_u32> (Clamp (zNear, 0.0f, 1.0f) ) );
    SET_RS_VALUE (m_RenderStateChanges[GFXRS_ZFAR], static_cast<t_u32> (Clamp (zFar, 0.0f, 1.0f) ) );
  }

  inline void GpuRenderStates::HW__SetDepthFunc (t_u32 Func)
  {
    nuxAssertMsg (
      (Func == GL_NEVER) ||
      (Func == GL_LESS) ||
      (Func == GL_EQUAL) ||
      (Func == GL_LEQUAL) ||
      (Func == GL_GREATER) ||
      (Func == GL_NOTEQUAL) ||
      (Func == GL_GEQUAL) ||
      (Func == GL_ALWAYS),
      TEXT ("Error(HW__SetDepthFunc): Invalid Depth Func RenderState") );

    CHECKGL (glDepthFunc (Func) );
    SET_RS_VALUE (m_RenderStateChanges[GFXRS_ZFUNC], Func);
  }

  inline void GpuRenderStates::HW__EnableStencil (t_u32 b)
  {
    if (b)
    {
      CHECKGL (glEnable (GL_STENCIL_TEST) );
    }
    else
    {
      CHECKGL (glDisable (GL_STENCIL_TEST) );
    }

    SET_RS_VALUE (m_RenderStateChanges[GFXRS_STENCILENABLE], b ? GL_TRUE : GL_FALSE);
  }

  inline void GpuRenderStates::HW__SetStencilFunc (t_u32 func, int ref, t_u32 mask)
  {
    nuxAssertMsg (
      (func == GL_NEVER) ||
      (func == GL_LESS) ||
      (func == GL_EQUAL) ||
      (func == GL_LEQUAL) ||
      (func == GL_GREATER) ||
      (func == GL_NOTEQUAL) ||
      (func == GL_GEQUAL) ||
      (func == GL_ALWAYS),
      TEXT ("Error(HW__SetFrontFaceStencilFunc): Invalid Stencil Function RenderState"));

    CHECKGL (glStencilFunc (func, ref, mask));

    SET_RS_VALUE (m_RenderStateChanges[GFXRS_FRONT_STENCILFUNC], func);
    SET_RS_VALUE (m_RenderStateChanges[GFXRS_FRONT_STENCILREF], ref);
    SET_RS_VALUE (m_RenderStateChanges[GFXRS_FRONT_STENCILMASK], mask);
  }

  inline void GpuRenderStates::HW__SetStencilOp (t_u32 stencil_fail, t_u32 stencil_pass_depth_fail, t_u32 stencil_pass_depth_pass)
  {
    nuxAssertMsg (
      (stencil_fail == GL_KEEP) ||
      (stencil_fail == GL_ZERO) ||
      (stencil_fail == GL_REPLACE) ||
      (stencil_fail == GL_INCR) ||
      (stencil_fail == GL_INCR_WRAP) ||
      (stencil_fail == GL_DECR) ||
      (stencil_fail == GL_DECR_WRAP) ||
      (stencil_fail == GL_INVERT),
      TEXT ("Error(HW__SetFrontFaceStencilOp): Invalid FailOp RenderState"));

    nuxAssertMsg (
      (stencil_pass_depth_fail == GL_KEEP) ||
      (stencil_pass_depth_fail == GL_ZERO) ||
      (stencil_pass_depth_fail == GL_REPLACE) ||
      (stencil_pass_depth_fail == GL_INCR) ||
      (stencil_pass_depth_fail == GL_INCR_WRAP) ||
      (stencil_pass_depth_fail == GL_DECR) ||
      (stencil_pass_depth_fail == GL_DECR_WRAP) ||
      (stencil_pass_depth_fail == GL_INVERT),
      TEXT ("Error(HW__SetFrontFaceStencilOp): Invalid ZFailOp RenderState"));

    nuxAssertMsg (
      (stencil_pass_depth_pass == GL_KEEP) ||
      (stencil_pass_depth_pass == GL_ZERO) ||
      (stencil_pass_depth_pass == GL_REPLACE) ||
      (stencil_pass_depth_pass == GL_INCR) ||
      (stencil_pass_depth_pass == GL_INCR_WRAP) ||
      (stencil_pass_depth_pass == GL_DECR) ||
      (stencil_pass_depth_pass == GL_DECR_WRAP) ||
      (stencil_pass_depth_pass == GL_INVERT),
      TEXT ("Error(HW__SetFrontFaceStencilOp): Invalid ZPassOp RenderState"));

