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// fsm-states.c: State-handling functions for SpaghettiMonster.
// Copyright (C) 2017-2023 Selene ToyKeeper
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include "fsm-states.h"
#include "fsm-adc.h"
// TODO: if callback doesn't handle current event,
// pass event to next state on stack?
// Callback return values:
// 0: event handled normally
// 1: event not handled
// 255: error (not sure what this would even mean though, or what difference it would make)
// TODO: function to call stacked callbacks until one returns "handled"
void _set_state(StatePtr new_state, uint16_t arg,
Event exit_event, Event enter_event) {
// call old state-exit hook (don't use stack)
if (current_state != NULL) current_state(exit_event, arg);
// set new state
current_state = new_state;
// call new state-enter hook (don't use stack)
if (new_state != NULL) current_state(enter_event, arg);
// since state changed, stop any animation in progress
interrupt_nice_delays();
}
int8_t push_state(StatePtr new_state, uint16_t arg) {
if (state_stack_len < STATE_STACK_SIZE) {
// TODO: call old state's exit hook?
// new hook for non-exit recursion into child?
state_stack[state_stack_len] = new_state;
state_stack_len ++;
// FIXME: use EV_stacked_state?
_set_state(new_state, arg, EV_leave_state, EV_enter_state);
return state_stack_len;
} else {
// TODO: um... how is a flashlight supposed to handle a recursion depth error?
return -1;
}
}
StatePtr pop_state() {
// TODO: how to handle pop from empty stack?
StatePtr old_state = NULL;
StatePtr new_state = NULL;
if (state_stack_len > 0) {
state_stack_len --;
old_state = state_stack[state_stack_len];
}
if (state_stack_len > 0) {
new_state = state_stack[state_stack_len-1];
}
// FIXME: what should 'arg' be? (maybe re-entry should be entry with arg+1?)
_set_state(new_state, 0, EV_leave_state, EV_reenter_state);
return old_state;
}
uint8_t set_state(StatePtr new_state, uint16_t arg) {
// FIXME: this calls exit/enter hooks it shouldn't
// (for the layer underneath the top)
pop_state();
return push_state(new_state, arg);
}
void set_state_deferred(StatePtr new_state, uint16_t arg) {
deferred_state = new_state;
deferred_state_arg = arg;
}
#ifndef DONT_USE_DEFAULT_STATE
// bottom state on stack
// handles default actions for LVP, thermal regulation, etc
uint8_t default_state(Event event, uint16_t arg) {
if (0) {} // this should get compiled out
#ifdef USE_LVP
else if (event == EV_voltage_low) {
low_voltage();
return EVENT_HANDLED;
}
#endif
#if 0
#ifdef USE_THERMAL_REGULATION
else if (event == EV_temperature_high) {
high_temperature();
return 0;
}
else if (event == EV_temperature_low) {
low_temperature();
return 0;
}
#endif
#endif
// event not handled
return EVENT_NOT_HANDLED;
}
#endif
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