~ubuntu-branches/ubuntu/feisty/liquidwar/feisty

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/********************************************************************/
/*                                                                  */
/*            L   I  QQ  U U I DD    W   W  A  RR    555            */
/*            L   I Q  Q U U I D D   W   W A A R R   5              */
/*            L   I Q  Q U U I D D   W W W AAA RR    55             */
/*            L   I Q Q  U U I D D   WW WW A A R R     5            */
/*            LLL I  Q Q  U  I DD    W   W A A R R   55             */
/*                                                                  */
/*                             b                                    */
/*                             bb  y y                              */
/*                             b b yyy                              */
/*                             bb    y                              */
/*                                 yy                               */
/*                                                                  */
/*                     U U       FFF  O   O  TTT                    */
/*                     U U       F   O O O O  T                     */
/*                     U U TIRET FF  O O O O  T                     */
/*                     U U       F   O O O O  T                     */
/*                      U        F    O   O   T                     */
/*                                                                  */
/********************************************************************/

/*****************************************************************************/
/* Liquid War is a unique multiplayer wargame                                */
/* Copyright (C) 1998-2002 Christian Mauduit                                 */
/*                                                                           */
/* This program is free software; you can redistribute it and/or modify      */
/* it under the terms of the GNU General Public License as published by      */
/* the Free Software Foundation; either version 2 of the License, or         */
/* (at your option) any later version.                                       */
/*                                                                           */
/* This program is distributed in the hope that it will be useful,           */
/* but WITHOUT ANY WARRANTY; without even the implied warranty of            */
/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the             */
/* GNU General Public License for more details.                              */
/*                                                                           */
/* You should have received a copy of the GNU General Public License         */
/* along with this program; if not, write to the Free Software               */
/* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA */
/*                                                                           */
/* Liquid War homepage : http://www.ufoot.org/liquidwar                      */
/* Contact author      : ufoot@ufoot.org                                     */
/*****************************************************************************/

/********************************************************************/
/* name          : sockw32.c                                        */
/* content       : simple wrappers on the winsock API               */
/* last update   : April 13th 2001                                  */
/********************************************************************/

/*==================================================================*/
/* includes                                                         */
/*==================================================================*/

#ifdef WIN32
#include <winsock.h>
#else
#include <netinet/in.h>
#include <arpa/inet.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <sys/time.h>
#include <unistd.h>
#include <fcntl.h>
#include <signal.h>
#endif

#include <stdlib.h>
#include <time.h>
#include <string.h>
#include <ctype.h>
#include <errno.h>

#include "sockgen.h"
#include "log.h"

/*==================================================================*/
/* defines                                                          */
/*==================================================================*/

#define LW_SOCK_RECV_SEC                  8
#define LW_SOCK_RECV_USEC                 0 
#define LW_SOCK_SEND_SEC                  8
#define LW_SOCK_SEND_USEC                 0 

#define LW_SOCK_SEND_BUFFER_SIZE        100
#define LW_SOCK_RECV_BUFFER_SIZE        200

/*==================================================================*/
/* macros                                                           */
/*==================================================================*/

#ifndef MIN
#define MIN(a, b)  (((a) < (b)) ? (a) : (b))
#endif
#ifndef MAX
#define MAX(a, b)  (((a) > (b)) ? (a) : (b))
#endif

/*==================================================================*/
/* globals                                                          */
/*==================================================================*/

/*==================================================================*/
/* static fonctions                                                 */
/*==================================================================*/

static void clean_buffer(char *buffer,int len);

/*==================================================================*/
/* fonctions                                                        */
/*==================================================================*/

/*------------------------------------------------------------------*/
/*
 * Cleans up a message buffer from all characters which are not
 * plain standard ASCII. Used for logging information.
 */
static void clean_buffer(char *buffer,int len)
{
  int i;

  for (i=0;i<len;++i)
    {
      if (!isalnum(buffer[i]) && buffer[i]!='-' && buffer[i]!='+')
	{
	  buffer[i]='.';
	}
    }
}

/*------------------------------------------------------------------*/
/*
 * Returns true if the given number bytes is available on the socket
 */
int lw_sock_peek_ex(int sock,int len)
{
  int result=0;
  int res;
  fd_set read;
  struct timeval tv;
  char buffer[LW_SOCK_MESSAGE_SIZE];

  if (len<=LW_SOCK_MESSAGE_SIZE-1)
    {
      FD_ZERO(&read);
      FD_SET(sock,&read);
      tv.tv_sec=0;
      tv.tv_usec=0;
      res=select(sock+1,&read,NULL,NULL,&tv);
      if (res>0)
	{
	  if (FD_ISSET(sock,&read))
	    {
	      /* 
	       * First we test if there's enough data available
	       */
	      if (recv(sock,buffer,len,MSG_PEEK)==len)
		{
		  result=1;
		}
	    }
	}
    }

  return result;
}

/*------------------------------------------------------------------*/
/*
 * Sends a string on the network.
 * The advantage of this function over a raw "send" is that it does
 * a "strlen" automatically to know the length of the string, and
 * adds a tailing "\n" so that the message is "telnet compliant"
 */
int lw_sock_send_str_ex(int sock, char *str)
{
  int result=1;
  int len;
  char buffer[LW_SOCK_MESSAGE_SIZE];
  fd_set write;
  struct timeval tv;
  int res;
  int total_sent;
  int sent;