    CHECKGL (glStencilOp (stencil_fail, stencil_pass_depth_fail, stencil_pass_depth_pass));

    SET_RS_VALUE (m_RenderStateChanges[GFXRS_FRONT_STENCILFAIL], stencil_fail);
    SET_RS_VALUE (m_RenderStateChanges[GFXRS_FRONT_STENCILZFAIL], stencil_pass_depth_fail);
    SET_RS_VALUE (m_RenderStateChanges[GFXRS_FRONT_STENCILZPASS], stencil_pass_depth_pass);
  }

#if 0
  inline void GpuRenderStates::HW__EnableTwoSidedStencil (t_u32 b)
  {
    if (b)
    {
      if (_gpu_brand == GPU_BRAND_AMD)
      {
        CHECKGL (glEnable (GL_STENCIL_TEST) );
      }
      else
      {
        CHECKGL (glEnable (GL_STENCIL_TEST_TWO_SIDE_EXT) );
      }
    }
    else
    {
      if (_gpu_brand == GPU_BRAND_AMD)
      {
        CHECKGL (glDisable (GL_STENCIL_TEST) );
      }
      else
      {
        CHECKGL (glDisable (GL_STENCIL_TEST_TWO_SIDE_EXT) );
      }
    }

    SET_RS_VALUE (m_RenderStateChanges[GFXRS_TWOSIDEDSTENCILENABLE], b ? GL_TRUE : GL_FALSE);
  }

  inline void GpuRenderStates::HW__SetStencilFrontFaceWriteMask (t_u32 WriteMask_)
  {
    CHECKGL (glActiveStencilFaceEXT (GL_FRONT) );
    CHECKGL (glStencilMask (WriteMask_) );
    SET_RS_VALUE (m_RenderStateChanges[GFXRS_FRONT_STENCILWRITEMASK], WriteMask_);
  }

  inline void GpuRenderStates::HW__SetStencilBackFaceWriteMask (t_u32 WriteMask_)
  {
    CHECKGL (glActiveStencilFaceEXT (GL_BACK) );
    CHECKGL (glStencilMask (WriteMask_) );
    SET_RS_VALUE (m_RenderStateChanges[GFXRS_BACK_STENCILWRITEMASK], WriteMask_);
  }

  inline void GpuRenderStates::HW__SetFrontFaceStencilFunc (t_u32 Func_,
      t_u32 Ref_,
      t_u32 Mask_)
  {
    nuxAssertMsg (
      (Func_ == GL_NEVER) ||
      (Func_ == GL_LESS) ||
      (Func_ == GL_EQUAL) ||
      (Func_ == GL_LEQUAL) ||
      (Func_ == GL_GREATER) ||
      (Func_ == GL_NOTEQUAL) ||
      (Func_ == GL_GEQUAL) ||
      (Func_ == GL_ALWAYS),
      TEXT ("Error(HW__SetFrontFaceStencilFunc): Invalid Stencil Function RenderState") );

    CHECKGL (glActiveStencilFaceEXT (GL_FRONT) );
    CHECKGL (glStencilFunc (Func_, Ref_, Mask_) );

    SET_RS_VALUE (m_RenderStateChanges[GFXRS_FRONT_STENCILFUNC], Func_);
    SET_RS_VALUE (m_RenderStateChanges[GFXRS_FRONT_STENCILREF], Ref_);
    SET_RS_VALUE (m_RenderStateChanges[GFXRS_FRONT_STENCILMASK], Mask_);
  }

  inline void GpuRenderStates::HW__SetBackFaceStencilFunc (
    t_u32 Func_,
    t_u32 Ref_,
    t_u32 Mask_)
  {
    nuxAssertMsg (
      (Func_ == GL_NEVER) ||
      (Func_ == GL_LESS) ||
      (Func_ == GL_EQUAL) ||
      (Func_ == GL_LEQUAL) ||
      (Func_ == GL_GREATER) ||
      (Func_ == GL_NOTEQUAL) ||
      (Func_ == GL_GEQUAL) ||
      (Func_ == GL_ALWAYS),
      TEXT ("Error(HW__SetBackFaceStencilFunc): Invalid Stencil Function RenderState") );

    if (_gpu_brand == GPU_BRAND_AMD)
    {
      CHECKGL (glStencilFuncSeparateATI (Func_/*Front function*/, Func_/*Back function*/, Ref_, Mask_) ); // incorrect
    }
    else
    {
      CHECKGL (glActiveStencilFaceEXT (GL_BACK) );
      CHECKGL (glStencilFunc (Func_, Ref_, Mask_) );
    }

