// spaghetti-monster.h: UI toolkit / microkernel for e-switch flashlights. // Copyright (C) 2017-2023 Selene ToyKeeper // SPDX-License-Identifier: GPL-3.0-or-later #pragma once /* * SpaghettiMonster: Generic foundation code for e-switch flashlights. * Other possible names: * - FSM * - RoundTable * - Mostly Harmless * - ... */ #include "tk-attiny.h" #include #include // include project definitions to help with recognizing symbols #include "fsm-events.h" #include "fsm-states.h" #include "fsm-adc.h" #include "fsm-wdt.h" #include "fsm-pcint.h" #include "fsm-standby.h" #include "fsm-channels.h" #include "fsm-ramping.h" #include "fsm-random.h" #ifdef USE_EEPROM #include "fsm-eeprom.h" #endif #include "fsm-misc.h" #include "fsm-main.h" #if defined(USE_DELAY_MS) || defined(USE_DELAY_4MS) || defined(USE_DELAY_ZERO) || defined(USE_DEBUG_BLINK) #define OWN_DELAY #include "tk-delay.h" #endif #ifdef USE_DEBUG_BLINK #define DEBUG_FLASH PWM1_LVL = 64; delay_4ms(2); PWM1_LVL = 0; void debug_blink(uint8_t num) { for(; num>0; num--) { PWM1_LVL = 32; delay_4ms(100/4); PWM1_LVL = 0; delay_4ms(100/4); } } #endif // Define these in your SpaghettiMonster recipe // boot-time tasks void setup(); // single loop iteration, runs continuously void loop(); // include executable functions too, for easier compiling #include "fsm-states.c" #include "fsm-events.c" #include "fsm-adc.c" #include "fsm-wdt.c" #include "fsm-pcint.c" #include "fsm-standby.c" #include "fsm-channels.c" #include "fsm-ramping.c" #include "fsm-random.c" #ifdef USE_EEPROM #include "fsm-eeprom.c" #endif #include "fsm-misc.c" #include "fsm-main.c"