~ubuntu-app-review-contributors/ubuntu-app-reviews/tetracity

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###
#
#    TetraCity
#    Copyright (C) 2010, 2011 Levi D. Smith
#
#    TetraCity is free software: you can redistribute it and/or modify
#    it under the terms of the GNU General Public License as published by
#    the Free Software Foundation, either version 3 of the License, or
#    (at your option) any later version.
#
#    TetraCity is distributed in the hope that it will be useful,
#    but WITHOUT ANY WARRANTY; without even the implied warranty of
#    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#    GNU General Public License for more details.
#
#    You should have received a copy of the GNU General Public License
#    along with TetraCity.  If not, see <http://www.gnu.org/licenses/gpl.txt>.
#
###

MAX_OPTIONS = 8

class Options

  GEN_BAG = 0
  GEN_RANDOM = 1

  def initialize(i1, i2)
    @musicVolume = i1
    @soundEffectsVolume = i2
    @useLighting = true
    @mode = "BASIC"
    @ghostPieceOn = true
    @pieceGeneration = GEN_BAG
    @colorScheme = 0
    @piecePreviewCount = 5
  end

  def soundEffectsVolume
    @soundEffectsVolume
  end
  
  def musicVolume
    @musicVolume
  end
  
  def useLighting
      @useLighting
  end
    
    
  def mode
      @mode
  end

  def ghostPieceOn
      @ghostPieceOn
  end

  def setMode(str)
    @mode = str  
  end

  
      

  
  attr_accessor :soundEffectsVolume
  attr_accessor :musicVolume
  attr_accessor :useLighting
  attr_accessor :mode
  attr_accessor :ghostPieceOn
  attr_accessor :pieceGeneration
  attr_accessor :colorScheme
  attr_accessor :piecePreviewCount

end

def optionsLoop
  keepLooping = true
  $selected_option = 0
  
  
  
  init_throttle()
  while keepLooping
    
    throttle()
    optionsDraw
    
    while event = SDL::Event2.poll
      case event
        when SDL::Event::Quit
            exit

        when SDL::Event::KeyDown
          case event.sym
            when SDL::Key::UP
              $selected_option -= 1

              if ($selected_option < 0)
                $selected_option = 0
              end
            when SDL::Key::DOWN
              $selected_option += 1

              
              if ($selected_option > MAX_OPTIONS - 1)
                $selected_option = MAX_OPTIONS - 1
              end
              
              
            when SDL::Key::LEFT
              if ($selected_option == 0)
                decreaseMusicVolume
              elsif ($selected_option == 1)
                decreaseSoundEffectsVolume
                
              elsif ($selected_option == 2)
                setUseLighting(false)

              elsif ($selected_option == 3)
                $theOptions.ghostPieceOn = false
                
              elsif ($selected_option == 4)
                $theOptions.pieceGeneration = Options::GEN_BAG

              elsif ($selected_option == 5)
                $theOptions.colorScheme -= 1 
                if ($theOptions.colorScheme < 0)
                  $theOptions.colorScheme = 0
                end

              elsif ($selected_option == 6)
                $theOptions.piecePreviewCount -= 1 
                if ($theOptions.piecePreviewCount < 0)
                  $theOptions.piecePreviewCount = 0
                end

              end
              

            when SDL::Key::RIGHT
              if ($selected_option == 0)
                increaseMusicVolume
              elsif ($selected_option == 1)
                increaseSoundEffectsVolume

              elsif ($selected_option == 2)
                setUseLighting(true)

              elsif ($selected_option == 3)
                $theOptions.ghostPieceOn = true

              elsif ($selected_option == 4)
                $theOptions.pieceGeneration = Options::GEN_RANDOM

              elsif ($selected_option == 5)
                $theOptions.colorScheme += 1
                if ($theOptions.colorScheme > 6)
                  $theOptions.colorScheme = 6
                end

              elsif ($selected_option == 6)
                $theOptions.piecePreviewCount += 1
                if ($theOptions.piecePreviewCount > 5)
                  $theOptions.piecePreviewCount = 5
                end


              end

            when SDL::Key::SPACE
              
              if ($selected_option == 7)
                keepLooping = false
              end

            when SDL::Key::Q, SDL::Key::ESCAPE
              keepLooping = false
              
            end
       end
    end            
  end
  
  
end

def optionsDraw

  glClearColor(0.5, 0.5, 0.5, 1.0);
  glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);

  colorHighlight = [1.0, 1.0, 1.0]
  colorNormal = [0.5, 0.5, 0.5]
  colorFg=[1.0, 1.0, 1.0]
  
  glPushMatrix
  glLoadIdentity
  
  glOrtho(0, 1024, 768, 0, -1, 1)
  glColor(1.0, 1.0, 1.0)