    SET_RS_VALUE (m_RenderStateChanges[GFXRS_BACK_STENCILFUNC], Func_);
    SET_RS_VALUE (m_RenderStateChanges[GFXRS_BACK_STENCILREF], Ref_);
    SET_RS_VALUE (m_RenderStateChanges[GFXRS_BACK_STENCILMASK], Mask_);
  }

  inline void GpuRenderStates::HW__SetFrontFaceStencilOp (
    t_u32 FailOp_,
    t_u32 ZFailOp_,
    t_u32 ZPassOp_)
  {
    nuxAssertMsg (
      (FailOp_ == GL_KEEP) ||
      (FailOp_ == GL_ZERO) ||
      (FailOp_ == GL_REPLACE) ||
      (FailOp_ == GL_INCR) ||
      (FailOp_ == GL_INCR_WRAP) ||
      (FailOp_ == GL_DECR) ||
      (FailOp_ == GL_DECR_WRAP) ||
      (FailOp_ == GL_INVERT),
      TEXT ("Error(HW__SetFrontFaceStencilOp): Invalid FailOp RenderState") );

    nuxAssertMsg (
      (ZFailOp_ == GL_KEEP) ||
      (ZFailOp_ == GL_ZERO) ||
      (ZFailOp_ == GL_REPLACE) ||
      (ZFailOp_ == GL_INCR) ||
      (ZFailOp_ == GL_INCR_WRAP) ||
      (ZFailOp_ == GL_DECR) ||
      (ZFailOp_ == GL_DECR_WRAP) ||
      (ZFailOp_ == GL_INVERT),
      TEXT ("Error(HW__SetFrontFaceStencilOp): Invalid ZFailOp RenderState") );

    nuxAssertMsg (
      (ZPassOp_ == GL_KEEP) ||
      (ZPassOp_ == GL_ZERO) ||
      (ZPassOp_ == GL_REPLACE) ||
      (ZPassOp_ == GL_INCR) ||
      (ZPassOp_ == GL_INCR_WRAP) ||
      (ZPassOp_ == GL_DECR) ||
      (ZPassOp_ == GL_DECR_WRAP) ||
      (ZPassOp_ == GL_INVERT),
      TEXT ("Error(HW__SetFrontFaceStencilOp): Invalid ZPassOp RenderState") );

    if (_gpu_brand == GPU_BRAND_AMD)
    {
      CHECKGL (glStencilOpSeparateATI (GL_FRONT, FailOp_, ZFailOp_, ZPassOp_) );
    }
    else
    {
      CHECKGL (glActiveStencilFaceEXT (GL_FRONT) );
      CHECKGL (glStencilOp (FailOp_, ZFailOp_, ZPassOp_) );
    }

    SET_RS_VALUE (m_RenderStateChanges[GFXRS_FRONT_STENCILFAIL], FailOp_);
    SET_RS_VALUE (m_RenderStateChanges[GFXRS_FRONT_STENCILZFAIL], ZFailOp_);
    SET_RS_VALUE (m_RenderStateChanges[GFXRS_FRONT_STENCILZPASS], ZPassOp_);
  }

  inline void GpuRenderStates::HW__SetBackFaceStencilOp (
    t_u32 FailOp_,
    t_u32 ZFailOp_,
    t_u32 ZPassOp_)
  {
    nuxAssertMsg (
      (FailOp_ == GL_KEEP) ||
      (FailOp_ == GL_ZERO) ||
      (FailOp_ == GL_REPLACE) ||
      (FailOp_ == GL_INCR) ||
      (FailOp_ == GL_INCR_WRAP) ||
      (FailOp_ == GL_DECR) ||
      (FailOp_ == GL_DECR_WRAP) ||
      (FailOp_ == GL_INVERT),
      TEXT ("Error(HW__SetBackFaceStencilOp): Invalid FailOp RenderState") );

