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// sunset-timer.c: Sunset / candle auto-shutoff functions for Anduril.
// Copyright (C) 2017-2023 Selene ToyKeeper
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include "sunset-timer.h"
uint8_t sunset_timer_state(Event event, uint16_t arg) {
#if defined(USE_SIMPLE_UI) && !defined(USE_EXTENDED_SIMPLE_UI)
// No timer functions in Simple UI
if (cfg.simple_ui_active) return EVENT_NOT_HANDLED;
#endif
// reset on start
if (event == EV_enter_state) {
sunset_timer = 0;
sunset_ticks = 0;
return EVENT_HANDLED;
}
// hold: maybe "bump" the timer if it's active and almost expired
else if (event == EV_hold) {
// ramping up should "bump" the timer to extend the deadline a bit
if ((sunset_timer > 0) && (sunset_timer < 4)) {
sunset_timer = 3; // 3 minutes
sunset_timer_peak = 3;
sunset_ticks = 0; // re-start current "minute"
}
}
// 5H: add 5m to timer, per second, until released
else if (event == EV_click5_hold) {
if (0 == (arg % TICKS_PER_SECOND)) {
if (sunset_timer < (255 - SUNSET_TIMER_UNIT)) {
// add a few minutes to the timer
sunset_timer += SUNSET_TIMER_UNIT;
sunset_timer_peak = sunset_timer; // reset ceiling
sunset_ticks = 0; // reset phase
// let the user know something happened
blink_once();
}
}
return EVENT_HANDLED;
}
// tick: count down until time expires
else if (event == EV_tick) {
// time passed
sunset_ticks ++;
// did we reach a minute mark?
if (sunset_ticks >= TICKS_PER_MINUTE) {
sunset_ticks = 0;
if (sunset_timer > 0) {
sunset_timer --;
}
}
return EVENT_HANDLED;
}
return EVENT_NOT_HANDLED;
}
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