  x_offset = 32
  y_offset = 128
  width = 800
  height = 400

  iCol1 = x_offset + 32
  iCol2 = x_offset + 400 


  glBegin(GL_QUADS)
    glColor(0, 0, 0)
    z = 0.0

    glVertex(x_offset, y_offset, z)
    glVertex(x_offset + width, y_offset, z)
    glVertex(x_offset + width, y_offset + height, z)
    glVertex(x_offset, y_offset + height, z)

  glEnd

  glBegin(GL_LINES)

    glColor(1.0, 0.0, 0.0)
    glVertex(x_offset, y_offset, z)
    glVertex(x_offset + width, y_offset, z)

    glColor(0.0, 0.0, 1.0)
    glVertex(x_offset + width, y_offset, z)
    glVertex(x_offset + width, y_offset + height, z)

    glVertex(x_offset + width, y_offset + height, z)
    glVertex(x_offset, y_offset + height, z)

    glColor(1.0, 0.0, 0.0)
    glVertex(x_offset, y_offset + height, z)
    glVertex(x_offset, y_offset, z)

  glEnd()

  drawMenuText("OPTIONS", 200, 150, 128, 16, colorHighlight)

  x = iCol1
  y = 200
  iSpacing = 32

  y += iSpacing
  if ($selected_option == 0)
    colorFg = colorHighlight
  else
    colorFg = colorNormal
  end
  
  drawMenuText("Music Volume", x, y, 128, 16, colorFg)

  drawRectangle(iCol2, y, iCol2 + 128, y + 16, 0.0, 0.5, 0.5, 0.5)

  drawRectangle(iCol2, y, iCol2 + $theOptions.musicVolume, y + 16, 0.0, 1, 1, 1)

  y += iSpacing
  if ($selected_option == 1)
    colorFg = colorHighlight
  else
    colorFg = colorNormal
  end
  
  drawMenuText("Sound Effects Vol", x, y, 128, 16, colorFg)

  drawRectangle(iCol2, y, iCol2 + 128, y + 16, 0.0, 0.5, 0.5, 0.5)
  drawRectangle(iCol2, y, iCol2 + $theOptions.soundEffectsVolume, y + 16, 0.0, 1, 1, 1)

### USE LIGHTING ###
  y += iSpacing
  if ($selected_option == 2)
    colorFg = colorHighlight
  else
    colorFg = colorNormal
  end
  

  drawMenuText("Use Lighting", iCol1, y, 128, 16, colorFg)
  
  if (! $theOptions.useLighting)
    colorFg = colorHighlight
  else
    colorFg = colorNormal
  end
  drawMenuText("OFF", iCol2, y, 128, 16, colorFg)

  if ($theOptions.useLighting)
    colorFg = colorHighlight
  else
    colorFg = colorNormal
  end
  drawMenuText("ON", iCol2 + 128, y, 128, 16, colorFg)

### GHOST PIECE ###

  y += iSpacing
  if ($selected_option == 3)
    colorFg = colorHighlight
  else
    colorFg = colorNormal
  end
  

  drawMenuText("Ghost Piece", iCol1, y, 128, 16, colorFg)
  
  if (! $theOptions.ghostPieceOn)
    colorFg = colorHighlight
  else
    colorFg = colorNormal
  end
  drawMenuText("OFF", iCol2, y, 128, 16, colorFg)

  if ($theOptions.ghostPieceOn)
    colorFg = colorHighlight
  else
    colorFg = colorNormal
  end
  drawMenuText("ON", iCol2 + 128, y, 128, 16, colorFg)

### PIECE GENERATION ###

  y += iSpacing
  if ($selected_option == 4)
    colorFg = colorHighlight
  else
    colorFg = colorNormal
  end
  

  drawMenuText("Piece Generation", iCol1, y, 128, 16, colorFg)
  
  if ($theOptions.pieceGeneration == Options::GEN_BAG)
    colorFg = colorHighlight
  else
    colorFg = colorNormal
  end
  drawMenuText("BAG", iCol2, y, 128, 16, colorFg)

  if ($theOptions.pieceGeneration == Options::GEN_RANDOM)
    colorFg = colorHighlight
  else
    colorFg = colorNormal
  end
  drawMenuText("RANDOM", iCol2 + 128, y, 128, 16, colorFg)