    nuxAssertMsg (
      (ZFailOp_ == GL_KEEP) ||
      (ZFailOp_ == GL_ZERO) ||
      (ZFailOp_ == GL_REPLACE) ||
      (ZFailOp_ == GL_INCR) ||
      (ZFailOp_ == GL_INCR_WRAP) ||
      (ZFailOp_ == GL_DECR) ||
      (ZFailOp_ == GL_DECR_WRAP) ||
      (ZFailOp_ == GL_INVERT),
      TEXT ("Error(HW__SetBackFaceStencilOp): Invalid ZFailOp RenderState") );

    nuxAssertMsg (
      (ZPassOp_ == GL_KEEP) ||
      (ZPassOp_ == GL_ZERO) ||
      (ZPassOp_ == GL_REPLACE) ||
      (ZPassOp_ == GL_INCR) ||
      (ZPassOp_ == GL_INCR_WRAP) ||
      (ZPassOp_ == GL_DECR) ||
      (ZPassOp_ == GL_DECR_WRAP) ||
      (ZPassOp_ == GL_INVERT),
      TEXT ("Error(HW__SetBackFaceStencilOp): Invalid ZPassOp RenderState") );

    if (_gpu_brand == GPU_BRAND_AMD)
    {
      CHECKGL (glStencilOpSeparateATI (GL_BACK, FailOp_, ZFailOp_, ZPassOp_) );
    }
    else
    {
      CHECKGL (glActiveStencilFaceEXT (GL_BACK) );
      CHECKGL (glStencilOp (FailOp_, ZFailOp_, ZPassOp_) );
    }

    SET_RS_VALUE (m_RenderStateChanges[GFXRS_BACK_STENCILFAIL], FailOp_);
    SET_RS_VALUE (m_RenderStateChanges[GFXRS_BACK_STENCILZFAIL], ZFailOp_);
    SET_RS_VALUE (m_RenderStateChanges[GFXRS_BACK_STENCILZPASS], ZPassOp_);
  }
#endif

  inline void GpuRenderStates::HW__EnableLineSmooth (t_u32 EnableLineSmooth)
  {
    if (EnableLineSmooth)
    {
      CHECKGL (glEnable (GL_LINE_SMOOTH) );
    }
    else
    {
      CHECKGL (glDisable (GL_LINE_SMOOTH) );
    }

    SET_RS_VALUE (m_RenderStateChanges[GFXRS_LINESMOOTHENABLE], EnableLineSmooth ? GL_TRUE : GL_FALSE);
  }

  inline void GpuRenderStates::HW__SetLineWidth (t_u32 width,  t_u32 Hint)
  {
    nuxAssertMsg (
      (Hint == GL_NICEST) ||
      (Hint == GL_FASTEST) ||
      (Hint == GL_DONT_CARE),
      TEXT ("Error(HW__SetLineWidth): Invalid Line Hint RenderState") );

    CHECKGL (glLineWidth (width) );
    CHECKGL (glHint (GL_LINE_SMOOTH_HINT, Hint) );
    SET_RS_VALUE (m_RenderStateChanges[GFXRS_LINEWIDTH], width);
    SET_RS_VALUE (m_RenderStateChanges[GFXRS_LINEHINT], Hint);
  }

  inline void GpuRenderStates::HW__EnablePointSmooth (t_u32 EnablePointSmooth)
  {
    if (EnablePointSmooth)
    {
      CHECKGL (glEnable (GL_POINT_SMOOTH) );
    }
    else
    {
      CHECKGL (glDisable (GL_POINT_SMOOTH) );
    }

    SET_RS_VALUE (m_RenderStateChanges[GFXRS_POINTSMOOTHENABLE], EnablePointSmooth ? GL_TRUE : GL_FALSE);
  }

  inline void GpuRenderStates::HW__SetPointSize (t_u32 size,  t_u32 Hint)
  {
    nuxAssertMsg (
      (Hint == GL_NICEST) ||
      (Hint == GL_FASTEST) ||
      (Hint == GL_DONT_CARE),
      TEXT ("Error(HW__SetPointSize): Invalid Point Hint RenderState") );

