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Priorities :
iagno (to match gataxx)
gnobots2, especially drawing code and mouse use
rework aisleriot statistics code (cleanliness).
New scoring infrastructure.
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General:
- Make games respond to the gconf key change signals.
(I no longer think this is a good idea)
- Move more common code into the libgames-support library.
- Make as much as possible scalable so we can have full-screen
modes (bug 80204).
- Seriously look at a11y for actually playing the games.
- Make games playable by keyboard (bug 126284).
- Look at network multi-player.
- Update debian files to be reasonable
- Make session management work.
- Redo the scoring code (example front-end done).
- Make the build system cleaner.
- Naming issues: "Stones" (bug 117191)
AisleRiot:
- Freecell hint threading (bug 134798)
- Better klondike hint (bug 85712)
- Scheme clean-ups (see bug 51016 for suggestions)
- Descriptions of games in Select dialog (bug 110730)
- Find out what's wrong with block-ten.
- Final missing features from stand-alone freecell (bug 124522).
- Find the root cause of bug 121762.
- Merge card.c into draw.c.
Blackjack:
- Eliminate the splash screen (and hopefully any recalculation).
- Multiplayer (bug 129639)
- Training mode (bug 129638)
- Rules dialog clean-up (bug 124613)
Gataxx:
- Share a front-end with Iagno.
Gnect:
- Graphics (could we share some with iagno/gataxx)
- Size of AI file
- Sound improvements
Gnibbles:
- Have another look at the preferences: some are disabled during
game play, others are enabled, but restart the game. Be consistent.
- AI worms.
Gnobots2:
- Fix no-moves issue (bug 107846).
- Graphics so they are viewable on large monitors.
- Clean up the sounds (bug 152107).
- Icon theme for custom icons ?
- UI review (bug 132387).
Gnome-stones:
- Repair joystick support (bug 152651).
- Definitely redo locations of score and the like.
- Separate the two games to be started separately (using the
same shared code).
- Fall back to any available game rather than giving up after
the chosen and default games have failed to load ?
- Re-examine the semantics for which game to start with.
- Separate desktop entry for sokoban.
- Sounds (bug 152107).
Gnometris:
- Make preferences changeable mid-game. The old drawing problems should
be gone, but we should check for other things before re-enabling it.
- Drag and drop backgrounds:
- Accepts gradients.
- Tile tileable backgrounds rather than scaling them.
Gnomine:
- Figure out bug 119043. Was it solved with 103125 ? I don't think so.
- Try and fix the colour issue (part of bug 112571, the bit where
I misunderstand).
- Make drawing more efficient, cache the blended pixbufs on
the server.
- Fix up the hint_used signal so that all states get returned this
way (or something else that doesn't look completely awful like the
current system).
Gnotravex:
- Have a colour mode in addition to the numbers.
Gnotski:
- Record completed puzzles (bug 111543)
Gtali:
- AI upgrade, but make it optional: see Phil Woodward. "Yahtzee®:
The Solution", Chance 16(1):17-20 (Winter 2003). (bug 52635)
- Remove that space from gtali.schemas.in once intltool has
had a few more releases (and upgrade the required version to 0.31
or whatever it becomes.
- Select all/select none, almost like (bug 137104).
Iagno:
- Add an "I'm thinking" message, especially for level 3 AI.
- Merge with Gataxx (see above)
- High contrast theme ? Other a11y stuff.
- See if the code causing problems in bug 79180 can't be
glib-ised to make the portability problem glibs.
- Make defaults consistent with gataxx.
- Make selecting side in a network game better (bug 119195).
- Make moves more obvious (bug 118996)
Mahjongg:
- Fix up the tile search function for speed.
- Make resizing a bit snappier.
- Level editor and external level files (the later has been
partly done already).
libgames-support:
- Widgets other than the combo box for the GamesFileList.
- GamesFileList standard directory option for paths.
- Make a shared library. Rename to libgnome-games
- Document
- Use a second thread for pre-generating card images (I think
this was shaunm's idea so he could take advantage of works' dual
opteron).
- Write that score back-end you keep talking about Callum.
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