/* * Momentary: Very simple example UI for SpaghettiMonster. * Is intended to be the simplest possible FSM e-switch UI. * The light is on while the button is held; off otherwise. * * Copyright (C) 2017 Selene Scriven * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "hwdef-Emisar_D4.h" #define USE_LVP #define USE_DEBUG_BLINK #include "spaghetti-monster.h" volatile uint8_t brightness; volatile uint8_t on_now; void light_on() { on_now = 1; PWM1_LVL = brightness; PWM2_LVL = 0; } void light_off() { on_now = 0; PWM1_LVL = 0; PWM2_LVL = 0; } uint8_t momentary_state(Event event, uint16_t arg) { if (event == EV_click1_press) { brightness = 255; light_on(); empty_event_sequence(); // don't attempt to parse multiple clicks return 0; } else if (event == EV_release) { light_off(); empty_event_sequence(); // don't attempt to parse multiple clicks go_to_standby = 1; // sleep while light is off return 0; } return 1; // event not handled } // LVP / low-voltage protection void low_voltage() { if (brightness > 0) { debug_blink(3); brightness >>= 1; if (on_now) light_on(); } else { debug_blink(8); light_off(); go_to_standby = 1; } } void setup() { debug_blink(2); push_state(momentary_state, 0); } void loop() { }