    CHECKGL (glPointSize (size) );
    CHECKGL (glHint (GL_POINT_SMOOTH_HINT, Hint);)
    SET_RS_VALUE (m_RenderStateChanges[GFXRS_POINTSIZE], size);
    SET_RS_VALUE (m_RenderStateChanges[GFXRS_POINTHINT], Hint);
  }

  inline void GpuRenderStates::HW__SetColorMask (
    t_u32 bRed,
    t_u32 bGreen,
    t_u32 bBlue,
    t_u32 bAlpha)
  {
    CHECKGL (glColorMask (bRed, bGreen, bBlue, bAlpha) );
    SET_RS_VALUE (m_RenderStateChanges[GFXRS_COLORWRITEENABLE_R], bRed);
    SET_RS_VALUE (m_RenderStateChanges[GFXRS_COLORWRITEENABLE_G], bGreen);
    SET_RS_VALUE (m_RenderStateChanges[GFXRS_COLORWRITEENABLE_B], bBlue);
    SET_RS_VALUE (m_RenderStateChanges[GFXRS_COLORWRITEENABLE_A], bAlpha);
  }

  inline void GpuRenderStates::HW__SetDepthMask (t_u32 bDepth)
  {
    CHECKGL (glDepthMask (bDepth) );
    SET_RS_VALUE (m_RenderStateChanges[GFXRS_ZWRITEENABLE], bDepth);
  }

  inline void GpuRenderStates::HW__EnableScissor (t_u32 bScissor)
  {
    if (bScissor)
    {
      CHECKGL (glEnable (GL_SCISSOR_TEST) );
    }
    else
    {
      CHECKGL (glDisable (GL_SCISSOR_TEST) );
    }

    SET_RS_VALUE (m_RenderStateChanges[GFXRS_SCISSORTESTENABLE], bScissor ? GL_TRUE : GL_FALSE);
  }

  inline void GpuRenderStates::HW__EnableFog (t_u32 bFog)
  {
    if (bFog)
    {
      CHECKGL (glEnable (GL_FOG) );
    }
    else
    {
      CHECKGL (glDisable (GL_FOG) );
    }

    SET_RS_VALUE (m_RenderStateChanges[GFXRS_FOGENABLE], bFog ? GL_TRUE : GL_FALSE);
  }

  inline void GpuRenderStates::HW__SetPolygonMode (t_u32 FrontMode, t_u32 BackMode)
  {
    nuxAssertMsg (
      (FrontMode == GL_FILL) ||
      (FrontMode == GL_LINE) ||
      (FrontMode == GL_POINT),
      TEXT ("Error(HW__SetPolygonMode): Invalid Point Hint RenderState") );

    nuxAssertMsg (
      (BackMode == GL_FILL) ||
      (BackMode == GL_LINE) ||
      (BackMode == GL_POINT),
      TEXT ("Error(HW__SetPolygonMode): Invalid Point Hint RenderState") );

    CHECKGL (glPolygonMode (GL_FRONT, FrontMode) );
    CHECKGL (glPolygonMode (GL_BACK, BackMode) );

    SET_RS_VALUE (m_RenderStateChanges[GFXRS_FRONT_POLYGONMODE], FrontMode);
    SET_RS_VALUE (m_RenderStateChanges[GFXRS_BACK_POLYGONMODE], BackMode);
  }

  inline void GpuRenderStates::HW__EnablePolygonOffset (t_u32 EnablePolygonOffset)
  {
    if (EnablePolygonOffset)
    {
      CHECKGL (glEnable (GL_POLYGON_OFFSET_FILL) );
    }
    else
    {
      CHECKGL (glDisable (GL_POLYGON_OFFSET_FILL) );
    }

    SET_RS_VALUE (m_RenderStateChanges[GL_POLYGON_OFFSET_FILL], EnablePolygonOffset ? GL_TRUE : GL_FALSE);
  }

  inline void GpuRenderStates::HW__SetPolygonOffset (float Factor, float Units)
  {
    CHECKGL (glPolygonOffset (Factor, Units) );

    SET_RS_VALUE (m_RenderStateChanges[GFXRS_POLYGONOFFSETFACTOR], static_cast<t_u32> (Factor) );
    SET_RS_VALUE (m_RenderStateChanges[GFXRS_POLYGONOFFSETUNITS], static_cast<t_u32> (Units) );
  }

#undef SET_RS_VALUE
#undef RS_VALUE

//#undef SET_RS_VALUE_FLOAT
//#undef RS_VALUE_FLOAT

}

#endif // GLRENDERSTATES_H