### COLOR SCHEME ###

  y += iSpacing
  if ($selected_option == 5)
    colorFg = colorHighlight
  else
    colorFg = colorNormal
  end
  

  drawMenuText("Color Scheme", iCol1, y, 128, 16, colorFg)
  
  iColorSchemeChoice = 0
  if ($theOptions.colorScheme == iColorSchemeChoice)
    colorFg = colorHighlight
  else
    colorFg = colorNormal
  end
  drawMenuText("#{iColorSchemeChoice}", iCol2 + (iColorSchemeChoice * 32), y, 32, 16, colorFg)


  iColorSchemeChoice = 1
  if ($theOptions.colorScheme == iColorSchemeChoice)
    colorFg = colorHighlight
  else
    colorFg = colorNormal
  end
  drawMenuText("#{iColorSchemeChoice}", iCol2 + (iColorSchemeChoice * 32), y, 32, 16, colorFg)


  iColorSchemeChoice = 2
  if ($theOptions.colorScheme == iColorSchemeChoice)
    colorFg = colorHighlight
  else
    colorFg = colorNormal
  end
  drawMenuText("#{iColorSchemeChoice}", iCol2 + (iColorSchemeChoice * 32), y, 32, 16, colorFg)


  iColorSchemeChoice = 3
  if ($theOptions.colorScheme == iColorSchemeChoice)
    colorFg = colorHighlight
  else
    colorFg = colorNormal
  end
  drawMenuText("#{iColorSchemeChoice}", iCol2 + (iColorSchemeChoice * 32), y, 32, 16, colorFg)


  iColorSchemeChoice = 4
  if ($theOptions.colorScheme == iColorSchemeChoice)
    colorFg = colorHighlight
  else
    colorFg = colorNormal
  end
  drawMenuText("#{iColorSchemeChoice}", iCol2 + (iColorSchemeChoice * 32), y, 32, 16, colorFg)


  iColorSchemeChoice = 5
  if ($theOptions.colorScheme == iColorSchemeChoice)
    colorFg = colorHighlight
  else
    colorFg = colorNormal
  end
  drawMenuText("#{iColorSchemeChoice}", iCol2 + (iColorSchemeChoice * 32), y, 32, 16, colorFg)


  iColorSchemeChoice = 6
  if ($theOptions.colorScheme == iColorSchemeChoice)
    colorFg = colorHighlight
  else
    colorFg = colorNormal
  end
  drawMenuText("#{iColorSchemeChoice}", iCol2 + (iColorSchemeChoice * 32), y, 32, 16, colorFg)


### PIECE PREVIEW ###

  y += iSpacing
  if ($selected_option == 6)
    colorFg = colorHighlight
  else
    colorFg = colorNormal
  end
  

  drawMenuText("iPiecePreview", iCol1, y, 128, 16, colorFg)
  
  iPiecePreviewChoice = 0
  if ($theOptions.piecePreviewCount == iPiecePreviewChoice)
    colorFg = colorHighlight
  else
    colorFg = colorNormal
  end
  drawMenuText("OFF", iCol2 + (iPiecePreviewChoice * 32), y, 32, 16, colorFg)


  iPiecePreviewChoice = 1
  if ($theOptions.piecePreviewCount == iPiecePreviewChoice)
    colorFg = colorHighlight
  else
    colorFg = colorNormal
  end
  drawMenuText("#{iPiecePreviewChoice}", iCol2 + (iPiecePreviewChoice * 32) + 64, y, 32, 16, colorFg)


  iPiecePreviewChoice = 2
  if ($theOptions.piecePreviewCount == iPiecePreviewChoice)
    colorFg = colorHighlight
  else
    colorFg = colorNormal
  end
  drawMenuText("#{iPiecePreviewChoice}", iCol2 + (iPiecePreviewChoice * 32) + 64, y, 32, 16, colorFg)


  iPiecePreviewChoice = 3
  if ($theOptions.piecePreviewCount == iPiecePreviewChoice)
    colorFg = colorHighlight
  else
    colorFg = colorNormal
  end
  drawMenuText("#{iPiecePreviewChoice}", iCol2 + (iPiecePreviewChoice * 32) + 64, y, 32, 16, colorFg)


  iPiecePreviewChoice = 4
  if ($theOptions.piecePreviewCount == iPiecePreviewChoice)
    colorFg = colorHighlight
  else
    colorFg = colorNormal
  end
  drawMenuText("#{iPiecePreviewChoice}", iCol2 + (iPiecePreviewChoice * 32) + 64, y, 32, 16, colorFg)


  iPiecePreviewChoice = 5
  if ($theOptions.piecePreviewCount == iPiecePreviewChoice)
    colorFg = colorHighlight
  else
    colorFg = colorNormal
  end
  drawMenuText("#{iPiecePreviewChoice}", iCol2 + (iPiecePreviewChoice * 32) + 64, y, 32, 16, colorFg)






### BACK TO MENU ###
  y += iSpacing
  y += iSpacing
  if ($selected_option == 7)
    colorFg = colorHighlight
  else
    colorFg = colorNormal
  end
  

  drawMenuText("Back to Menu", iCol1, y, 128, 16, colorFg)

  glPopMatrix
  SDL::GL.swap_buffers

end

def drawRectangle(x1, y1, x2, y2, z, r, g, b)

  glColor(r, g, b)

  glBegin(GL_QUADS)
    glVertex(x1, y1, z)
    glVertex(x1, y2, z)
    glVertex(x2, y2, z)
    glVertex(x2, y1, z)
  glEnd

end