  /*
   * We put the string in a buffer, since we'll probably have
   * to modify it (cut if it's too long, add a tailing '\n').
   */
  len=strlen(str);
  len=MIN(len,LW_SOCK_MESSAGE_SIZE-2);
  strncpy(buffer,str,len);
  buffer[len]='\n';
  ++len;
  buffer[len]='\0';  

  total_sent=0;
  while (total_sent<len && result)
    {
      FD_ZERO(&write);
      FD_SET(sock,&write);
      tv.tv_sec=LW_SOCK_SEND_SEC;
      tv.tv_usec=LW_SOCK_SEND_USEC;

      errno=0;
      res=select(sock+1,NULL,&write,NULL,&tv);

      switch (res)
	{
	case -1:
	  if (errno!=EINTR)
	    {
	      result=0;
	    }
	  break;
	case 1:
	  if (FD_ISSET(sock,&write))
	    {
	      sent=send(sock,buffer+total_sent,len-total_sent,0);
	      if (sent>0 && sent<=len-total_sent)
		{
		  total_sent+=sent;
		}
	      else
		{
		  result=0;
		}
	    }
	  break;
	default:
	  result=0;
	}
    }

  if (LW_SOCK_LOG)
    {
      if (result)
	{
	  log_print_int(sock);
	  log_print_str(" > \"");
	  log_print_str(str);
	  log_print_str("\"");
	  log_println();
	  log_flush();
	}
      else
	{
	  log_print_int(sock);
	  log_print_str(" > timeout!");
	  log_println();
	}
    }

  return result;
}

/*------------------------------------------------------------------*/
/*
 * Receives some data from the network.
 * A tailing "\n" is expected. The routine handles both chr(10) and chr(13)
 * correctly so that the program can be used with telnet under UNIX or
 * windows without much trouble.
 * This tailing "\n" is removed, so the return string is just the exact
 * message which has been send with sock_send.
 * Buffer must be able to accept at least LW_SOCK_MESSAGE_SIZE chars.
 * Note that the function will not block forever, if there's no incoming
 * for more than a #define specified amount of time, it will return
 * an error.
 */
int lw_sock_recv_str_ex(int sock, char *str)
{
  int result=1;
  int pos,l;
  int cr_found;
  char *cr;
  fd_set read;
  struct timeval tv;
  int res;

  /*
   * We keep on trying to get data until
   * - we get a '\n' character
   * - the size of incoming data exceeds LW_SOCK_MESSAGE_SIZE
   * - there's a reception low level error
   */
  cr_found=0;
  pos=0;
  str[0]='\0';
  while (!cr_found && pos<LW_SOCK_MESSAGE_SIZE-1 && result>0)
    {
      FD_ZERO(&read);
      FD_SET(sock,&read);
      tv.tv_sec=LW_SOCK_RECV_SEC;
      tv.tv_usec=LW_SOCK_RECV_USEC;

      errno=0;
      res=select(sock+1,&read,NULL,NULL,&tv);

      switch (res)
	{
	case -1:
	  if (errno!=EINTR)
	    {
	      result=0;
	    }
	  break;
	case 1:
	  /*
	   * We check that the event we just received concerns the socket
	   * we are polling. If the event is not for us, let's consider
	   * everything is fine...
	   */
	  if (!FD_ISSET(sock,&read))
	    {
	      result=1;
	    }
	  else
	    {
	      /*
	       * We get the caracters one by one. This is a performance
	       * killer but we don't care since this routine is only
	       * used at the very beginning of the game, when the players
	       * are connecting themselves. And it has the *big* advantage
	       * that "netkeys" are not eaten up by this routine. More
	       * precisely, there's used to be a bug because when reading
	       * the final "OK" message, the clients read some netkeys
	       * along with it, which caused some network inconsistency
	       * since the messages had "disappeared".
	       */
	      if ((l=recv(sock,str+pos,1,0))<=0)
		{
		  /*
		   * OK, now we have received a message on this socket
		   * but there's no data. In most of the cases this means
		   * the socket is dead, so we return -1 instead of 0
		   * so that the caller can make the difference between
		   * a timeout (0) and a dead socket (-1).
		   */ 
		  result=-1;
		}
	      else
		{
		  /*
		   * pos is an offset in the buffer. It is used to keep a
		   * trace of where new data should be appended in case we
		   * have to call recv several times to retrieve the whole
		   * message.
		   */
		  pos+=l;
		  /*
		   * We add a tailing '\0' so that the string is "C compliant"
		   */
		  str[pos]=0;
		  /*
		   * We seek for character 10, which should be '\n'
		   */
		  if ((cr=strchr(str,10))!=NULL)
		    {
		      cr_found=1;
		      /*
		       * We handle the special character '13' for very often,
		       * especially when using telnet, the strings come
		       * with char(13)chr(10) at the end. So if it happens
		       * that after removing the 10 there's still a 13, then
		       * we remove the 13 as well.
		       */
		      if ((cr-str)>=1 && (*(cr-1))==13)
			{
			  /*
			   * Let's cut this ugly "ascii 13" character
			   * along with "ascii 10"
			   */
			  (*(cr-1))=0;
			}
		      else
			{	
			  /*
			   * No "ascii 13" in sight, simply remove "ascii 10"
			   */
			  (*cr)=0;
			}
		    }
		  result=1;
		}
	    }
	  break;
	default:
	  result=0;
	}
    }

