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/*
* Author and Copyright of this file and of the stellarium telescope feature:
* Johannes Gajdosik, 2006
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef _TELESCOPE_MGR_H_
#define _TELESCOPE_MGR_H_
#include "StelObjectModule.hpp"
#include "Fader.hpp"
#include "vecmath.h"
#include "STextureTypes.hpp"
#include <vector>
#include <map>
#include <string>
using namespace std;
class InitParser;
class Projector;
class Navigator;
class SFont;
class StelObject;
class Telescope;
class TelescopeMgr : public StelObjectModule {
public:
TelescopeMgr(void);
virtual ~TelescopeMgr(void);
///////////////////////////////////////////////////////////////////////////
// Methods defined in the StelModule class
virtual void init(const InitParser& conf);
virtual double draw(StelCore *core);
virtual void update(double deltaTime);
virtual void setColorScheme(const InitParser& conf, const QString& section);
virtual double getCallOrder(StelModuleActionName actionName) const;
///////////////////////////////////////////////////////////////////////////
// Methods defined in the StelObjectModule class
virtual vector<StelObjectP> searchAround(const Vec3d& v, double limitFov, const StelCore* core) const;
virtual StelObjectP searchByNameI18n(const wstring& nameI18n) const;
virtual StelObjectP searchByName(const string& name) const;
virtual vector<wstring> listMatchingObjectsI18n(const wstring& objPrefix, unsigned int maxNbItem=5) const;
void communicate(void);
void set_names_fade_duration(float duration)
{name_fader.set_duration((int) (duration * 1000.f));}
void set_label_color(const Vec3f &c) {label_color = c;}
const Vec3f &getLabelColor(void) const {return label_color;}
void set_circle_color(const Vec3f &c) {circle_color = c;}
const Vec3f &getCircleColor(void) const {return circle_color;}
//! Set display flag for Telescopes
void setFlagTelescopes(bool b) {telescope_fader=b;}
//! Get display flag for Telescopes
bool getFlagTelescopes(void) const {return (bool)telescope_fader;}
//! Set display flag for Telescope names
void setFlagTelescopeName(bool b) {name_fader=b;}
//! Get display flag for Telescope names
bool getFlagTelescopeName(void) const {return name_fader==true;}
//! Define font size to use for telescope names display
void setFontSize(float font_size);
//! send a J2000-goto-command to the specified telescope
void telescopeGoto(int telescope_nr,const Vec3d &j2000_pos);
private:
#ifdef WIN32
bool wsa_ok;
#endif
//! Draw a nice animated pointer around the object
void drawPointer(const Projector* prj, const Navigator * nav);
LinearFader name_fader;
LinearFader telescope_fader;
Vec3f circle_color;
Vec3f label_color;
SFont *telescope_font;
STextureSP telescope_texture;
class TelescopeMap : public std::map<int,Telescope*> {
public:
~TelescopeMap(void) {clear();}
void clear(void);
};
TelescopeMap telescope_map;
STextureSP texPointer; // The selection pointer texture
};
#endif
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