  if (LW_SOCK_LOG)
    {
      if (result)
	{
	  log_print_int(sock);
	  log_print_str(" < \"");
	  log_print_str(str);
	  log_print_str("\"");
	  log_println();
	  log_flush();
	}
      else
	{
	  log_print_int(sock);
	  log_print_str(" < timeout!");
	  log_println();
	}
    }

  return result;
}

/*------------------------------------------------------------------*/
/*
 * Sends a buffer on the network.
 * Only a standard send wrapper
 */
int lw_sock_send_buffer_ex(int sock, char *buffer,int len)
{
  int result=1;
  char trace[LW_SOCK_MESSAGE_SIZE];
  fd_set write;
  struct timeval tv;
  int res;
  int total_sent;
  int sent;

  if (len<=LW_SOCK_MESSAGE_SIZE-1)
    {
      total_sent=0;
      while (total_sent<len && result)
	{
	  FD_ZERO(&write);
	  FD_SET(sock,&write);
	  tv.tv_sec=LW_SOCK_SEND_SEC;
	  tv.tv_usec=LW_SOCK_SEND_USEC;

	  errno=0;
	  res=select(sock+1,NULL,&write,NULL,&tv);
	  
	  switch (res)
	    {
	    case -1:
	      if (errno!=EINTR)
		{
		  result=0;
		}
	      break;
	    case 1:
	      if (FD_ISSET(sock,&write))
		{
		  sent=send(sock,
			    buffer+total_sent,
			    MIN(len-total_sent,
				LW_SOCK_SEND_BUFFER_SIZE),
			    0);
		  if (sent>0 && sent<=len-total_sent)
		    {
		      total_sent+=sent;
		    }
		  else
		    {
		      result=0;
		    }
		}
	      break;
	    default:
	      result=0;
	    }
	}
      
      if (LW_SOCK_LOG)
	{
	  if (result)
	    {
	      strncpy(trace,buffer,len);
	      trace[len]='\0';
	      log_print_int(sock);
	      log_print_str(" > [");
	      clean_buffer(trace,len);
	      log_print_str(trace);
	      log_print_str("]");
	      log_println();
	      log_flush();
	    }
	  else
	    {
	      log_print_int(sock);
	      log_print_str(" > timeout!");
	      log_println();
	    }
	}
    }
  else
    {
      result=0;
      if (LW_SOCK_LOG)
	{
	  log_print_int(sock);
	  log_print_str(" > message too large!");
	  log_println();
	}
    }

  return result;
}

/*------------------------------------------------------------------*/
/*
 * Receives a buffer on the network.
 * Only a standard recv wrapper
 */
int lw_sock_recv_buffer_ex(int sock, char *buffer,int len)
{
  int result=1;
  char trace[LW_SOCK_MESSAGE_SIZE];
  int res;
  fd_set read;
  struct timeval tv;
  int total_received;
  int received;

  if (len<=LW_SOCK_MESSAGE_SIZE-1)
    {
      total_received=0;
      while (total_received<len && result)
	{
	  FD_ZERO(&read);
	  FD_SET(sock,&read);
	  tv.tv_sec=LW_SOCK_RECV_SEC;
	  tv.tv_usec=LW_SOCK_RECV_USEC;

	  errno=0;
	  res=select(sock+1,&read,NULL,NULL,&tv);

	  switch (res)
	    {
	    case -1:
	      if (errno!=EINTR)
		{
		  result=0;
		}
	      break;
	    case 1:
	      if (FD_ISSET(sock,&read))
		{
		  received=recv(sock,
				buffer+total_received,
				MIN(len-total_received,
				    LW_SOCK_RECV_BUFFER_SIZE),
				0);
		  if (received>0 && received<=len-total_received)
		    {
		      total_received+=received;
		    }
		  else
		    {
		      result=0;
		    }
		}
	      break;
	    default:
	      result=0;
	    }
	}
      
      if (LW_SOCK_LOG)
	{
	  if (result)
	    {
	      strncpy(trace,buffer,len);
	      trace[len]='\0';
	      log_print_int(sock);
	      log_print_str(" < [");
	      clean_buffer(trace,len);
	      log_print_str(trace);
	      log_print_str("]");
	      log_println();
	      log_flush();
	    }
	  else
	    {
	      log_print_int(sock);
	      log_print_str(" < timeout!");
	      log_println();
	    }
	}
    }
  else
    {
      result=0;
      if (LW_SOCK_LOG)
	{
	  log_print_int(sock);
	  log_print_str(" < message too large!");
	  log_println();
	}
    }

  return result;
}